Files
DarkflameServer/dZoneManager/dZoneManager.cpp
2025-10-17 09:17:10 -05:00

435 lines
16 KiB
C++

#include "Game.h"
#include "dCommonVars.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "Logger.h"
#include "dConfig.h"
#include "InventoryComponent.h"
#include "DestroyableComponent.h"
#include "GameMessages.h"
#include "VanityUtilities.h"
#include "WorldConfig.h"
#include "CDZoneTableTable.h"
#include <chrono>
#include <cmath>
#include "eObjectBits.h"
#include "CDZoneTableTable.h"
#include "AssetManager.h"
#include <ranges>
#include "ObjectIDManager.h"
void dZoneManager::Initialize(const LWOZONEID& zoneID) {
LOG("Preparing zone: %i/%i/%i", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
int64_t startTime = 0;
int64_t endTime = 0;
startTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
LoadZone(zoneID);
LOT zoneControlTemplate = 2365;
const CDZoneTable* zone = CDZoneTableTable::Query(zoneID.GetMapID());
if (zone != nullptr) {
zoneControlTemplate = zone->zoneControlTemplate != -1 ? zone->zoneControlTemplate : 2365;
const auto min = zone->ghostdistance_min != -1.0f ? zone->ghostdistance_min : 100;
const auto max = zone->ghostdistance != -1.0f ? zone->ghostdistance : 100;
Game::entityManager->SetGhostDistanceMax(max + min);
Game::entityManager->SetGhostDistanceMin(max);
m_PlayerLoseCoinsOnDeath = zone->PlayerLoseCoinsOnDeath;
m_DisableSaveLocation = zone->disableSaveLoc;
m_MountsAllowed = zone->mountsAllowed;
m_PetsAllowed = zone->petsAllowed;
}
LOG("Creating zone control object %i", zoneControlTemplate);
// Create ZoneControl object
if (!Game::entityManager) {
LOG("ERROR: No entity manager loaded. Cannot proceed.");
throw std::invalid_argument("No entity manager loaded. Cannot proceed.");
}
Game::entityManager->Initialize();
EntityInfo info;
info.lot = zoneControlTemplate;
/* Yep its hardcoded like this in the client too, this exact value. */
info.id = 0x3FFF'FFFFFFFELL;
Entity* zoneControl = Game::entityManager->CreateEntity(info, nullptr, nullptr, true);
m_ZoneControlObject = zoneControl;
m_pZone->Initalize();
// Build the scene graph after zone is loaded
BuildSceneGraph();
endTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
LoadWorldConfig();
LOG("Zone prepared in: %llu ms", (endTime - startTime));
VanityUtilities::SpawnVanity();
}
dZoneManager::~dZoneManager() {
if (m_pZone) delete m_pZone;
for (auto* spawner : m_Spawners | std::views::values) {
if (spawner) {
delete spawner;
spawner = nullptr;
}
}
}
Zone* dZoneManager::GetZoneMut() const {
DluAssert(m_pZone);
return m_pZone;
}
void dZoneManager::LoadZone(const LWOZONEID& zoneID) {
if (m_pZone) delete m_pZone;
m_ZoneID = zoneID;
m_pZone = new Zone(zoneID);
}
void dZoneManager::AddSpawner(LWOOBJID id, Spawner* spawner) {
m_Spawners[id] = spawner;
}
const LWOZONEID& dZoneManager::GetZoneID() const {
return m_ZoneID;
}
void dZoneManager::Update(float deltaTime) {
for (auto spawner : m_Spawners | std::views::values) {
spawner->Update(deltaTime);
}
}
LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) {
auto objectId = info.spawnerID;
if (objectId == LWOOBJID_EMPTY) {
objectId = ObjectIDManager::GenerateObjectID();
GeneralUtils::SetBit(objectId, eObjectBits::CLIENT);
info.spawnerID = objectId;
}
auto* spawner = new Spawner(info);
EntityInfo entityInfo{};
entityInfo.id = objectId;
entityInfo.lot = 176;
auto* entity = Game::entityManager->CreateEntity(entityInfo, nullptr, nullptr, false, objectId);
Game::entityManager->ConstructEntity(entity);
AddSpawner(objectId, spawner);
return objectId;
}
Spawner* dZoneManager::GetSpawner(const LWOOBJID id) {
const auto& index = m_Spawners.find(id);
return index != m_Spawners.end() ? index->second : nullptr;
}
void dZoneManager::RemoveSpawner(const LWOOBJID id) {
auto* spawner = GetSpawner(id);
if (spawner == nullptr) {
LOG("Failed to find spawner (%llu)", id);
return;
}
auto* entity = Game::entityManager->GetEntity(id);
