mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
0545adfac3
Have fun!
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
#include "BuffBehavior.h"
|
|
|
|
#include "BehaviorContext.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "EntityManager.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "DestroyableComponent.h"
|
|
|
|
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
|
|
|
auto* entity = EntityManager::Instance()->GetEntity(target);
|
|
|
|
if (entity == nullptr)
|
|
{
|
|
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!\n", target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* component = entity->GetComponent<DestroyableComponent>();
|
|
|
|
if (component == nullptr)
|
|
{
|
|
Game::logger->Log("BuffBehavior", "Invalid target, no destroyable component (%llu)!\n", target);
|
|
|
|
return;
|
|
}
|
|
|
|
component->SetMaxHealth(component->GetMaxHealth() + this->m_health);
|
|
component->SetMaxArmor(component->GetMaxArmor() + this->m_armor);
|
|
component->SetMaxImagination(component->GetMaxImagination() + this->m_imagination);
|
|
|
|
EntityManager::Instance()->SerializeEntity(entity);
|
|
|
|
if (!context->unmanaged)
|
|
{
|
|
if (branch.duration > 0)
|
|
{
|
|
context->RegisterTimerBehavior(this, branch);
|
|
}
|
|
else if (branch.start > 0)
|
|
{
|
|
context->RegisterEndBehavior(this, branch);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch)
|
|
{
|
|
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
|
|
|
auto* entity = EntityManager::Instance()->GetEntity(target);
|
|
|
|
if (entity == nullptr)
|
|
{
|
|
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!\n", target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* component = entity->GetComponent<DestroyableComponent>();
|
|
|
|
if (component == nullptr)
|
|
{
|
|
Game::logger->Log("BuffBehavior", "Invalid target, no destroyable component (%llu)!\n", target);
|
|
|
|
return;
|
|
}
|
|
|
|
component->SetMaxHealth(component->GetMaxHealth() - this->m_health);
|
|
component->SetMaxArmor(component->GetMaxArmor() - this->m_armor);
|
|
component->SetMaxImagination(component->GetMaxImagination() - this->m_imagination);
|
|
|
|
EntityManager::Instance()->SerializeEntity(entity);
|
|
}
|
|
|
|
void BuffBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second)
|
|
{
|
|
UnCast(context, branch);
|
|
}
|
|
|
|
void BuffBehavior::End(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second)
|
|
{
|
|
UnCast(context, branch);
|
|
}
|
|
|
|
void BuffBehavior::Load()
|
|
{
|
|
this->m_health = GetInt("life");
|
|
|
|
this->m_armor = GetInt("armor");
|
|
|
|
this->m_imagination = GetInt("imag");
|
|
}
|