mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
651 lines
23 KiB
C++
651 lines
23 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <set>
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#include "../thirdparty/raknet/Source/BitStream.h"
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#pragma warning (disable:4251) //Disables SQL warnings
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typedef int RESTICKET;
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const int highFrameRate = 16; //60fps
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const int mediumFramerate = 33; //30fps
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const int lowFramerate = 66; //15fps
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//========== MACROS ===========
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#define CBITSTREAM RakNet::BitStream bitStream;
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#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
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#define CMSGHEADER PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GAME_MSG);
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#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
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#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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//=========== TYPEDEFS ==========
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typedef int32_t LOT; //!< A LOT
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typedef int64_t LWOOBJID; //!< An object ID (should be unsigned actually but ok)
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typedef int32_t TSkillID; //!< A skill ID
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typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
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typedef uint16_t LWOMAPID; //!< Used for Map IDs
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typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
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typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
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typedef int32_t PetTamingPiece; //!< Pet Taming Pieces
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const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
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const LOT LOT_NULL = -1; //!< A null LOT
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const int32_t LOOTTYPE_NONE = 0; //!< No loot type available
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const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
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const uint32_t INVENTORY_INVALID = -1; //!< Invalid Inventory
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const uint32_t INVENTORY_DEFAULT = -1; //!< Default Inventory
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const uint32_t StatusChangeInfo = 0; //!< Status Change Info (???)
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const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
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const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
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const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
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const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
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const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
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typedef std::set<LWOOBJID> TSetObjID;
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const float PI = 3.14159f;
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#if defined(__unix) || defined(__APPLE__)
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//For Linux:
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typedef __int64_t __int64;
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#endif
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//============ STRUCTS ==============
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struct LWOSCENEID {
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public:
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LWOSCENEID() { m_sceneID = -1; m_layerID = 0; }
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LWOSCENEID(int sceneID) { m_sceneID = sceneID; m_layerID = 0; }
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LWOSCENEID(int sceneID, unsigned int layerID) { m_sceneID = sceneID; m_layerID = layerID; }
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LWOSCENEID& operator=(const LWOSCENEID& rhs) { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; }
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LWOSCENEID& operator=(const int rhs) { m_sceneID = rhs; m_layerID = 0; return *this; }
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bool operator<(const LWOSCENEID& rhs) const { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); }
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bool operator<(const int rhs) const { return m_sceneID < rhs; }
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bool operator==(const LWOSCENEID& rhs) const { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); }
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bool operator==(const int rhs) const { return m_sceneID == rhs; }
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const int GetSceneID() const { return m_sceneID; }
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const unsigned int GetLayerID() const { return m_layerID; }
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void SetSceneID(const int sceneID) { m_sceneID = sceneID; }
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void SetLayerID(const unsigned int layerID) { m_layerID = layerID; }
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private:
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int m_sceneID;
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unsigned int m_layerID;
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};
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struct LWOZONEID {
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public:
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const LWOMAPID& GetMapID() const { return m_MapID; }
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const LWOINSTANCEID& GetInstanceID() const { return m_InstanceID; }
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const LWOCLONEID& GetCloneID() const { return m_CloneID; }
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//In order: def constr, constr, assign op
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LWOZONEID() { m_MapID = LWOMAPID_INVALID; m_InstanceID = LWOINSTANCEID_INVALID; m_CloneID = LWOCLONEID_INVALID; }
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LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
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LWOZONEID(const LWOZONEID& replacement) { *this = replacement; }
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private:
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LWOMAPID m_MapID; //1000 for VE, 1100 for AG, etc...
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LWOINSTANCEID m_InstanceID; //Instances host the same world, but on a different dWorld process.
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LWOCLONEID m_CloneID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds.
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};
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const LWOSCENEID LWOSCENEID_INVALID = -1;
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struct LWONameValue {
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uint32_t length = 0; //!< The length of the name
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std::u16string name; //!< The name
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LWONameValue(void) {}
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LWONameValue(const std::u16string& name) {
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this->name = name;
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this->length = static_cast<uint32_t>(name.length());
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}
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~LWONameValue(void) {}
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};
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struct FriendData {
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public:
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bool isOnline = false;
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bool isBestFriend = false;
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bool isFTP = false;
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LWOZONEID zoneID;
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LWOOBJID friendID;
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std::string friendName;
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void Serialize(RakNet::BitStream& bitStream) {
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bitStream.Write<uint8_t>(isOnline);
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bitStream.Write<uint8_t>(isBestFriend);
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bitStream.Write<uint8_t>(isFTP);
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bitStream.Write<uint32_t>(0); //???
