mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
39 lines
638 B
C++
39 lines
638 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
#include <map>
|
|
|
|
struct CDEmoteTable {
|
|
CDEmoteTable() {
|
|
ID = -1;
|
|
animationName = "";
|
|
iconFilename = "";
|
|
locState = -1;
|
|
channel = -1;
|
|
locked = false;
|
|
localize = false;
|
|
gateVersion = "";
|
|
}
|
|
|
|
int ID;
|
|
std::string animationName;
|
|
std::string iconFilename;
|
|
int locState;
|
|
int channel;
|
|
bool locked;
|
|
bool localize;
|
|
std::string gateVersion;
|
|
};
|
|
|
|
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
|
|
private:
|
|
std::map<int, CDEmoteTable*> entries;
|
|
|
|
public:
|
|
CDEmoteTableTable();
|
|
~CDEmoteTableTable();
|
|
// Returns an emote by ID
|
|
CDEmoteTable* GetEmote(int id);
|
|
};
|