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	 3364884126
			
		
	
	3364884126
	
	
	
		
			
			* merge ServerType and ServiceID enums * rename eConnectionType to ServiceType in preparation for enum unification * unify ServiceID and ServiceType enums * shrink ServiceType to an 8-bit integer * fix linux compilation error and update gamemsg test * return to uint16_t * Update dNet/AuthPackets.cpp Use cast instead of padding Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> * Add default case to MasterServer.cpp * move ref back to type * Another formatting fix * Fix comment to be more accurate --------- Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
		
			
				
	
	
		
			184 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "WorldPackets.h"
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| #include "dCommonVars.h"
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| #include "BitStream.h"
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| #include "GeneralUtils.h"
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| #include "Logger.h"
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| #include "Game.h"
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| #include "LDFFormat.h"
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| #include "dServer.h"
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| #include "ZCompression.h"
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| #include "ServiceType.h"
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| #include "BitStreamUtils.h"
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| 
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| #include <iostream>
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| 
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| void HTTPMonitorInfo::Serialize(RakNet::BitStream& bitStream) const {
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| 	bitStream.Write(port);
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| 	bitStream.Write<uint8_t>(openWeb);
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| 	bitStream.Write<uint8_t>(supportsSum);
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| 	bitStream.Write<uint8_t>(supportsDetail);
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| 	bitStream.Write<uint8_t>(supportsWho);
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| 	bitStream.Write<uint8_t>(supportsObjects);
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| }
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| 
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| void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone) {
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| 	RakNet::BitStream bitStream;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::LOAD_STATIC_ZONE);
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| 
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| 	bitStream.Write<uint16_t>(zone.GetMapID());
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| 	bitStream.Write<uint16_t>(zone.GetInstanceID());
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| 	//bitStream.Write<uint32_t>(zone.GetCloneID());
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| 	bitStream.Write(0);
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| 
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| 	bitStream.Write(checksum);
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| 	bitStream.Write<uint16_t>(0);     // ??
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| 
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| 	bitStream.Write(x);
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| 	bitStream.Write(y);
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| 	bitStream.Write(z);
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| 
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| 	bitStream.Write<uint32_t>(0);     // Change this to eventually use 4 on activity worlds
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| 
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| 	SEND_PACKET;
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| }
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| 
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| void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
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| 	RakNet::BitStream bitStream;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHARACTER_CREATE_RESPONSE);
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| 	bitStream.Write(response);
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| 	SEND_PACKET;
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| }
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| 
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| void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
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| 	RakNet::BitStream bitStream;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHARACTER_RENAME_RESPONSE);
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| 	bitStream.Write(response);
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| 	SEND_PACKET;
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| }
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| 
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| void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
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| 	RakNet::BitStream bitStream;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::DELETE_CHARACTER_RESPONSE);
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| 	bitStream.Write<uint8_t>(response);
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| 	SEND_PACKET;
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| }
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| 
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| void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
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| 	RakNet::BitStream bitStream;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::TRANSFER_TO_WORLD);
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| 
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| 	bitStream.Write(LUString(serverIP));
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| 	bitStream.Write<uint16_t>(serverPort);
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| 	bitStream.Write<uint8_t>(mythranShift);
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| 
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| 	SEND_PACKET;
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| }
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| 
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| void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
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| 	RakNet::BitStream bitStream;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::SERVER_STATES);
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| 	bitStream.Write<uint8_t>(1); //If the server is receiving this request, it probably is ready anyway.
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| 	SEND_PACKET;
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| }
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| 
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| void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm, const LWOCLONEID cloneID) {
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| 	using namespace std;
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| 	RakNet::BitStream bitStream;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CREATE_CHARACTER);
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| 
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| 	RakNet::BitStream data;
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| 
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| 	std::vector<std::unique_ptr<LDFBaseData>> ldfData;
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| 	ldfData.push_back(std::move(make_unique<LDFData<LWOOBJID>>(u"objid", player)));
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| 	ldfData.push_back(std::move(make_unique<LDFData<LOT>>(u"template", 1)));
