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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
22 lines
749 B
C++
22 lines
749 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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enum class eReplicaComponentType : uint32_t;
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struct CDComponentsRegistry {
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unsigned int id; //!< The LOT is used as the ID
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eReplicaComponentType component_type; //!< See ComponentTypes enum for values
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unsigned int component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
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};
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class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
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private:
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std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
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public:
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CDComponentsRegistryTable();
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int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
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};
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