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Converts AddItemToInventoryClientSync, SetInventorySize,
RemoveItemFromInventory, ConsumeClientItem, UseItemResult,
UseItemRequirementsResponse, ResponseMoveItemBetweenInventoryTypes,
NotifyNotEnoughInvSpace, UpdateInventoryUi, MarkInventoryItemAsActive and
MoveInventoryBatch (11 old Send functions) and the received EquipInventory,
UnEquipInventory, RemoveItemFromInventory, MoveItemInInventory,
MoveItemBetweenInventoryTypes, RequestMoveItemBetweenInventoryTypes,
PushEquippedItemsState, PopEquippedItemsState, ClientItemConsumed,
UseNonEquipmentItem, SetConsumableItem, UpdateInventoryGroup and
UpdateInventoryGroupContents (13 handlers) to NetGameMsgs in
InventoryMessages.{h,cpp}. The received messages are registered in
GameMessageHandler's map and handled by InventoryComponent (new On* methods
holding the old handler logic verbatim); the old functions and switch cases
are deleted. AddItemToInventoryClientSync::SetItem fills the fields that
come from the Item.
No wire change and no change in recipients. Kept as DLU has always sent them
and documented: NotifyNotEnoughInvSpace goes out with the message ID of
VehicleNotifyFinishedRace, and RemoveItemFromInventory always sets the flag
of the fields DLU fills. The old SendMoveInventoryBatch was never called
and wrote one flag bit fewer than the client reads (it had no moveSubkey);
the struct follows the client's layout (1.10.64,
LWOInventoryComponent_Common::msgMoveInventoryBatch at 00ce1310) and has no
oracle. UnEquipInventory still ignores the trailing replacementObjectID the
client sends, as before.
Verified byte for byte against a frozen verbatim copy of the old functions
over an input grid (AddItemToInventoryClientSync with real Items, extra info
and bind flags), to one client and broadcast; received messages compared
with the old handlers' read sequences and every truncated payload rejected;
hand computed golden bytes; round trips; a deliberate width mutation made
the tests fail.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
459 lines
19 KiB
C++
459 lines
19 KiB
C++
#include "InventoryMessages.h"
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#include "BitStreamUtils.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "Entity.h"
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#include "GeneralUtils.h"
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#include "Inventory.h"
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#include "InventoryComponent.h"
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#include "Item.h"
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#include <ranges>
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namespace {
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// Name value text (the client's LwoNameValue on the wire): u32 length, the characters, then a null character
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// only if the text is not empty.
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void WriteNameValue(RakNet::BitStream& bitStream, const std::u16string& text) {
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, text);
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if (!text.empty()) bitStream.Write<uint16_t>(0x00);
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}
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bool ReadNameValue(RakNet::BitStream& bitStream, std::u16string& text) {
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if (!BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, text)) return false;
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uint16_t nullTerminator{};
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return text.empty() || bitStream.Read(nullTerminator);
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}
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// Writes the flag and value of an optional field whose flag DLU always sets.
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template<typename T>
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void WriteAlways(RakNet::BitStream& bitStream, const T& value) {
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bitStream.Write1();
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bitStream.Write(value);
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}
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}
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namespace GameMessages {
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void AddItemToInventoryClientSync::SetItem(const Item& item) {
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bBound = item.GetBound();
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bIsBOE = item.GetInfo().isBOE;
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bIsBOP = item.GetInfo().isBOP;
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extraInfo.clear();
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for (const auto& data : item.GetConfig().values | std::views::values) {
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extraInfo += GeneralUtils::ASCIIToUTF16(data->GetString()) + u",";
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}
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if (extraInfo.length() > 0) extraInfo.pop_back(); // remove the last comma
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iObjTemplate = item.GetLot();
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invType = item.GetInventory()->GetType();
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itemsTotal = item.GetCount();
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slotID = item.GetSlot();
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}
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void AddItemToInventoryClientSync::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bBound);
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bitStream.Write(bIsBOE);
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bitStream.Write(bIsBOP);
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BitStreamUtils::WriteOptional(bitStream, eLootTypeSource, eLootSourceType::NONE);
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WriteNameValue(bitStream, extraInfo);
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bitStream.Write(iObjTemplate);
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BitStreamUtils::WriteOptional(bitStream, iSubkey, LWOOBJID_EMPTY);
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BitStreamUtils::WriteOptional(bitStream, invType, eInventoryType::ITEMS);
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BitStreamUtils::WriteOptional(bitStream, itemCount, 1);
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BitStreamUtils::WriteOptional<uint32_t>(bitStream, itemsTotal, 0);
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bitStream.Write(newObjID);
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bitStream.Write(ni3FlyingLootPosit.x);
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bitStream.Write(ni3FlyingLootPosit.y);
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bitStream.Write(ni3FlyingLootPosit.z);
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bitStream.Write(showFlyingLoot);
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bitStream.Write(slotID);
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}
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bool AddItemToInventoryClientSync::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bBound));
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VALIDATE_READ(bitStream.Read(bIsBOE));
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VALIDATE_READ(bitStream.Read(bIsBOP));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, eLootTypeSource, eLootSourceType::NONE));
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VALIDATE_READ(ReadNameValue(bitStream, extraInfo));
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VALIDATE_READ(bitStream.Read(iObjTemplate));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iSubkey, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, invType, eInventoryType::ITEMS));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, itemCount, 1));
