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5225c86d65
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef __GHOSTCOMPONENT__H__
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#define __GHOSTCOMPONENT__H__
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#include "Component.h"
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#include "eReplicaComponentType.h"
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#include <unordered_set>
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class NiPoint3;
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class GhostComponent final : public Component {
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public:
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static inline const eReplicaComponentType ComponentType = eReplicaComponentType::GHOST;
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GhostComponent(Entity* parent);
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~GhostComponent() override;
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void SetGhostOverride(bool value) { m_GhostOverride = value; };
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const NiPoint3& GetGhostReferencePoint() const { return m_GhostOverride ? m_GhostOverridePoint : m_GhostReferencePoint; };
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const NiPoint3& GetOriginGhostReferencePoint() const { return m_GhostReferencePoint; };
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const NiPoint3& GetGhostOverridePoint() const { return m_GhostOverridePoint; };
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bool GetGhostOverride() const { return m_GhostOverride; };
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void SetGhostReferencePoint(const NiPoint3& value);
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void SetGhostOverridePoint(const NiPoint3& value);
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void AddLimboConstruction(const LWOOBJID objectId);
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void RemoveLimboConstruction(const LWOOBJID objectId);
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void ConstructLimboEntities();
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void ObserveEntity(const int32_t id);
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bool IsObserved(const int32_t id);
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void GhostEntity(const int32_t id);
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private:
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NiPoint3 m_GhostReferencePoint;
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NiPoint3 m_GhostOverridePoint;
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std::unordered_set<int32_t> m_ObservedEntities;
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std::unordered_set<LWOOBJID> m_LimboConstructions;
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bool m_GhostOverride;
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};
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#endif //!__GHOSTCOMPONENT__H__
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