mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
11 lines
564 B
C++
11 lines
564 B
C++
#include "RearrangeStripMessage.h"
|
|
|
|
RearrangeStripMessage::RearrangeStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
|
actionContext = ActionContext(arguments);
|
|
srcActionIndex = GetActionIndexFromArgument(arguments, "srcActionIndex");
|
|
|
|
dstActionIndex = GetActionIndexFromArgument(arguments, "dstActionIndex");
|
|
|
|
Game::logger->LogDebug("RearrangeStripMessage", "srcactionIndex %i dstactionIndex %i stripId %i behaviorId %i stateId %i", srcActionIndex, dstActionIndex, actionContext.GetStripId(), behaviorId, actionContext.GetStateId());
|
|
}
|