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bitStream.Write<uint8_t>(0); //???
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bitStream.Write(zoneID.GetMapID());
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bitStream.Write(zoneID.GetInstanceID());
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bitStream.Write(zoneID.GetCloneID());
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bitStream.Write(friendID);
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uint32_t maxSize = 33;
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uint32_t size = static_cast<uint32_t>(friendName.length());
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uint32_t remSize = static_cast<uint32_t>(maxSize - size);
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if (size > maxSize) size = maxSize;
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for (uint32_t i = 0; i < size; ++i) {
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bitStream.Write(static_cast<uint16_t>(friendName[i]));
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}
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for (uint32_t j = 0; j < remSize; ++j) {
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bitStream.Write(static_cast<uint16_t>(0));
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}
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bitStream.Write<uint32_t>(0); //???
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bitStream.Write<uint16_t>(0); //???
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}
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};
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struct Brick {
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uint32_t designerID;
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uint32_t materialID;
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};
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//This union is used by the behavior system
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union suchar {
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unsigned char usigned;
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char svalue;
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};
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//=========== DLU ENUMS ============
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enum eGameMasterLevel : int32_t {
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GAME_MASTER_LEVEL_CIVILIAN = 0, // Normal player.
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GAME_MASTER_LEVEL_FORUM_MODERATOR = 1, // No permissions on live servers.
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GAME_MASTER_LEVEL_JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
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GAME_MASTER_LEVEL_MODERATOR = 3, // Can return lost items.
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GAME_MASTER_LEVEL_SENIOR_MODERATOR = 4, // Can ban.
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GAME_MASTER_LEVEL_LEAD_MODERATOR = 5, // Can approve properties.
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GAME_MASTER_LEVEL_JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
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GAME_MASTER_LEVEL_INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
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GAME_MASTER_LEVEL_DEVELOPER = 8, // Active developer, full permissions on live.
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GAME_MASTER_LEVEL_OPERATOR = 9 // Can shutdown server for restarts & updates.
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};
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//=========== LU ENUMS ============
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//! An enum for object ID bits
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enum eObjectBits : int32_t {
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OBJECT_BIT_PERSISTENT = 32, //!< The 32 bit index
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OBJECT_BIT_CLIENT = 46, //!< The 46 bit index
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OBJECT_BIT_SPAWNED = 58, //!< The 58 bit index
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OBJECT_BIT_CHARACTER = 60 //!< The 60 bit index
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};
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//! An enum for MatchUpdate types
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enum eMatchUpdate : int {
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MATCH_UPDATE_PLAYER_JOINED = 0,
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MATCH_UPDATE_PLAYER_LEFT = 1,
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MATCH_UPDATE_TIME = 3,
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MATCH_UPDATE_TIME_START_DELAY = 4,
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MATCH_UPDATE_PLAYER_READY = 5,
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MATCH_UPDATE_PLAYER_UNREADY = 6
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};
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//! An enum for camera cycling modes
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enum eCyclingMode : uint32_t {
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ALLOW_CYCLE_TEAMMATES,
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DISALLOW_CYCLING
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};
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enum eCinematicEvent : uint32_t {
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STARTED,
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WAYPOINT,
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ENDED,
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};
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//! An enum for character creation responses
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enum eCreationResponse : uint8_t {
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CREATION_RESPONSE_SUCCESS = 0, //!< The creation was successful
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CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE, //!< The Object ID can't be used
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CREATION_RESPONSE_NAME_NOT_ALLOWED, //!< The name is not allowed
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CREATION_RESPONSE_PREDEFINED_NAME_IN_USE, //!< The predefined name is already in use
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CREATION_RESPONSE_CUSTOM_NAME_IN_USE //!< The custom name is already in use
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};
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//! An enum for login responses
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enum eLoginResponse : uint8_t {