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| 	ldfData.push_back(std::move(make_unique<LDFData<string>>(u"xmlData", xmlData)));
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| 	ldfData.push_back(std::move(make_unique<LDFData<u16string>>(u"name", username)));
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| 	ldfData.push_back(std::move(make_unique<LDFData<int32_t>>(u"gmlevel", static_cast<int32_t>(gm))));
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| 	ldfData.push_back(std::move(make_unique<LDFData<int32_t>>(u"chatmode", static_cast<int32_t>(gm))));
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| 	ldfData.push_back(std::move(make_unique<LDFData<int64_t>>(u"reputation", reputation)));
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| 	ldfData.push_back(std::move(make_unique<LDFData<int32_t>>(u"propertycloneid", cloneID)));
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| 	
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| 	data.Write<uint32_t>(ldfData.size());
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| 	for (const auto& toSerialize : ldfData) toSerialize->WriteToPacket(data);
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| 
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| 	//Compress the data before sending:
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| 	const uint32_t reservedSize = ZCompression::GetMaxCompressedLength(data.GetNumberOfBytesUsed());
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| 	uint8_t* compressedData = new uint8_t[reservedSize];
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| 
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| 	// TODO There should be better handling here for not enough memory...
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| 	if (!compressedData) return;
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| 
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| 	size_t size = ZCompression::Compress(data.GetData(), data.GetNumberOfBytesUsed(), compressedData, reservedSize);
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| 
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| 	assert(size <= reservedSize);
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| 
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| 	bitStream.Write<uint32_t>(size + 9); //size of data + header bytes (8)
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| 	bitStream.Write<uint8_t>(1);         //compressed boolean, true
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| 	bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed());
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| 	bitStream.Write<uint32_t>(size);
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| 
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| 	/**
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| 	 * In practice, this warning serves no purpose for us.  We allocate the max memory needed on the heap
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| 	 * and then compress the data.  In the off chance that the compression actually increases the size,
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| 	 * an assertion is done to prevent bad data from being saved or sent.
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| 	 */
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| #pragma warning(disable:6385) // C6385 Reading invalid data from 'compressedData'.
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| 	bitStream.WriteAlignedBytes(compressedData, size);
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| #pragma warning(default:6385)
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| 
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| 	SEND_PACKET;
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| 	delete[] compressedData;
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| 	LOG("Sent CreateCharacter for ID: %llu", player);
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| }
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| 
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| void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems) {
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| 	CBITSTREAM;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
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| 
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| 	bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
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| 	bitStream.Write<uint16_t>(0x16); // Source ID, unknown
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| 
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| 	bitStream.Write<uint8_t>(requestID); // request ID
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| 	bitStream.Write<char>(0); // chat mode
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| 
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| 	bitStream.Write(LUWString(receiver, 42)); // receiver name
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| 
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| 	for (auto it : unacceptedItems) {
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| 		bitStream.Write<uint8_t>(it.first); // start index
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| 		bitStream.Write<uint8_t>(it.second); // length
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| 	}
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| 
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| 	for (int i = unacceptedItems.size(); 64 > i; i++) {
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| 		bitStream.Write<uint16_t>(0);
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| 	}
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| 
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| 	SEND_PACKET;
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| }
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| 
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| void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
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| 	CBITSTREAM;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::MAKE_GM_RESPONSE);
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| 
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| 	bitStream.Write<uint8_t>(success);
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| 	bitStream.Write(static_cast<uint16_t>(highestLevel));
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| 	bitStream.Write(static_cast<uint16_t>(prevLevel));
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| 	bitStream.Write(static_cast<uint16_t>(newLevel));
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| 
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| 	SEND_PACKET;
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| }
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| 
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| void WorldPackets::SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info) {
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| 	CBITSTREAM;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::HTTP_MONITOR_INFO_RESPONSE);
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| 	info.Serialize(bitStream);
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| 	SEND_PACKET;
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| }
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| 
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| void WorldPackets::SendDebugOuput(const SystemAddress& sysAddr, const std::string& data) {
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| 	CBITSTREAM;
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| 	BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::DEBUG_OUTPUT);
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| 	bitStream.Write<uint32_t>(data.size());
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| 	bitStream.Write(data);
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| 	SEND_PACKET;
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| }
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