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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "PetFromObjectServer.h"
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#include "PetComponent.h"
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#include "ePetTamingNotifyType.h"
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void PetFromObjectServer::OnStartup(Entity* self) {
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self->SetNetworkVar(u"pettamer", std::to_string(self->GetVar<LWOOBJID>(u"tamer")));
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self->AddTimer("killSelf", 45.0f);
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}
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void PetFromObjectServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "killSelf") {
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const auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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return;
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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void PetFromObjectServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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switch (type) {
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case ePetTamingNotifyType::BEGIN:
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self->CancelAllTimers();
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break;
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case ePetTamingNotifyType::QUIT:
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case ePetTamingNotifyType::FAILED:
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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break;
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case ePetTamingNotifyType::SUCCESS:
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// TODO: Remove from groups?
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UpdateSuccessPicking", 0,
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0, tamer->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
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default:
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break;
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}
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}
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