Files
DarkflameServer/tests/dGameTests/dComponentsTests/CMakeLists.txt
Aaron Kimbrell 221dd36d80 feat: deletion restrictions
Deleting an item now follows the item's DeletionRestrictions row (ItemComponent.delResIndex), as the client's LWOInventoryComponent_Common::CanRemoveFromInventory (0x00ce0d20) and CheckDeletionRestrictionIndex (0x00c94c20) do: an item the player is driving or riding can't be deleted, an operator can delete anything, and otherwise the row decides:
- LOTS_INCLUDED: only while the player has another item of any of the LOTs (the last rocket can't be deleted)
- LOTS_EXCLUDED: only while the player has other items of all of the LOTs
- ANY_RESTRICTION / ALL_RESTRICTIONS: any / all of the listed rows allow it (a row that names itself again allows it)
- ZONE: only in the listed zones
- ALWAYS_RESTRICTED: never
A missing, unrestricted or bad row (no valid ids, unknown check type) allows it. The client checks first and shows the row's failure reason; the server checks again and ignores a client's forceDeletion.

Refs issue 960

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 21:10:38 -05:00

20 lines
636 B
CMake

set(DCOMPONENTS_TESTS
"DeletionRestrictionTests.cpp"
"DestroyableComponentTests.cpp"
"PetComponentTests.cpp"
"SimplePhysicsComponentTests.cpp"
"SavingTests.cpp"
)
# Get the folder name and prepend it to the files above
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
list(TRANSFORM DCOMPONENTS_TESTS PREPEND "${thisFolderName}/")
# Export to parent scope
set(DCOMPONENTS_TESTS ${DCOMPONENTS_TESTS} PARENT_SCOPE)
# Copy test files to testing directory
add_subdirectory(TestData)
list(TRANSFORM COMPONENT_TEST_DATA PREPEND "${thisFolderName}/")
set(COMPONENT_TEST_DATA ${COMPONENT_TEST_DATA} PARENT_SCOPE)