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Stopping waited for every worker to finish its model, and with the path traced hidden-face removal a big model takes minutes, so a restart hung. UgcThrottle::Cancel(true) (set by UgcProcessor::Stop) makes Checkpoint, which the long loops already call, throw UgcThrottle::Cancelled; the worker abandons the job without writing or recording anything, so its row stays waiting and is made again after the restart. The throttle's sleeps wake to check it. Previews answer 503. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
#include "UgcThrottle.h"
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#include <algorithm>
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#include <atomic>
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#include <chrono>
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#include <ctime>
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#include <mutex>
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#include <thread>
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namespace {
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// Up to this much CPU time may be used ahead of the budget (so short jobs aren't slowed at all)
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constexpr double BURST_SECONDS = 0.25;
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// Checkpoints closer together than this only read the clock
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constexpr double MIN_ACCOUNT_SECONDS = 0.005;
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std::atomic<double> g_Budget{ 0.0 };
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std::atomic<bool> g_Cancel{ false };
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std::mutex g_Mutex;
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double g_Balance = BURST_SECONDS; // CPU seconds that may still be used
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std::chrono::steady_clock::time_point g_Refilled = std::chrono::steady_clock::now();
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std::atomic<uint64_t> g_SleptMs{ 0 };
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std::atomic<int64_t> g_LastSleep{ 0 };
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thread_local double t_LastCpu = -1.0;
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int64_t UnixMs() {
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return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count();
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}
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void Refill(double budget) {
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const auto now = std::chrono::steady_clock::now();
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const double elapsed = std::chrono::duration<double>(now - g_Refilled).count();
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g_Refilled = now;
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g_Balance = std::min(g_Balance + elapsed * budget, BURST_SECONDS * std::max(budget, 1.0));
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}
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}
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namespace UgcThrottle {
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void SetBudget(double cpus) {
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std::lock_guard lock(g_Mutex);
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g_Budget = std::max(cpus, 0.0);
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g_Balance = std::min(g_Balance, BURST_SECONDS);
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g_Refilled = std::chrono::steady_clock::now();
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}
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double GetBudget() {
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return g_Budget;
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}
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double ThreadCpuSeconds() {
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#if defined(CLOCK_THREAD_CPUTIME_ID)
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timespec ts{};
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if (clock_gettime(CLOCK_THREAD_CPUTIME_ID, &ts) == 0) return static_cast<double>(ts.tv_sec) + ts.tv_nsec / 1e9;
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#endif
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return std::chrono::duration<double>(std::chrono::steady_clock::now().time_since_epoch()).count();
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}
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void Begin() {
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t_LastCpu = ThreadCpuSeconds();
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}
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void Cancel(const bool cancel) { g_Cancel = cancel; }
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bool IsCancelled() { return g_Cancel; }
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void Checkpoint() {
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if (g_Cancel) throw Cancelled{};
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const double budget = g_Budget;
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if (budget <= 0.0) return;
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const double cpu = ThreadCpuSeconds();
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if (t_LastCpu < 0.0) t_LastCpu = cpu;
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const double used = cpu - t_LastCpu;
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if (used < MIN_ACCOUNT_SECONDS) return;
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t_LastCpu = cpu;
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double wait = 0.0;
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{
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std::lock_guard lock(g_Mutex);
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Refill(budget);
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g_Balance -= used;
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// Overdrawn: wait until the budget has paid it back. Other threads waiting meanwhile each owe their own
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// share, so the waits add up to what the budget allows.
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if (g_Balance < 0.0) wait = -g_Balance / budget;
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}
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if (wait <= 0.0) return;
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wait = std::min(wait, 5.0);
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g_SleptMs += static_cast<uint64_t>(wait * 1000.0);
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g_LastSleep = UnixMs();
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// In short sleeps, so a cancel isn't held up by a long wait
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const auto until = std::chrono::steady_clock::now() + std::chrono::duration_cast<std::chrono::steady_clock::duration>(std::chrono::duration<double>(wait));
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while (std::chrono::steady_clock::now() < until) {
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if (g_Cancel) throw Cancelled{};
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std::this_thread::sleep_for(std::min<std::chrono::steady_clock::duration>(until - std::chrono::steady_clock::now(), std::chrono::milliseconds(100)));
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}
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// Time asleep costs no CPU; don't count this call's own bookkeeping twice
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t_LastCpu = ThreadCpuSeconds();
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}
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Stats GetStats() {
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return { g_SleptMs.load(), g_LastSleep.load() };
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}
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bool ParseHours(const std::string& text, int& from, int& to) {
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const auto dash = text.find('-');
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if (dash == std::string::npos) return false;
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try {
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const int a = std::stoi(text.substr(0, dash)), b = std::stoi(text.substr(dash + 1));
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if (a < 0 || a > 23 || b < 0 || b > 23) return false;
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from = a;
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to = b;
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return true;
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} catch (...) {
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return false;
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}
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}
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bool InHours(int hour, int from, int to) {
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if (from < 0 || to < 0) return false;
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return from <= to ? hour >= from && hour <= to : hour >= from || hour <= to;
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}
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}
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