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VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, itemsTotal, 0));
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VALIDATE_READ(bitStream.Read(newObjID));
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VALIDATE_READ(bitStream.Read(ni3FlyingLootPosit.x));
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VALIDATE_READ(bitStream.Read(ni3FlyingLootPosit.y));
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VALIDATE_READ(bitStream.Read(ni3FlyingLootPosit.z));
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VALIDATE_READ(bitStream.Read(showFlyingLoot));
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VALIDATE_READ(bitStream.Read(slotID));
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return true;
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}
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void SetInventorySize::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(inventoryType);
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bitStream.Write(size);
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}
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bool SetInventorySize::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(inventoryType));
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VALIDATE_READ(bitStream.Read(size));
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return true;
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}
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void RemoveItemFromInventory::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bConfirmed);
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bitStream.Write(bDeleteItem);
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bitStream.Write(bOutSuccess);
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WriteAlways(bitStream, eInvType);
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WriteAlways(bitStream, eLootTypeSource);
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WriteNameValue(bitStream, extraInfo);
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bitStream.Write(forceDeletion);
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BitStreamUtils::WriteOptional(bitStream, iLootTypeSource, LWOOBJID_EMPTY);
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WriteAlways(bitStream, iObjID);
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WriteAlways(bitStream, iObjTemplate);
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BitStreamUtils::WriteOptional(bitStream, iRequestingObjID, LWOOBJID_EMPTY);
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WriteAlways(bitStream, iStackCount);
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WriteAlways(bitStream, iStackRemaining);
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BitStreamUtils::WriteOptional(bitStream, iSubkey, LWOOBJID_EMPTY);
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BitStreamUtils::WriteOptional(bitStream, iTradeID, LWOOBJID_EMPTY);
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}
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bool RemoveItemFromInventory::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bConfirmed));
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VALIDATE_READ(bitStream.Read(bDeleteItem));
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VALIDATE_READ(bitStream.Read(bOutSuccess));
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VALIDATE_READ(BitStreamUtils::ReadOptional<int32_t>(bitStream, eInvType, INVENTORY_MAX));
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VALIDATE_READ(BitStreamUtils::ReadOptional<int32_t>(bitStream, eLootTypeSource, LOOTTYPE_NONE));
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VALIDATE_READ(ReadNameValue(bitStream, extraInfo));
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VALIDATE_READ(bitStream.Read(forceDeletion));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iLootTypeSource, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iObjID, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iObjTemplate, LOT_NULL));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iRequestingObjID, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, iStackCount, 1));
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VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, iStackRemaining, 0));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iSubkey, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iTradeID, LWOOBJID_EMPTY));
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return true;
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}
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void RemoveItemFromInventory::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
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if (inventoryComponent) inventoryComponent->OnRemoveItemFromInventory(*this);
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}
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void EquipInventory::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bIgnoreCooldown);
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bitStream.Write(bOutSuccess);
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bitStream.Write(itemToEquip);
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}
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bool EquipInventory::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bIgnoreCooldown));
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VALIDATE_READ(bitStream.Read(bOutSuccess));
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VALIDATE_READ(bitStream.Read(itemToEquip));
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return true;
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}
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void EquipInventory::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
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if (inventoryComponent) inventoryComponent->OnEquipInventory(*this);
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}
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void UnEquipInventory::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bEvenIfDead);
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bitStream.Write(bIgnoreCooldown);
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bitStream.Write(bOutSuccess);
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bitStream.Write(itemToUnequip);
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}
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bool UnEquipInventory::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bEvenIfDead));
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VALIDATE_READ(bitStream.Read(bIgnoreCooldown));
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VALIDATE_READ(bitStream.Read(bOutSuccess));
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VALIDATE_READ(bitStream.Read(itemToUnequip));
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return true;
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}
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void UnEquipInventory::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
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if (inventoryComponent) inventoryComponent->OnUnEquipInventory(*this);
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}
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void MoveItemInInventory::Serialize(RakNet::BitStream& bitStream) const {
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BitStreamUtils::WriteOptional<int32_t>(bitStream, destInvType, eInventoryType::INVALID);
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bitStream.Write(iObjID);
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bitStream.Write(inventoryType);
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bitStream.Write(responseCode);
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bitStream.Write(slot);
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}
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bool MoveItemInInventory::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(BitStreamUtils::ReadOptional<int32_t>(bitStream, destInvType, eInventoryType::INVALID));
