DarkflameServer/dDatabase/Tables/CDObjectSkillsTable.h
David Markowitz 7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00

27 lines
682 B
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDObjectSkills {
unsigned int objectTemplate; //!< The LOT of the item
unsigned int skillID; //!< The Skill ID of the object
unsigned int castOnType; //!< ???
unsigned int AICombatWeight; //!< ???
};
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
private:
std::vector<CDObjectSkills> entries;
public:
CDObjectSkillsTable();
// Queries the table with a custom "where" clause
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
// Gets all the entries in the table
std::vector<CDObjectSkills> GetEntries(void) const;
};