mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
19 lines
599 B
C++
19 lines
599 B
C++
#include "NsModularBuild.h"
|
|
#include "MissionComponent.h"
|
|
#include "eMissionState.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
|
|
if (bCompleted) {
|
|
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
|
|
|
|
if (mission->GetMissionState(m_MissionNum) == eMissionState::ACTIVE) {
|
|
for (LOT mod : modules) {
|
|
if (mod == 9516 || mod == 9517 || mod == 9518) {
|
|
mission->ForceProgress(m_MissionNum, 1178, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|