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LOGIN_RESPONSE_GENERAL_FAILED = 0,
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LOGIN_RESPONSE_SUCCESS = 1,
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LOGIN_RESPONSE_BANNED = 2,
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LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH = 5,
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LOGIN_RESPONSE_WRONG_PASS_OR_USER = 6,
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LOGIN_RESPONSE_ACCOUNT_LOCKED = 7
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};
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//! An enum for character rename responses
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enum eRenameResponse : uint8_t {
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RENAME_RESPONSE_SUCCESS = 0, //!< The renaming was successful
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RENAME_RESPONSE_UNKNOWN_ERROR, //!< There was an unknown error
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RENAME_RESPONSE_NAME_UNAVAILABLE, //!< The name is unavailable
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RENAME_RESPONSE_NAME_IN_USE //!< The name is already in use
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};
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//! A replica packet type
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enum eReplicaPacketType {
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PACKET_TYPE_CONSTRUCTION, //!< A construction packet
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PACKET_TYPE_SERIALIZATION, //!< A serialization packet
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PACKET_TYPE_DESTRUCTION //!< A destruction packet
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};
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enum ServerDisconnectIdentifiers {
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SERVER_DISCON_UNKNOWN_SERVER_ERROR = 0, //!< Unknown server error
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SERVER_DISCON_DUPLICATE_LOGIN = 4, //!< Used when another user with the same username is logged in (duplicate login)
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SERVER_DISCON_SERVER_SHUTDOWN = 5, //!< Used when the server is shutdown
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SERVER_DISCON_SERVER_MAP_LOAD_FAILURE = 6, //!< Used when the server cannot load a map
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SERVER_DISCON_INVALID_SESSION_KEY = 7, //!< Used if the session is invalid
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SERVER_DISCON_ACCOUNT_NOT_IN_PENDING_LIST = 8, //!< ???
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SERVER_DISCON_CHARACTER_NOT_FOUND = 9, //!< Used if a character that the server has is not found (i.e, corruption with user-player data)
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SERVER_DISCON_CHARACTER_CORRUPTED = 10, //!< Similar to abovce
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SERVER_DISCON_KICK = 11, //!< Used if the user is kicked from the server
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SERVER_DISCON_FREE_TRIAL_EXPIRED = 12, //!< Used if the user's free trial expired
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SERVER_DISCON_PLAY_SCHEDULE_TIME_DONE = 13 //!< Used if the user's play time is used up
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};
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//! The Behavior Types for use with the AI system
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enum eCombatBehaviorTypes : uint32_t {
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PASSIVE = 0, //!< The object is passive
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AGGRESSIVE = 1, //!< The object is aggressive
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PASSIVE_TURRET = 2, //!< The object is a passive turret
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AGGRESSIVE_TURRET = 3 //!< The object is an aggressive turret
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};
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//! The Combat Role Type for use with the AI system
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enum eCombatRoleType : uint32_t {
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MELEE = 0, //!< Used for melee attacks
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RANGED = 1, //!< Used for range attacks
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SUPPORT = 2 //!< Used for support
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};
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//! The kill types for the Die packet
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enum eKillType : uint32_t {
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VIOLENT,
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SILENT
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};
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//! The various world states used throughout the server
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enum eObjectWorldState {
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WORLDSTATE_INWORLD, //!< Probably used when the object is in the world
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WORLDSTATE_ATTACHED, //!< Probably used when the object is attached to another object
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WORLDSTATE_INVENTORY //!< Probably used when the object is in an inventory
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};
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//! The trigger stats (???)
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enum eTriggerStat {
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INVALID_STAT, //!< ???
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HEALTH, //!< Probably used for health
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ARMOR, //!< Probably used for armor
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IMAGINATION //!< Probably used for imagination
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};
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//! The trigger operations (???)
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enum eTriggerOperator {
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INVALID_OPER, //!< ???
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EQUAL, //!< ???
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NOT_EQUAL, //!< ???
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GREATER, //!< ???
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GREATER_EQUAL, //!< ???
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LESS, //!< ???
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LESS_EQUAL //!< ???