LOG("Destroying spawner (%llu)", id);
if (entity != nullptr) {
entity->Kill();
} else {
LOG("Failed to find spawner entity (%llu)", id);
}
spawner->DestroyAllEntities();
spawner->Deactivate();
LOG("Destroyed spawner (%llu)", id);
m_Spawners.erase(id);
delete spawner;
}
std::vector<Spawner*> dZoneManager::GetSpawnersByName(const std::string& spawnerName) {
std::vector<Spawner*> spawners;
for (const auto& spawner : m_Spawners | std::views::values) {
if (spawner->GetName() == spawnerName) {
spawners.push_back(spawner);
}
}
return spawners;
}
std::vector<Spawner*> dZoneManager::GetSpawnersInGroup(const std::string& group) {
std::vector<Spawner*> spawnersInGroup;
for (auto spawner : m_Spawners | std::views::values) {
const auto& groups = spawner->m_Info.groups;
if (std::ranges::find(groups, group) != groups.end()) {
spawnersInGroup.push_back(spawner);
}
}
return spawnersInGroup;
}
uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
if (m_UniqueMissionIdStart == 0) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions WHERE isMission = 0 GROUP BY isMission;");
m_UniqueMissionIdStart = tableData.getIntField(0, 1);
}
return m_UniqueMissionIdStart;
}
bool dZoneManager::CheckIfAccessibleZone(LWOMAPID zoneID) {
const CDZoneTable* zone = CDZoneTableTable::Query(zoneID);
return zone && Game::assetManager->HasFile("maps/" + zone->zoneName);
}
void dZoneManager::LoadWorldConfig() {
// Already loaded
if (m_WorldConfig) return;
LOG_DEBUG("Loading WorldConfig into memory");
// This table only has 1 row and only should have 1 row.
auto worldConfig = CDClientDatabase::ExecuteQuery("SELECT * FROM WorldConfig LIMIT 1;");
m_WorldConfig = WorldConfig();
if (worldConfig.eof()) {
LOG("WorldConfig table is empty. Is this intended?");
return;
}
// Now read in the giant table
m_WorldConfig->peGravityValue = worldConfig.getFloatField("pegravityvalue");
m_WorldConfig->peBroadphaseWorldSize = worldConfig.getFloatField("pebroadphaseworldsize");
m_WorldConfig->peGameObjScaleFactor = worldConfig.getFloatField("pegameobjscalefactor");
m_WorldConfig->characterRotationSpeed = worldConfig.getFloatField("character_rotation_speed");
m_WorldConfig->characterWalkForwardSpeed = worldConfig.getFloatField("character_walk_forward_speed");
m_WorldConfig->characterWalkBackwardSpeed = worldConfig.getFloatField("character_walk_backward_speed");
m_WorldConfig->characterWalkStrafeSpeed = worldConfig.getFloatField("character_walk_strafe_speed");
m_WorldConfig->characterWalkStrafeForwardSpeed = worldConfig.getFloatField("character_walk_strafe_forward_speed");
m_WorldConfig->characterWalkStrafeBackwardSpeed = worldConfig.getFloatField("character_walk_strafe_backward_speed");
m_WorldConfig->characterRunBackwardSpeed = worldConfig.getFloatField("character_run_backward_speed");
m_WorldConfig->characterRunStrafeSpeed = worldConfig.getFloatField("character_run_strafe_speed");
m_WorldConfig->characterRunStrafeForwardSpeed = worldConfig.getFloatField("character_run_strafe_forward_speed");
m_WorldConfig->characterRunStrafeBackwardSpeed = worldConfig.getFloatField("character_run_strafe_backward_speed");
m_WorldConfig->characterGroundedTime = worldConfig.getFloatField("characterGroundedTime");
m_WorldConfig->characterGroundedSpeed = worldConfig.getFloatField("characterGroundedSpeed");
m_WorldConfig->characterVersion = worldConfig.getIntField("CharacterVersion");
m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope");
m_WorldConfig->globalCooldown = worldConfig.getFloatField("global_cooldown");
m_WorldConfig->globalImmunityTime = worldConfig.getFloatField("globalImmunityTime");
m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime");
m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout");
m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier", 0.1);
m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius");
