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54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
#pragma once
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#include "dCommonVars.h"
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#include "RakNetTypes.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class Entity;
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/**
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* Component that represents entities that are a model, e.g. collectible models and BBB models.
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*/
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class MutableModelBehaviorComponent final : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL_BEHAVIOR;
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MutableModelBehaviorComponent(Entity* parent);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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private:
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/**
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* if the behavior info has changed
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*/
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bool m_DirtyModelBehaviorInfo;
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/**
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* The number of behaviors on the model
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*/
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uint32_t m_BehaviorCount;
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/**
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* if the models behaviors are paused
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*/
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bool m_IsPaused;
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/**
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* if the editing info is dirty
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*/
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bool m_DirtyModelEditingInfo;
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/**
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* The old ID of the model
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*/
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LWOOBJID m_OldObjId;
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/**
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* The ID of the editor of the model
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*/
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LWOOBJID m_Editor;
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};
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