Files
DarkflameServer/dNet/AuthPackets.cpp
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

338 lines
13 KiB
C++

#include "AuthPackets.h"
#include <ctime>
#include "BitStreamUtils.h"
#include "dNetCommon.h"
#include "dServer.h"
#include "Logger.h"
#include "Database.h"
#include "ZoneInstanceManager.h"
#include "MD5.h"
#include "GeneralUtils.h"
#include "dClient/ClientVersion.h"
#include <bcrypt/BCrypt.hpp>
#include "BitStream.h"
#include <future>
#include "Game.h"
#include "dConfig.h"
#include "eServerDisconnectIdentifiers.h"
#include "eLoginResponse.h"
#include "ServiceType.h"
#include "MessageType/Server.h"
#include "MessageType/Master.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
namespace {
std::vector<uint32_t> claimCodes;
}
void Stamp::Serialize(RakNet::BitStream& outBitStream){
outBitStream.Write(type);
outBitStream.Write(value);
outBitStream.Write(timestamp);
};
void AuthPackets::LoadClaimCodes() {
if(!claimCodes.empty()) return;
auto rcstring = Game::config->GetValue("rewardcodes");
auto codestrings = GeneralUtils::SplitString(rcstring, ',');
for(auto const &codestring: codestrings){
const auto code = GeneralUtils::TryParse<uint32_t>(codestring);
if (code && code.value() != -1) claimCodes.push_back(code.value());
}
}
void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
CINSTREAM_SKIP_HEADER
uint32_t clientVersion = 0;
inStream.Read(clientVersion);
inStream.IgnoreBytes(4);
ServiceType serviceType;
inStream.Read(serviceType);
if (serviceType != ServiceType::CLIENT) LOG("WARNING: Service is not a Client!");
inStream.IgnoreBytes(2);
uint32_t processID;
inStream.Read(processID);
uint16_t port;
inStream.Read(port);
if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
inStream.IgnoreBytes(33);
LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceType).data(), processID, port, packet->systemAddress.port);
SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
}
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServiceType serverType) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, ServiceType::COMMON, MessageType::Server::VERSION_CONFIRM);
const auto& clientNetVersionString = Game::config->GetValue("client_net_version");
const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
bitStream.Write<uint32_t>(clientNetVersion);
bitStream.Write<uint32_t>(861228100);
bitStream.Write(static_cast<uint32_t>(serverType));
bitStream.Write<uint64_t>(219818307120);
server->Send(bitStream, sysAddr, false);
}
std::string CleanReceivedString(const std::string& str) {
std::string toReturn = str;
const auto removed = std::ranges::find_if(toReturn, [](unsigned char c) { return isprint(c) == 0 && isblank(c) == 0; });
toReturn.erase(removed, toReturn.end());
return toReturn;
}
void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
CINSTREAM_SKIP_HEADER;
std::vector<Stamp> stamps;
stamps.emplace_back(eStamps::PASSPORT_AUTH_START, 0);
LUWString usernameLUString;
inStream.Read(usernameLUString);
const auto username = usernameLUString.GetAsString();
LUWString password(41);
inStream.Read(password);
LanguageCodeID locale_id;
inStream.Read(locale_id);
LOG_DEBUG("Locale ID: %s", StringifiedEnum::ToString(locale_id).data());
ClientOS clientOS;
inStream.Read(clientOS);
LOG_DEBUG("Operating System: %s", StringifiedEnum::ToString(clientOS).data());
stamps.emplace_back(eStamps::PASSPORT_AUTH_CLIENT_OS, 0);
LUWString memoryStats(256);
inStream.Read(memoryStats);
LOG_DEBUG("Memory Stats [%s]", CleanReceivedString(memoryStats.GetAsString()).c_str());
LUWString videoCard(128);
inStream.Read(videoCard);
LOG_DEBUG("VideoCard Info: [%s]", CleanReceivedString(videoCard.GetAsString()).c_str());
// Processor/CPU info
uint32_t numOfProcessors;
inStream.Read(numOfProcessors);
uint32_t processorType;
inStream.Read(processorType);
uint16_t processorLevel;
inStream.Read(processorLevel);
uint16_t processorRevision;
inStream.Read(processorRevision);
LOG_DEBUG("CPU Info: [#Processors: %i, Processor Type: %i, Processor Level: %i, Processor Revision: %i]", numOfProcessors, processorType, processorLevel, processorRevision);
// OS Info
uint32_t osVersionInfoSize;
inStream.Read(osVersionInfoSize);
uint32_t majorVersion;
inStream.Read(majorVersion);
uint32_t minorVersion;
inStream.Read(minorVersion);
uint32_t buildNumber;
inStream.Read(buildNumber);
uint32_t platformID;
inStream.Read(platformID);
LOG_DEBUG("OS Info: [Size: %i, Major: %i, Minor %i, Buid#: %i, platformID: %i]", osVersionInfoSize, majorVersion, minorVersion, buildNumber, platformID);
// Fetch account details
auto accountInfo = Database::Get()->GetAccountInfo(username);
if (!accountInfo) {
LOG("No user by name %s found!", username.c_str());
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username, stamps);
return;
}
// The password first: someone who doesn't know it learns nothing about the account (ban details, lock, play key),
// and a failed attempt changes nothing (an expired ban is only lifted for the real owner)
if (::bcrypt_checkpw(password.GetAsString().c_str(), accountInfo->bcryptPassword.c_str()) != 0) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username, stamps);
LOG("Wrong password used");
return;
}
//If we aren't running in live mode, then only GMs are allowed to enter:
if (Game::config->GetValue<bool>("closed_to_non_devs", false) && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
stamps.emplace_back(eStamps::GM_REQUIRED, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username, stamps);
return;
}
if (Game::config->GetValue("dont_use_keys") != "1" && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
//Check to see if we have a play key:
if (accountInfo->playKeyId == 0) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username, stamps);