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};
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//! The various build types
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enum eBuildType {
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BUILD_NOWHERE, //!< Used if something can't be built anywhere
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BUILD_IN_WORLD, //!< Used if something can be built in the world
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BUILD_ON_PROPERTY //!< Used if something can be build on a property
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};
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//! Quickbuild fail reasons
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enum eFailReason : uint32_t {
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REASON_NOT_GIVEN,
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REASON_OUT_OF_IMAGINATION,
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REASON_CANCELED_EARLY,
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REASON_BUILD_ENDED
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};
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//! Terminate interaction type
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enum eTerminateType : uint32_t {
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RANGE,
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USER,
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FROM_INTERACTION
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};
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//! The combat state
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enum eCombatState {
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IDLE, //!< The AI is in an idle state
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AGGRO, //!< The AI is in an aggressive state
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TETHER, //!< The AI is being redrawn back to tether point
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SPAWN, //!< The AI is spawning
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DEAD //!< The AI is dead
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};
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enum eControlSceme {
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SCHEME_A,
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SCHEME_D,
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SCHEME_GAMEPAD,
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SCHEME_E,
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SCHEME_FPS,
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SCHEME_DRIVING,
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SCHEME_TAMING,
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SCHEME_MODULAR_BUILD,
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SCHEME_WEAR_A_ROBOT //== freecam?
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};
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enum eStunState {
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PUSH,
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POP
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};
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enum eNotifyType {
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NOTIFY_TYPE_SUCCESS,
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NOTIFY_TYPE_QUIT,
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NOTIFY_TYPE_FAILED,
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NOTIFY_TYPE_BEGIN,
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NOTIFY_TYPE_READY,
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NOTIFY_TYPE_NAMINGPET
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};
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enum eReplicaComponentType : int32_t {
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COMPONENT_TYPE_CONTROLLABLE_PHYSICS = 1, //!< The ControllablePhysics Component
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COMPONENT_TYPE_RENDER = 2, //!< The Render Component
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COMPONENT_TYPE_SIMPLE_PHYSICS = 3, //!< The SimplePhysics Component
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COMPONENT_TYPE_CHARACTER = 4, //!< The Character Component
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COMPONENT_TYPE_SCRIPT = 5, //!< The Script Component
