DarkflameServer/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp
David Markowitz 259f0c8371 Working in game again
hooray
2023-06-05 04:10:59 -07:00

51 lines
1.7 KiB
C++

#include "BaseFootRaceManager.h"
#include "EntityManager.h"
#include "Character.h"
#include "Entity.h"
void BaseFootRaceManager::OnStartup(Entity* self) {
// TODO: Add to FootRaceStarter group
}
void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
const auto splitArguments = GeneralUtils::SplitString(args, '_');
if (splitArguments.size() > 1) {
const auto eventName = splitArguments[0];
const auto player = EntityManager::Instance()->GetEntity(std::stoull(splitArguments[1]));
if (player != nullptr) {
if (eventName == "updatePlayer") {
UpdatePlayer(self, player->GetObjectID());
} else if (IsPlayerInActivity(self, player->GetObjectID())) {
if (eventName == "initialActivityScore") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, true);
}
SetActivityScore(self, player->GetObjectID(), 1);
} else if (eventName == "updatePlayerTrue") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, false);
}
UpdatePlayer(self, player->GetObjectID(), true);
} else if (eventName == "PlayerWon") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, false);
if (param2 != -1) // Certain footraces set a flag
character->SetPlayerFlag(static_cast<uint32_t>(param2), true);
}
StopActivity(self, player->GetObjectID(), 0, param1);
SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
}
}
}
}
}