DarkflameServer/dScripts/AgSurvivalMech.cpp
2021-12-05 18:54:36 +01:00

16 lines
359 B
C++

#include "AgSurvivalMech.h"
#include "DestroyableComponent.h"
void AgSurvivalMech::OnStartup(Entity *self) {
BaseWavesGenericEnemy::OnStartup(self);
auto* destroyable = self->GetComponent<DestroyableComponent>();
if (destroyable != nullptr) {
destroyable->SetFaction(4);
}
}
uint32_t AgSurvivalMech::GetPoints() {
return 200;
}