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d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
10 lines
455 B
C++
10 lines
455 B
C++
#include "MoveToInventoryMessage.h"
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MoveToInventoryMessage::MoveToInventoryMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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auto* behaviorIndexValue = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
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if (!behaviorIndexValue) return;
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behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetDoubleValue());
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Game::logger->LogDebug("MoveToInventoryMessage", "behaviorId %i behaviorIndex %i", behaviorId, behaviorIndex);
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}
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