m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity");
m_WorldConfig->flightAirspeed = worldConfig.getFloatField("flight_airspeed");
m_WorldConfig->flightFuelRatio = worldConfig.getFloatField("flight_fuel_ratio");
m_WorldConfig->flightMaxAirspeed = worldConfig.getFloatField("flight_max_airspeed");
m_WorldConfig->defaultHomespaceTemplate = worldConfig.getIntField("defaultHomespaceTemplate");
m_WorldConfig->coinsLostOnDeathPercent = worldConfig.getFloatField("coins_lost_on_death_percent");
m_WorldConfig->coinsLostOnDeathMin = worldConfig.getIntField("coins_lost_on_death_min");
m_WorldConfig->coinsLostOnDeathMax = worldConfig.getIntField("coins_lost_on_death_max");
m_WorldConfig->coinsLostOnDeathMinTimeout = worldConfig.getFloatField("coins_lost_on_death_min_timeout");
m_WorldConfig->coinsLostOnDeathMaxTimeout = worldConfig.getFloatField("coins_lost_on_death_max_timeout");
m_WorldConfig->characterVotesPerDay = worldConfig.getIntField("character_votes_per_day");
m_WorldConfig->defaultPropertyMaxHeight = worldConfig.getFloatField("defaultPropertyMaxHeight");
m_WorldConfig->propertyCloneLimit = worldConfig.getIntField("nPropertyCloneLimit");
m_WorldConfig->propertyReputationDelay = worldConfig.getIntField("propertyReputationDelay");
m_WorldConfig->propertyModerationRequestApprovalCost = worldConfig.getIntField("property_moderation_request_approval_cost");
m_WorldConfig->propertyModerationRequestReviewCost = worldConfig.getIntField("property_moderation_request_review_cost");
m_WorldConfig->propertyModRequestsAllowedSpike = worldConfig.getIntField("propertyModRequestsAllowedSpike");
m_WorldConfig->propertyModRequestsAllowedInterval = worldConfig.getIntField("propertyModRequestsAllowedInterval");
m_WorldConfig->propertyModRequestsAllowedTotal = worldConfig.getIntField("propertyModRequestsAllowedTotal");
m_WorldConfig->propertyModRequestsSpikeDuration = worldConfig.getIntField("propertyModRequestsSpikeDuration");
m_WorldConfig->propertyModRequestsIntervalDuration = worldConfig.getIntField("propertyModRequestsIntervalDuration");
m_WorldConfig->modelModerateOnCreate = worldConfig.getIntField("modelModerateOnCreate") != 0;
m_WorldConfig->fReputationPerVote = worldConfig.getFloatField("fReputationPerVote");
m_WorldConfig->reputationPerVoteCast = worldConfig.getFloatField("reputationPerVoteCast");
m_WorldConfig->reputationPerVoteReceived = worldConfig.getFloatField("reputationPerVoteReceived");
m_WorldConfig->reputationPerBattlePromotion = worldConfig.getFloatField("reputationPerBattlePromotion");
m_WorldConfig->showcaseTopModelConsiderationBattles = worldConfig.getIntField("showcaseTopModelConsiderationBattles");
m_WorldConfig->mailBaseFee = worldConfig.getIntField("mail_base_fee");
m_WorldConfig->mailPercentAttachmentFee = worldConfig.getFloatField("mail_percent_attachment_fee");
m_WorldConfig->levelCap = worldConfig.getIntField("LevelCap");
m_WorldConfig->levelUpBehaviorEffect = worldConfig.getStringField("LevelUpBehaviorEffect");
m_WorldConfig->levelCapCurrencyConversion = worldConfig.getIntField("LevelCapCurrencyConversion");
LOG_DEBUG("Loaded WorldConfig into memory");
}
LWOSCENEID dZoneManager::GetSceneIDFromPosition(const NiPoint3& position) const {
if (!m_pZone) return LWOSCENEID_INVALID;
const auto& raw = m_pZone->GetZoneRaw();
// If no chunks, no scene data available
if (raw.chunks.empty()) {
return LWOSCENEID_INVALID;
}
// Convert 3D position to 2D (XZ plane) and clamp to terrain bounds
float posX = std::clamp(position.x, raw.minBoundsX, raw.maxBoundsX);
float posZ = std::clamp(position.z, raw.minBoundsZ, raw.maxBoundsZ);
// Find the chunk containing this position
// Reverse the world position calculation from GenerateTerrainMesh
for (const auto& chunk : raw.chunks) {
if (chunk.sceneMap.empty()) continue;
// Reverse: worldX = (i + offsetX/scaleFactor) * scaleFactor
// Therefore: i = worldX/scaleFactor - offsetX/scaleFactor