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COMPONENT_TYPE_BOUNCER = 6, //!< The Bouncer Component
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COMPONENT_TYPE_BUFF = 7, //!< The Buff Component
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COMPONENT_TYPE_SKILL = 9, //!< The Skill Component
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COMPONENT_TYPE_ITEM = 11, //!< The Item Component
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COMPONENT_TYPE_VENDOR = 16, //!< The Vendor Component
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COMPONENT_TYPE_INVENTORY = 17, //!< The Inventory Component
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COMPONENT_TYPE_SHOOTING_GALLERY = 19, //!< The Shooting Gallery Component
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COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS = 20, //!< The RigidBodyPhantomPhysics Component
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COMPONENT_TYPE_COLLECTIBLE = 23, //!< The Collectible Component
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COMPONENT_TYPE_MOVING_PLATFORM = 25, //!< The MovingPlatform Component
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COMPONENT_TYPE_PET = 26, //!< The Pet Component
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COMPONENT_TYPE_VEHICLE_PHYSICS = 30, //!< The VehiclePhysics Component
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COMPONENT_TYPE_MOVEMENT_AI = 31, //!< The MovementAI Component
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COMPONENT_TYPE_PROPERTY = 36, //!< The Property Component
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COMPONENT_TYPE_SCRIPTED_ACTIVITY = 39, //!< The ScriptedActivity Component
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COMPONENT_TYPE_PHANTOM_PHYSICS = 40, //!< The PhantomPhysics Component
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COMPONENT_TYPE_MODEL = 42, //!< The Model Component
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COMPONENT_TYPE_PROPERTY_ENTRANCE = 43, //!< The PhantomPhysics Component
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COMPONENT_TYPE_PROPERTY_MANAGEMENT = 45, //!< The PropertyManagement Component
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COMPONENT_TYPE_REBUILD = 48, //!< The Rebuild Component
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COMPONENT_TYPE_SWITCH = 49, //!< The Switch Component
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COMPONENT_TYPE_ZONE_CONTROL = 50, //!< The ZoneControl Component
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COMPONENT_TYPE_PACKAGE = 53, //!< The Package Component
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COMPONENT_TYPE_PLAYER_FLAG = 58, //!< The PlayerFlag Component
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COMPONENT_TYPE_BASE_COMBAT_AI = 60, //!< The BaseCombatAI Component
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COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
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COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
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COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
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COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
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COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
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COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component
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COMPONENT_TYPE_RACING_STATS = 74, //!< The Racing Stats Component
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COMPONENT_TYPE_SOUND_TRIGGER = 77, //!< The Sound Trigger Component
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COMPONENT_TYPE_PROXIMITY_MONITOR = 78, //!< The Proximity Monitor Component
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COMPONENT_TYPE_MISSION = 84, //!< The Mission Component
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COMPONENT_TYPE_ROCKET_LAUNCH_LUP = 97, //!< The LUP Launchpad Componen
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COMPONENT_TYPE_RAIL_ACTIVATOR = 104, //!< The Rail Activator Component
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COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT = 106, //!< The Player Forced Movement Component
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COMPONENT_TYPE_POSSESSABLE = 108, //!< The Possessable Component
