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			53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| #include "CppScripts.h"
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| 
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| class AgSurvivalBuffStation : public CppScripts::Script
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| {
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| public:
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| 	/**
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| 	 * @brief When the rebuild of self is complete, we calculate the behavior that is assigned to self in the database.
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| 	 *
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| 	 * @param self The Entity that called this script.
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| 	 * @param target The target of the self that called this script.
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| 	 */
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| 	void OnQuickBuildComplete(Entity* self, Entity* target) override;
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| 	void OnTimerDone(Entity* self, std::string timerName) override;
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| private:
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| 	/**
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| 	 * Skill ID for the buff station.
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| 	 */
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| 	uint32_t skillIdForBuffStation = 201;
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| 	/**
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| 	 * Behavior ID for the buff station.
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| 	 */
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| 	uint32_t behaviorIdForBuffStation = 1784;
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| 	/**
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| 	 * Timer for dropping armor.
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| 	 */
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| 	float dropArmorTimer = 6.0f;
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| 	/**
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| 	 * Timer for dropping life.
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| 	 */
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| 	float dropLifeTimer = 3.0f;
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| 	/**
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| 	 * Timer for dropping imagination.
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| 	 */
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| 	float dropImaginationTimer = 4.0f;
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| 	/**
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| 	 * Timer for smashing.
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| 	 */
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| 	float smashTimer = 25.0f;
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| 	/**
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| 	 * LOT for armor powerup.
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| 	 */
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| 	LOT armorPowerup = 6431;
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| 	/**
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| 	 * LOT for life powerup.
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| 	 */
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| 	LOT lifePowerup = 177;
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| 	/**
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| 	 * LOT for imagination powerup.
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| 	 */
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| 	LOT imaginationPowerup = 935;
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| };
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