const float heightI = posX / chunk.scaleFactor - (chunk.offsetX / chunk.scaleFactor);
const float heightJ = posZ / chunk.scaleFactor - (chunk.offsetZ / chunk.scaleFactor);
// Check if position is within this chunk's heightmap bounds
if (heightI >= 0.0f && heightI < static_cast<float>(chunk.width) &&
heightJ >= 0.0f && heightJ < static_cast<float>(chunk.height)) {
// Map heightmap position to scene map position (same as GenerateTerrainMesh)
const float sceneMapI = (heightI / static_cast<float>(chunk.width - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
const float sceneMapJ = (heightJ / static_cast<float>(chunk.height - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
const uint32_t sceneI = std::min(static_cast<uint32_t>(sceneMapI), chunk.colorMapResolution - 1);
const uint32_t sceneJ = std::min(static_cast<uint32_t>(sceneMapJ), chunk.colorMapResolution - 1);
// Scene map uses the same indexing pattern as heightmap: row * width + col
const uint32_t sceneIndex = sceneI * chunk.colorMapResolution + sceneJ;
// Bounds check
if (sceneIndex >= chunk.sceneMap.size()) {
return LWOSCENEID_INVALID;
}
// Get scene ID from sceneMap
const uint8_t sceneID = chunk.sceneMap[sceneIndex];
// Return the scene ID
return LWOSCENEID(sceneID, 0);
}
}
// Position not found in any chunk
return LWOSCENEID_INVALID;
}
void dZoneManager::BuildSceneGraph() {
if (!m_pZone) return;
// Clear any existing adjacency list
m_SceneAdjacencyList.clear();
// Initialize adjacency list with all scenes
const auto& scenes = m_pZone->GetScenes();
for (const auto& [sceneID, sceneRef] : scenes) {
// Ensure every scene has an entry, even if it has no transitions
if (m_SceneAdjacencyList.find(sceneID) == m_SceneAdjacencyList.end()) {
m_SceneAdjacencyList[sceneID] = std::vector<LWOSCENEID>();
}
}
// Build adjacency list from scene transitions
const auto& transitions = m_pZone->GetSceneTransitions();
for (const auto& transition : transitions) {
// Each transition has multiple points, each pointing to a scene
// We need to determine which scenes this transition connects
// Group transition points by their scene IDs to find unique connections
std::set<LWOSCENEID> connectedScenes;
for (const auto& point : transition.points) {
if (point.sceneID != LWOSCENEID_INVALID) {
connectedScenes.insert(point.sceneID);
}
}
// Create bidirectional edges between all scenes in this transition
// (transitions typically connect two scenes, but can be more complex)
std::vector<LWOSCENEID> sceneList(connectedScenes.begin(), connectedScenes.end());
for (size_t i = 0; i < sceneList.size(); ++i) {
for (size_t j = 0; j < sceneList.size(); ++j) {
if (i != j) {
LWOSCENEID fromScene = sceneList[i];
LWOSCENEID toScene = sceneList[j];
// Add edge if it doesn't already exist
auto& adjacentScenes = m_SceneAdjacencyList[fromScene];
if (std::find(adjacentScenes.begin(), adjacentScenes.end(), toScene) == adjacentScenes.end()) {
adjacentScenes.push_back(toScene);
}
}
}
}
}
// Scene 0 (global scene) is always loaded and adjacent to all other scenes
LWOSCENEID globalScene = LWOSCENEID(m_ZoneID.GetMapID(), 0);
for (auto& [sceneID, adjacentScenes] : m_SceneAdjacencyList) {
if (sceneID != globalScene) {
// Add global scene to this scene's adjacency list if not already present
if (std::find(adjacentScenes.begin(), adjacentScenes.end(), globalScene) == adjacentScenes.end()) {
adjacentScenes.push_back(globalScene);
}
// Add this scene to global scene's adjacency list if not already present
auto& globalAdjacent = m_SceneAdjacencyList[globalScene];
if (std::find(globalAdjacent.begin(), globalAdjacent.end(), sceneID) == globalAdjacent.end()) {
globalAdjacent.push_back(sceneID);
}
}
}
}
std::vector<LWOSCENEID> dZoneManager::GetAdjacentScenes(LWOSCENEID sceneID) const {
auto it = m_SceneAdjacencyList.find(sceneID);
if (it != m_SceneAdjacencyList.end()) {
return it->second;
}
return std::vector<LWOSCENEID>();
}