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COMPONENT_TYPE_LEVEL_PROGRESSION = 109, //!< The Level Progression Component
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COMPONENT_TYPE_POSSESSOR = 110, //!< The Possessor Component
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COMPONENT_TYPE_BUILD_BORDER = 114, //!< The Build Border Component
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COMPONENT_TYPE_DESTROYABLE = 1000, //!< The Destroyable Component
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};
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enum class UseItemResponse : uint32_t {
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NoImaginationForPet = 1,
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FailedPrecondition,
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MountsNotAllowed
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};
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/**
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* Represents the different types of inventories an entity may have
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*/
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enum eInventoryType : uint32_t {
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ITEMS = 0,
|
|
VAULT_ITEMS,
|
|
BRICKS,
|
|
TEMP_ITEMS = 4,
|
|
MODELS,
|
|
TEMP_MODELS,
|
|
BEHAVIORS,
|
|
PROPERTY_DEEDS,
|
|
VENDOR_BUYBACK = 11,
|
|
HIDDEN = 12, //Used for missional items
|
|
VAULT_MODELS = 14,
|
|
ITEM_SETS, //internal
|
|
INVALID // made up, for internal use!!!
|
|
};
|
|
|
|
enum eRebuildState : uint32_t {
|
|
REBUILD_OPEN,
|
|
REBUILD_COMPLETED = 2,
|
|
REBUILD_RESETTING = 4,
|
|
REBUILD_BUILDING,
|
|
REBUILD_INCOMPLETE
|
|
};
|
|
|
|
/**
|
|
* The loot source's type.
|
|
*/
|
|
enum eLootSourceType : int32_t {
|
|
LOOT_SOURCE_NONE = 0,
|
|
LOOT_SOURCE_CHEST,
|
|
LOOT_SOURCE_MISSION,
|
|
LOOT_SOURCE_MAIL,
|
|
LOOT_SOURCE_CURRENCY,
|
|
LOOT_SOURCE_ACHIEVEMENT,
|
|
LOOT_SOURCE_TRADE,
|
|
LOOT_SOURCE_QUICKBUILD,
|
|
LOOT_SOURCE_DELETION,
|
|
LOOT_SOURCE_VENDOR,
|
|
LOOT_SOURCE_ACTIVITY,
|
|
LOOT_SOURCE_PICKUP,
|
|
LOOT_SOURCE_BRICK,
|
|
LOOT_SOURCE_PROPERTY,
|
|
LOOT_SOURCE_MODERATION,
|
|
LOOT_SOURCE_EXHIBIT,
|
|
LOOT_SOURCE_INVENTORY,
|
|
LOOT_SOURCE_CLAIMCODE,
|
|
LOOT_SOURCE_CONSUMPTION,
|
|
LOOT_SOURCE_CRAFTING,
|
|
LOOT_SOURCE_LEVEL_REWARD,
|
|
LOOT_SOURCE_RELOCATE
|
|
};
|
|
|
|
enum eGameActivities : uint32_t {
|
|
ACTIVITY_NONE,
|
|
ACTIVITY_QUICKBUILDING,
|
|
ACTIVITY_SHOOTING_GALLERY,
|
|
ACTIVITY_RACING,
|
|
ACTIVITY_PINBALL,
|
|
ACTIVITY_PET_TAMING
|
|
};
|
|
|
|
enum ePlayerFlags {
|
|
BTARR_TESTING = 0,
|
|
PLAYER_HAS_ENTERED_PET_RANCH = 1,
|
|
MINIMAP_UNLOCKED = 2,
|
|
ACTIVITY_REBUILDING_FAIL_TIME = 3,
|
|
ACTIVITY_REBUILDING_FAIL_RANGE = 4,
|
|
ACTIVITY_SHOOTING_GALLERY_HELP = 5,
|
|
HELP_WALKING_CONTROLS = 6,
|
|
FIRST_SMASHABLE = 7,
|
|
FIRST_IMAGINATION_PICKUP = 8,
|
|
FIRST_DAMAGE = 9,
|
|
FIRST_ITEM = 10,
|
|
FIRST_BRICK = 11,
|
|
FIRST_CONSUMABLE = 12,
|
|
FIRST_EQUIPPABLE = 13,
|
|
CHAT_HELP = 14,
|
|
FIRST_PET_TAMING_MINIGAME = 15,
|
|
FIRST_PET_ON_SWITCH = 16,
|
|
FIRST_PET_JUMPED_ON_SWITCH = 17,
|
|
FIRST_PET_FOUND_TREASURE = 18,
|
|
FIRST_PET_DUG_TREASURE = 19,
|
|
FIRST_PET_OWNER_ON_PET_BOUNCER = 20,
|
|
FIRST_PET_DESPAWN_NO_IMAGINATION = 21,
|
|
FIRST_PET_SELECTED_ENOUGH_BRICKS = 22,
|
|
FIRST_EMOTE_UNLOCKED = 23,
|
|
GF_PIRATE_REP = 24,
|
|
AG_BOB_CINEMATIC_EVENT = 25,
|
|
HELP_JUMPING_CONTROLS = 26,
|
|
HELP_DOUBLE_JUMP_CONTROLS = 27,
|
|
HELP_CAMERA_CONTROLS = 28,
|
|
HELP_ROTATE_CONTROLS = 29,
|
|
HELP_SMASH = 30,
|
|
MONUMENT_INTRO_MUSIC_PLAYED = 31,
|
|
BEGINNING_ZONE_SUMMARY_DISPLAYED = 32,
|
|
AG_FINISH_LINE_BUILT = 33,
|
|
AG_BOSS_AREA_FOUND = 34,
|
|
AG_LANDED_IN_BATTLEFIELD = 35,
|
|
GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36,
|
|
MODULAR_BUILD_STARTED = 37,
|
|
MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38,
|
|
THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39,
|
|
BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40,
|
|
HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41,
|
|
MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42,
|
|
FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43,
|
|
ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44,
|
|
JOINED_A_FACTION = 45,
|
|
VENTURE_FACTION = 46,
|
|
ASSEMBLY_FACTION = 47,
|
|
PARADOX_FACTION = 48,
|
|
SENTINEL_FACTION = 49,
|
|
LUP_WORLD_ACCESS = 50,
