Files
DarkflameServer/tests/dGameTests/dGameMessagesTests/TradeOfferTests.cpp
Aaron Kimbrell 24294561ae fix: a changed trade offer takes both accepts back
A player could change their offer after the other player gave the final
accept, and the trade completed with the new offer on their own accept.
Both clients drop their accepts when an offer changes, the one that
changed it and the one that receives the update, so the trade now does
the same and both players have to accept the offers as they are.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:28:34 -06:00

126 lines
3.8 KiB
C++

#include <gtest/gtest.h>
#include <map>
#include "GameDependencies.h"
#include "TradingManager.h"
namespace {
const std::map<LWOOBJID, HeldTradeItem> g_Held = {
{ 100, { 1727, 5 } },
{ 200, { 3040, 1 } },
{ 300, { 1727, 2, true, false } },
{ 400, { 1727, 2, false, true } },
};
class TradeAcceptTest : public GameDependenciesTest {
protected:
void SetUp() override {
SetUpDependencies();
}
void TearDown() override {
TearDownDependencies();
}
};
std::optional<HeldTradeItem> FindHeld(const LWOOBJID itemId) {
const auto it = g_Held.find(itemId);
if (it == g_Held.end()) return std::nullopt;
return it->second;
}
}
TEST(TradeOfferTest, AnOfferOfHeldItemsIsKept) {
const std::vector<TradeItem> offered = { { 100, 1727, 3 }, { 200, 3040, 1 } };
const auto resolved = Trade::ResolveOffer(offered, FindHeld);
ASSERT_TRUE(resolved.has_value());
EXPECT_EQ(*resolved, offered);
}
TEST(TradeOfferTest, AnEmptyOfferIsKept) {
const auto resolved = Trade::ResolveOffer({}, FindHeld);
ASSERT_TRUE(resolved.has_value());
EXPECT_TRUE(resolved->empty());
}
TEST(TradeOfferTest, TheLotComesFromTheHeldItem) {
const auto resolved = Trade::ResolveOffer({ { 100, 7777, 2 } }, FindHeld);
ASSERT_TRUE(resolved.has_value());
ASSERT_EQ(resolved->size(), 1);
EXPECT_EQ(resolved->front().itemLot, 1727);
EXPECT_EQ(resolved->front().itemCount, 2);
}
TEST(TradeOfferTest, TheCountStopsAtTheHeldCount) {
const auto resolved = Trade::ResolveOffer({ { 100, 1727, 4000000000U } }, FindHeld);
ASSERT_TRUE(resolved.has_value());
ASSERT_EQ(resolved->size(), 1);
EXPECT_EQ(resolved->front().itemCount, 5);
}
TEST(TradeOfferTest, AnItemOfferedTwiceIsRefused) {
EXPECT_FALSE(Trade::ResolveOffer({ { 100, 1727, 3 }, { 100, 1727, 3 } }, FindHeld).has_value());
}
TEST(TradeOfferTest, AnItemThePlayerDoesNotHoldIsRefused) {
EXPECT_FALSE(Trade::ResolveOffer({ { 900, 1727, 1 } }, FindHeld).has_value());
}
TEST(TradeOfferTest, ACountOfZeroIsRefused) {
EXPECT_FALSE(Trade::ResolveOffer({ { 100, 1727, 0 } }, FindHeld).has_value());
}
TEST(TradeOfferTest, ABoundItemIsRefused) {
EXPECT_FALSE(Trade::ResolveOffer({ { 300, 1727, 1 } }, FindHeld).has_value());
EXPECT_FALSE(Trade::ResolveOffer({ { 100, 1727, 1 }, { 300, 1727, 1 } }, FindHeld).has_value());
}
TEST(TradeOfferTest, AnEquippedItemIsRefused) {
EXPECT_FALSE(Trade::ResolveOffer({ { 400, 1727, 1 } }, FindHeld).has_value());
}
TEST(TradeOfferTest, AnOfferFillsTheSlotsOfTheTradeWindowAtMost) {
const auto findAny = [](const LWOOBJID) -> std::optional<HeldTradeItem> {
return HeldTradeItem{ 1727, 1 };
};
std::vector<TradeItem> offered;
for (LWOOBJID itemId = 1; itemId <= Trade::MaxOfferedItems; itemId++) offered.push_back({ itemId, 1727, 1 });
EXPECT_TRUE(Trade::ResolveOffer(offered, findAny).has_value());
offered.push_back({ Trade::MaxOfferedItems + 1, 1727, 1 });
EXPECT_FALSE(Trade::ResolveOffer(offered, findAny).has_value());
}
TEST_F(TradeAcceptTest, OnlyTheFinalAcceptCounts) {
Trade trade(1, 10, 20);
EXPECT_FALSE(trade.GetAccepted(10));
trade.SetAccepted(10, true);
EXPECT_FALSE(trade.GetAccepted(10));
trade.SetAccepted(10, false);
EXPECT_TRUE(trade.GetAccepted(10));
EXPECT_FALSE(trade.GetAccepted(20));
// Not a participant
EXPECT_FALSE(trade.GetAccepted(30));
}
TEST_F(TradeAcceptTest, AChangedOfferTakesBothAcceptsBack) {
Trade trade(1, 10, 20);
trade.SetAccepted(10, false);
ASSERT_TRUE(trade.GetAccepted(10));
// What the update handler does once the new offer is stored
trade.SetItems(20, { { 100, 1727, 1 } });
trade.ResetAccepted();
EXPECT_FALSE(trade.GetAccepted(10));
EXPECT_FALSE(trade.GetAccepted(20));
// The other player's accept alone does not complete the trade, both have to accept again
trade.SetAccepted(20, false);
EXPECT_TRUE(trade.GetAccepted(20));
EXPECT_FALSE(trade.GetAccepted(10));
}