mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
0545adfac3
Have fun!
152 lines
3.7 KiB
C++
152 lines
3.7 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "NiPoint3.h"
|
|
|
|
/*!
|
|
\file NiQuaternion.hpp
|
|
\brief Defines a quaternion in space in WXYZ coordinates
|
|
*/
|
|
|
|
class NiQuaternion;
|
|
typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version of NiQuaternion
|
|
|
|
//! A class that defines a rotation in space
|
|
class NiQuaternion {
|
|
public:
|
|
float w; //!< The w coordinate
|
|
float x; //!< The x coordinate
|
|
float y; //!< The y coordinate
|
|
float z; //!< The z coordinate
|
|
|
|
|
|
//! The initializer
|
|
NiQuaternion(void);
|
|
|
|
//! The initializer
|
|
/*!
|
|
\param w The w coordinate
|
|
\param x The x coordinate
|
|
\param y The y coordinate
|
|
\param z The z coordinate
|
|
*/
|
|
NiQuaternion(float w, float x, float y, float z);
|
|
|
|
//! Destructor
|
|
~NiQuaternion(void);
|
|
|
|
// MARK: Constants
|
|
static const NiQuaternion IDENTITY; //!< Quaternion(1, 0, 0, 0)
|
|
|
|
// MARK: Setters / Getters
|
|
|
|
//! Gets the W coordinate
|
|
/*!
|
|
\return The w coordinate
|
|
*/
|
|
float GetW(void) const;
|
|
|
|
//! Sets the W coordinate
|
|
/*!
|
|
\param w The w coordinate
|
|
*/
|
|
void SetW(float w);
|
|
|
|
//! Gets the X coordinate
|
|
/*!
|
|
\return The x coordinate
|
|
*/
|
|
float GetX(void) const;
|
|
|
|
//! Sets the X coordinate
|
|
/*!
|
|
\param x The x coordinate
|
|
*/
|
|
void SetX(float x);
|
|
|
|
//! Gets the Y coordinate
|
|
/*!
|
|
\return The y coordinate
|
|
*/
|
|
float GetY(void) const;
|
|
|
|
//! Sets the Y coordinate
|
|
/*!
|
|
\param y The y coordinate
|
|
*/
|
|
void SetY(float y);
|
|
|
|
//! Gets the Z coordinate
|
|
/*!
|
|
\return The z coordinate
|
|
*/
|
|
float GetZ(void) const;
|
|
|
|
//! Sets the Z coordinate
|
|
/*!
|
|
\param z The z coordinate
|
|
*/
|
|
void SetZ(float z);
|
|
|
|
|
|
// MARK: Member Functions
|
|
|
|
//! Returns the forward vector from the quaternion
|
|
/*!
|
|
\return The forward vector of the quaternion
|
|
*/
|
|
Vector3 GetForwardVector(void) const;
|
|
|
|
//! Returns the up vector from the quaternion
|
|
/*!
|
|
\return The up vector fo the quaternion
|
|
*/
|
|
Vector3 GetUpVector(void) const;
|
|
|
|
//! Returns the right vector from the quaternion
|
|
/*!
|
|
\return The right vector of the quaternion
|
|
*/
|
|
Vector3 GetRightVector(void) const;
|
|
|
|
Vector3 GetEulerAngles() const;
|
|
|
|
|
|
// MARK: Operators
|
|
|
|
//! Operator to check for equality
|
|
bool operator==(const NiQuaternion& rot) const;
|
|
|
|
//! Operator to check for inequality
|
|
bool operator!=(const NiQuaternion& rot) const;
|
|
|
|
|
|
// MARK: Helper Functions
|
|
|
|
//! Look from a specific point in space to another point in space (Y-locked)
|
|
/*!
|
|
\param sourcePoint The source location
|
|
\param destPoint The destination location
|
|
\return The Quaternion with the rotation towards the destination
|
|
*/
|
|
static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
|
|
|
//! Look from a specific point in space to another point in space
|
|
/*!
|
|
\param sourcePoint The source location
|
|
\param destPoint The destination location
|
|
\return The Quaternion with the rotation towards the destination
|
|
*/
|
|
static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
|
|
|
//! Creates a Quaternion from a specific axis and angle relative to that axis
|
|
/*!
|
|
\param axis The axis that is used
|
|
\param angle The angle relative to this axis
|
|
\return A quaternion created from the axis and angle
|
|
*/
|
|
static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
|
|
|
|
static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
|
|
};
|