|
|
AG_FIRST_FLAG_COLLECTED = 51,
|
|
TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52,
|
|
MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53,
|
|
MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54,
|
|
AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55,
|
|
GF_PET_DIG_FLAG_1 = 56,
|
|
GF_PET_DIG_FLAG_2 = 57,
|
|
GF_PET_DIG_FLAG_3 = 58,
|
|
SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59,
|
|
GF_PLAYER_FALL_DEATH = 60,
|
|
GF_PLAYER_CAN_GET_FLAG_1 = 61,
|
|
GF_PLAYER_CAN_GET_FLAG_2 = 62,
|
|
GF_PLAYER_CAN_GET_FLAG_3 = 63,
|
|
ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64,
|
|
AG_FIRST_COMBAT_COMPLETE = 65,
|
|
AG_COMPLETE_BOB_MISSION = 66,
|
|
NJ_GARMADON_CINEMATIC_SEEN = 125,
|
|
ELEPHANT_PET_3050 = 801,
|
|
CAT_PET_3054 = 802,
|
|
TRICERATOPS_PET_3195 = 803,
|
|
TERRIER_PET_3254 = 804,
|
|
SKUNK_PET_3261 = 805,
|
|
LION_PET_3520 = 806,
|
|
BUNNY_PET_3672 = 807,
|
|
CROCODILE_PET_3994 = 808,
|
|
DOBERMAN_PET_5635 = 809,
|
|
BUFFALO_PET_5636 = 810,
|
|
ROBOT_DOG_PET_5637 = 811,
|
|
EUROPEAN_DRAGON_PET_5639 = 812,
|
|
TORTOISE_PET_5640 = 813,
|
|
ASIAN_DRAGON_PET_5641 = 814,
|
|
MANTIS_PET_5642 = 815,
|
|
PANDA_PET_5643 = 816,
|
|
WARTHOG_PET_6720 = 817,
|
|
GOAT_PET_7638 = 818,
|
|
CRAB_PET_7694 = 819,
|
|
AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001,
|
|
AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002,
|
|
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003,
|
|
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004,
|
|
AG_SPACE_SHIP_BINOC_AT_BOB = 1005,
|
|
AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101,
|
|
AG_BATTLE_BINOC_AT_PARADOX = 1102,
|
|
AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103,
|
|
AG_BATTLE_BINOC_AT_BECK = 1104,
|
|
AG_MONUMENT_BINOC_INTRO = 1105,
|
|
AG_MONUMENT_BINOC_OUTRO = 1106,
|
|
AG_LAUNCH_BINOC_INTRO = 1107,
|
|
AG_LAUNCH_BINOC_BISON = 1108,
|
|
AG_LAUNCH_BINOC_SHARK = 1109,
|
|
NS_BINOC_CONCERT_TRANSITION = 1201,
|
|
NS_BINOC_RACE_PLACE_TRANSITION = 1202,
|
|
NS_BINOC_BRICK_ANNEX_TRANSITION = 1203,
|
|
NS_BINOC_GF_LAUNCH = 1204,
|
|
NS_BINOC_FV_LAUNCH = 1205,
|
|
NS_BINOC_BRICK_ANNEX_WATER = 1206,
|
|
NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207,
|
|
NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208,
|
|
NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209,
|
|
NS_BINOC_TBA = 1210,
|
|
NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211,
|
|
NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212,
|
|
NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213,
|
|
NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214,
|
|
NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215,
|
|
NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216,
|
|
NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217,
|
|
NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218,
|
|
NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219,
|
|
NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220,
|
|
PR_BINOC_AT_LAUNCH_PAD = 1251,
|
|
PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252,
|
|
PR_BINOC_AT_FIRST_PET_BOUNCER = 1253,
|
|
PR_BINOC_ON_BY_CROWS_NEST = 1254,
|
|
PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261,
|
|
PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262,
|
|
PR_PET_DIG_UNDER_QB_BRIDGE = 1263,
|
|
PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264,
|
|
PR_PET_DIG_BY_LAUNCH_PAD = 1265,
|
|
PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266,
|
|
GF_BINOC_ON_LANDING_PAD = 1301,
|
|
GF_BINOC_AT_RAVINE_START = 1302,
|
|
GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303,
|
|
GF_BINOC_AT_TURTLE_AREA = 1304,
|
|
GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305,
|
|
GF_BINOC_IN_ELEPHANTS_AREA = 1306,
|
|
GF_BINOC_IN_RACING_AREA = 1307,
|
|
GF_BINOC_IN_CROC_AREA = 1308,
|
|
GF_BINOC_IN_JAIL_AREA = 1309,
|
|
GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310,
|
|
NT_PLINTH_REBUILD = 1919,
|
|
NT_FACTION_SPY_DUKE = 1974,
|
|
NT_FACTION_SPY_OVERBUILD = 1976,
|
|
NT_FACTION_SPY_HAEL = 1977,
|
|
NJ_EARTH_SPINJITZU = 2030,
|
|
NJ_LIGHTNING_SPINJITZU = 2031,
|
|
NJ_ICE_SPINJITZU = 2032,
|
|
NJ_FIRE_SPINJITZU = 2033,
|
|
NJ_WU_SHOW_DAILY_CHEST = 2099
|
|
};
|
|
|
|
//======== FUNC ===========
|
|
|
|
template<typename T>
|
|
inline T const& clamp(const T& val, const T& low, const T& high) {
|
|
if (val < low) return low;
|
|
else if (val > high) return high;
|
|
|
|
return val;
|
|
}
|