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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
39 lines
893 B
C++
39 lines
893 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDActivities {
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unsigned int ActivityID;
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unsigned int locStatus;
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unsigned int instanceMapID;
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unsigned int minTeams;
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unsigned int maxTeams;
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unsigned int minTeamSize;
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unsigned int maxTeamSize;
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unsigned int waitTime;
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unsigned int startDelay;
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bool requiresUniqueData;
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unsigned int leaderboardType;
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bool localize;
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int optionalCostLOT;
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int optionalCostCount;
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bool showUIRewards;
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unsigned int CommunityActivityFlagID;
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std::string gate_version;
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bool noTeamLootOnDeath;
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float optionalPercentage;
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};
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class CDActivitiesTable : public CDTable<CDActivitiesTable> {
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private:
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std::vector<CDActivities> entries;
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public:
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CDActivitiesTable();
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// Queries the table with a custom "where" clause
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std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
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std::vector<CDActivities> GetEntries(void) const;
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};
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