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VALIDATE_READ(bitStream.Read(iObjID));
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VALIDATE_READ(bitStream.Read(inventoryType));
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VALIDATE_READ(bitStream.Read(responseCode));
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VALIDATE_READ(bitStream.Read(slot));
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return true;
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}
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void MoveItemInInventory::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
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if (inventoryComponent) inventoryComponent->OnMoveItemInInventory(*this);
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}
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void MoveItemBetweenInventoryTypes::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(inventoryTypeA);
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bitStream.Write(inventoryTypeB);
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bitStream.Write(objectID);
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bitStream.Write(showFlyingLoot);
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BitStreamUtils::WriteOptional<uint32_t>(bitStream, stackCount, 1);
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BitStreamUtils::WriteOptional(bitStream, templateID, LOT_NULL);
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}
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bool MoveItemBetweenInventoryTypes::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(inventoryTypeA));
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VALIDATE_READ(bitStream.Read(inventoryTypeB));
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VALIDATE_READ(bitStream.Read(objectID));
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VALIDATE_READ(bitStream.Read(showFlyingLoot));
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VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, stackCount, 1));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, templateID, LOT_NULL));
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return true;
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}
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void MoveItemBetweenInventoryTypes::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
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if (inventoryComponent) inventoryComponent->OnMoveItemBetweenInventoryTypes(*this);
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}
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void RequestMoveItemBetweenInventoryTypes::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bAllowPartial);
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BitStreamUtils::WriteOptional(bitStream, destSlot, -1);
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BitStreamUtils::WriteOptional(bitStream, iStackCount, 1);
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BitStreamUtils::WriteOptional(bitStream, invTypeDst, eInventoryType::ITEMS);
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BitStreamUtils::WriteOptional(bitStream, invTypeSrc, eInventoryType::ITEMS);
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BitStreamUtils::WriteOptional(bitStream, itemID, LWOOBJID_EMPTY);
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bitStream.Write(showFlyingLoot);
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BitStreamUtils::WriteOptional(bitStream, subkey, LWOOBJID_EMPTY);
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BitStreamUtils::WriteOptional(bitStream, itemLOT, LOT_NULL);
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}
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bool RequestMoveItemBetweenInventoryTypes::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bAllowPartial));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, destSlot, -1));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iStackCount, 1));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, invTypeDst, eInventoryType::ITEMS));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, invTypeSrc, eInventoryType::ITEMS));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, itemID, LWOOBJID_EMPTY));
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VALIDATE_READ(bitStream.Read(showFlyingLoot));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, subkey, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, itemLOT, LOT_NULL));
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return true;
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}
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void RequestMoveItemBetweenInventoryTypes::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
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if (invTypeDst != invTypeSrc && inventoryComponent) {
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inventoryComponent->OnRequestMoveItemBetweenInventoryTypes(*this, sysAddr);
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return;
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}
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ResponseMoveItemBetweenInventoryTypes response;
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response.target = entity.GetObjectID();
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response.inventoryTypeDestination = invTypeDst;
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response.inventoryTypeSource = invTypeSrc;
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response.response = eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC;
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response.SendToClient(sysAddr);
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}
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void ResponseMoveItemBetweenInventoryTypes::Serialize(RakNet::BitStream& bitStream) const {
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BitStreamUtils::WriteOptional(bitStream, inventoryTypeDestination, eInventoryType::ITEMS);
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BitStreamUtils::WriteOptional(bitStream, inventoryTypeSource, eInventoryType::ITEMS);
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BitStreamUtils::WriteOptional(bitStream, response, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
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}
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bool ResponseMoveItemBetweenInventoryTypes::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, inventoryTypeDestination, eInventoryType::ITEMS));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, inventoryTypeSource, eInventoryType::ITEMS));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, response, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC));
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return true;
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}
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void MoveInventoryBatch::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bAllowPartial);
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bitStream.Write(bOutSuccess);
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BitStreamUtils::WriteOptional<uint32_t>(bitStream, count, 1);
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BitStreamUtils::WriteOptional(bitStream, dstBag, eInventoryType::ITEMS);
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BitStreamUtils::WriteOptional(bitStream, moveLOT, LOT_NULL);
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BitStreamUtils::WriteOptional(bitStream, moveSubkey, LWOOBJID_EMPTY);
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bitStream.Write(showFlyingLoot);
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BitStreamUtils::WriteOptional(bitStream, srcBag, eInventoryType::ITEMS);
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BitStreamUtils::WriteOptional(bitStream, startObjectID, LWOOBJID_EMPTY);
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}
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bool MoveInventoryBatch::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bAllowPartial));
