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			10 lines
		
	
	
		
			311 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			311 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "CppScripts.h"
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class PropertyDevice : public CppScripts::Script {
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	void OnStartup(Entity* self) override;
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	void OnQuickBuildComplete(Entity* self, Entity* target) override;
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	const std::u16string m_PropertyOwnerVariable = u"PropertyOwnerID";
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	const uint32_t m_PropertyMissionID = 1291;
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};
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