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https://github.com/DarkflameUniverse/DarkflameServer.git
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68a5cc1d89
- SetProximityRadius just calls AddProximityRadius so its clear what is going on. - created struct BoxDimensions for clear reading of what the floats are
98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
#include "ProximityMonitorComponent.h"
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#include "GameMessages.h"
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#include "dZoneManager.h"
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#include "ControllablePhysicsComponent.h"
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#include "EntityManager.h"
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#include "SimplePhysicsComponent.h"
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#include "CDClientManager.h"
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#include "CDProximityMonitorComponentTable.h"
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const std::map<LWOOBJID, dpEntity*> ProximityMonitorComponent::m_EmptyObjectMap = {};
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ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int32_t componentId) : Component(parent) {
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m_ComponentId = componentId;
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}
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ProximityMonitorComponent::~ProximityMonitorComponent() {
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for (const auto& en : m_ProximitiesData) {
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if (!en.second) continue;
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dpWorld::Instance().RemoveEntity(en.second);
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}
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m_ProximitiesData.clear();
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}
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void ProximityMonitorComponent::LoadTemplateData() {
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if (m_ComponentId == -1) return;
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auto* proxCompTable = CDClientManager::Instance().GetTable<CDProximityMonitorComponentTable>();
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auto proxCompData = proxCompTable->Query([this](CDProximityMonitorComponent entry) { return (entry.id == this->m_ComponentId); });
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if (!proxCompData.empty()) {
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float radiusSmall = -1.0f;
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float radiusLarge = -1.0f;
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auto proximitySplit = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
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if (proximitySplit.size() < 2) return;
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GeneralUtils::TryParse(proximitySplit.at(0), radiusSmall);
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GeneralUtils::TryParse(proximitySplit.at(1), radiusLarge);
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if (radiusSmall != -1.0f && radiusLarge != -1.0f) {
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AddProximityRadius(radiusSmall, "rocketSmall");
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AddProximityRadius(radiusLarge, "rocketLarge");
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}
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}
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}
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void ProximityMonitorComponent::AddProximityRadius(float proxRadius, const std::string& name) {
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dpEntity* entity = new dpEntity(m_ParentEntity->GetObjectID(), proxRadius);
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entity->SetPosition(m_ParentEntity->GetPosition());
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dpWorld::Instance().AddEntity(entity);
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m_ProximitiesData.insert(std::make_pair(name, entity));
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}
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void ProximityMonitorComponent::AddProximityRadius(const BoxDimensions& dimensions, const std::string& name) {
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dpEntity* entity = new dpEntity(m_ParentEntity->GetObjectID(), dimensions);
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entity->SetPosition(m_ParentEntity->GetPosition());
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dpWorld::Instance().AddEntity(entity);
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m_ProximitiesData.insert(std::make_pair(name, entity));
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}
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const std::map<LWOOBJID, dpEntity*>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) {
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const auto& iter = m_ProximitiesData.find(name);
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if (iter == m_ProximitiesData.end()) {
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return m_EmptyObjectMap;
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}
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return iter->second->GetCurrentlyCollidingObjects();
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}
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bool ProximityMonitorComponent::IsInProximity(const std::string& name, LWOOBJID objectID) {
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const auto& iter = m_ProximitiesData.find(name);
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if (iter == m_ProximitiesData.end()) {
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return false;
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}
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const auto& collitions = iter->second->GetCurrentlyCollidingObjects();
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return collitions.find(objectID) != collitions.end();
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}
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void ProximityMonitorComponent::Update(float deltaTime) {
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for (const auto& prox : m_ProximitiesData) {
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if (!prox.second) continue;
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//Process enter events
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for (auto* en : prox.second->GetNewObjects()) {
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m_ParentEntity->OnCollisionProximity(en->GetObjectID(), prox.first, "ENTER");
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}
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//Process exit events
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for (auto* en : prox.second->GetRemovedObjects()) {
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m_ParentEntity->OnCollisionProximity(en->GetObjectID(), prox.first, "LEAVE");
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}
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}
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}
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