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VALIDATE_READ(bitStream.Read(bOutSuccess));
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VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, count, 1));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, dstBag, eInventoryType::ITEMS));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, moveLOT, LOT_NULL));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, moveSubkey, LWOOBJID_EMPTY));
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VALIDATE_READ(bitStream.Read(showFlyingLoot));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, srcBag, eInventoryType::ITEMS));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, startObjectID, LWOOBJID_EMPTY));
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return true;
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}
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void NotifyNotEnoughInvSpace::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(freeSlotsNeeded);
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BitStreamUtils::WriteOptional(bitStream, inventoryType, eInventoryType::ITEMS);
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}
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bool NotifyNotEnoughInvSpace::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(freeSlotsNeeded));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, inventoryType, eInventoryType::ITEMS));
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return true;
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}
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void MarkInventoryItemAsActive::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bActive);
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BitStreamUtils::WriteOptional(bitStream, iType, eUnequippableActiveType::INVALID);
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BitStreamUtils::WriteOptional(bitStream, itemID, LWOOBJID_EMPTY);
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}
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bool MarkInventoryItemAsActive::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bActive));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, iType, eUnequippableActiveType::INVALID));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, itemID, LWOOBJID_EMPTY));
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return true;
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}
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void ConsumeClientItem::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bSuccess);
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bitStream.Write(item);
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}
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bool ConsumeClientItem::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bSuccess));
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VALIDATE_READ(bitStream.Read(item));
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return true;
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}
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void ClientItemConsumed::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(item);
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}
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bool ClientItemConsumed::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(item));
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return true;
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}
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void ClientItemConsumed::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
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if (inventoryComponent) inventoryComponent->OnClientItemConsumed(*this);
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}
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void UseNonEquipmentItem::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(itemToUse);
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}
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bool UseNonEquipmentItem::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(itemToUse));
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return true;
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}
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void UseNonEquipmentItem::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
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if (inventoryComponent) inventoryComponent->OnUseNonEquipmentItem(*this);
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}
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void UseItemResult::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(itemTemplateID);
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bitStream.Write(useItemResult);
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}
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bool UseItemResult::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(itemTemplateID));
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VALIDATE_READ(bitStream.Read(useItemResult));
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return true;
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}
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void UseItemRequirementsResponse::Serialize(RakNet::BitStream& bitStream) const {
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|
bitStream.Write(eUseResponse);
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|
}
|
|
|
|
bool UseItemRequirementsResponse::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(bitStream.Read(eUseResponse));
|
|
return true;
|
|
}
|
|
|
|
void SetConsumableItem::Serialize(RakNet::BitStream& bitStream) const {
|
|
bitStream.Write(itemTemplateID);
|
|
}
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|
|
|
bool SetConsumableItem::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(bitStream.Read(itemTemplateID));
|
|
return true;
|
|
}
|
|
|
|
void SetConsumableItem::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
|
|
if (inventoryComponent) inventoryComponent->SetConsumable(itemTemplateID);
|
|
}
|
|
|
|
void PushEquippedItemsState::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
|
|
if (inventoryComponent) inventoryComponent->PushEquippedItems();
|
|
}
|
|
|
|
void PopEquippedItemsState::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) return;
|
|
inventoryComponent->PopEquippedItems();
|
|
Game::entityManager->SerializeEntity(&entity); // so it updates on client side
|
|
}
|
|
|
|
void UpdateInventoryGroup::Serialize(RakNet::BitStream& bitStream) const {
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, action);
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, groupID);
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, groupName);
|
|
bitStream.Write(inventoryType);
|
|
bitStream.Write(locked);
|
|
}
|
|
|
|
bool UpdateInventoryGroup::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, action));
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, groupID));
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, groupName, MAX_MESSAGE_LENGTH / 2));
|
|
VALIDATE_READ(bitStream.Read(inventoryType));
|
|
VALIDATE_READ(bitStream.Read(locked));
|
|
return true;
|
|
}
|
|
|
|
void UpdateInventoryGroup::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
|
|
if (inventoryComponent) inventoryComponent->OnUpdateInventoryGroup(*this);
|
|
}
|
|
|
|
void UpdateInventoryGroupContents::Serialize(RakNet::BitStream& bitStream) const {
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, action);
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, groupID);
|
|
bitStream.Write(inventoryType);
|
|
bitStream.Write(lot);
|
|
}
|
|
|
|
bool UpdateInventoryGroupContents::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, action));
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, groupID));
|
|
VALIDATE_READ(bitStream.Read(inventoryType));
|
|
VALIDATE_READ(bitStream.Read(lot));
|
|
return true;
|
|
}
|
|
|
|
void UpdateInventoryGroupContents::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* inventoryComponent = entity.GetComponent<InventoryComponent>();
|
|
if (inventoryComponent) inventoryComponent->OnUpdateInventoryGroupContents(*this);
|
|
}
|
|
}
|