LOG("User %s tried to log in, but they don't have a play key.", username.c_str());
return;
}
//Check if the play key is _valid_:
auto playKeyStatus = Database::Get()->IsPlaykeyActive(accountInfo->playKeyId);
if (!playKeyStatus) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username, stamps);
return;
}
if (!playKeyStatus.value()) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username, stamps);
LOG("User %s tried to log in, but their play key was disabled", username.c_str());
return;
}
} else if (Game::config->GetValue("dont_use_keys") == "1" || accountInfo->maxGmLevel > eGameMasterLevel::CIVILIAN){
stamps.emplace_back(eStamps::PASSPORT_AUTH_BYPASS, 1);
}
// A temporary ban that has run out is lifted as the player logs in
if (accountInfo->banned && accountInfo->banExpires > 0 && accountInfo->banExpires <= static_cast<int64_t>(std::time(nullptr))) {
Database::Get()->SetAccountBan(accountInfo->id, false, 0, "");
Database::Get()->InsertAccountNote({ 0, accountInfo->id, "unban", "Temporary ban ended", "[server]", static_cast<int64_t>(std::time(nullptr)) });
accountInfo->banned = false;
LOG("Temporary ban of %s ended", username.c_str());
}
if (accountInfo->banned) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
std::string message;
if (accountInfo->banExpires > 0) {
char until[32];
const std::time_t expires = accountInfo->banExpires;
std::strftime(until, sizeof(until), "%Y-%m-%d %H:%M UTC", std::gmtime(&expires));
message = std::string("You are banned until ") + until + ".";
}
if (!accountInfo->banReason.empty()) message += (message.empty() ? "" : " ") + std::string("Reason: ") + accountInfo->banReason;
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, message, "", 2001, username, stamps);
return;
}
if (accountInfo->locked) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username, stamps);
return;
}
{
SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
// Where accounts log in from, so staff can see accounts that share a connection (log_login_addresses, on by default)
if (Game::config->GetValue("log_login_addresses") != "0") {
Database::Get()->RecordLoginAddress(accountInfo->id, system.ToString(false), static_cast<int64_t>(std::time(nullptr)));
}
if (!server->GetIsConnectedToMaster()) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_DISCONNECT, 1);
AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username, stamps);
return;
}
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, 1);
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username, stamps](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) mutable {
AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username, stamps);
});
}
for(auto const code: claimCodes){
Database::Get()->InsertRewardCode(accountInfo->id, code);
}
}
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps) {
stamps.emplace_back(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 1);
RakNet::BitStream loginResponse;
BitStreamUtils::WriteHeader(loginResponse, ServiceType::CLIENT, MessageType::Client::LOGIN_RESPONSE);
loginResponse.Write(responseCode);
// Event Gating
loginResponse.Write(LUString(Game::config->GetValue("event_1")));
loginResponse.Write(LUString(Game::config->GetValue("event_2")));
loginResponse.Write(LUString(Game::config->GetValue("event_3")));
loginResponse.Write(LUString(Game::config->GetValue("event_4")));
loginResponse.Write(LUString(Game::config->GetValue("event_5")));
loginResponse.Write(LUString(Game::config->GetValue("event_6")));
loginResponse.Write(LUString(Game::config->GetValue("event_7")));
loginResponse.Write(LUString(Game::config->GetValue("event_8")));
const uint16_t version_major =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_major")).value_or(ClientVersion::major);
const uint16_t version_current =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_current")).value_or(ClientVersion::current);
const uint16_t version_minor =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_minor")).value_or(ClientVersion::minor);
loginResponse.Write(version_major);
loginResponse.Write(version_current);
loginResponse.Write(version_minor);
// Writes the user key
uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
std::string userHash = std::to_string(sessionKey);
userHash = md5(userHash);
loginResponse.Write(LUWString(userHash));
// World Server IP
loginResponse.Write(LUString(wServerIP));
// Chat Server IP (unused)
loginResponse.Write(LUString(""));
// World Server Redirect port
loginResponse.Write(wServerPort);
// Char Server Redirect port (unused)
loginResponse.Write(static_cast<uint16_t>(0));
// CDN Key
loginResponse.Write(LUString(""));
// CDN Ticket
loginResponse.Write(LUString("00000000-0000-0000-0000-000000000000", 37));
// Language
loginResponse.Write(Language::en_US);
// Write the localization
loginResponse.Write(LUString("US", 3));
loginResponse.Write<uint8_t>(false); // Just upgraded from F2P
loginResponse.Write<uint8_t>(false); // User is F2P
loginResponse.Write<uint64_t>(0); // Time Remaining in F2P
// Write custom error message
loginResponse.Write<uint16_t>(errorMsg.length());
loginResponse.Write(LUWString(errorMsg, static_cast<uint32_t>(errorMsg.length())));
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, 1);
loginResponse.Write<uint32_t>((sizeof(Stamp) * stamps.size()) + sizeof(uint32_t));
for (auto& stamp : stamps) stamp.Serialize(loginResponse);
server->Send(loginResponse, sysAddr, false);
//Inform the master server that we've created a session for this user:
if (responseCode == eLoginResponse::SUCCESS) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SET_SESSION_KEY);
bitStream.Write(sessionKey);
bitStream.Write(LUString(username));
server->SendToMaster(bitStream);
LOG("Set session key for user %s", username.c_str());
}
}