mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-16 05:08:21 +00:00
8d37d9b681
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
|
|
class AgSurvivalBuffStation : public CppScripts::Script
|
|
{
|
|
public:
|
|
/**
|
|
* @brief When the rebuild of self is complete, we calculate the behavior that is assigned to self in the database.
|
|
*
|
|
* @param self The Entity that called this script.
|
|
* @param target The target of the self that called this script.
|
|
*/
|
|
void OnRebuildComplete(Entity* self, Entity* target) override;
|
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
|
private:
|
|
/**
|
|
* Skill ID for the buff station.
|
|
*/
|
|
uint32_t skillIdForBuffStation = 201;
|
|
/**
|
|
* Behavior ID for the buff station.
|
|
*/
|
|
uint32_t behaviorIdForBuffStation = 1784;
|
|
/**
|
|
* Timer for dropping armor.
|
|
*/
|
|
float dropArmorTimer = 6.0f;
|
|
/**
|
|
* Timer for dropping life.
|
|
*/
|
|
float dropLifeTimer = 3.0f;
|
|
/**
|
|
* Timer for dropping imagination.
|
|
*/
|
|
float dropImaginationTimer = 4.0f;
|
|
/**
|
|
* Timer for smashing.
|
|
*/
|
|
float smashTimer = 25.0f;
|
|
/**
|
|
* LOT for armor powerup.
|
|
*/
|
|
LOT armorPowerup = 6431;
|
|
/**
|
|
* LOT for life powerup.
|
|
*/
|
|
LOT lifePowerup = 177;
|
|
/**
|
|
* LOT for imagination powerup.
|
|
*/
|
|
LOT imaginationPowerup = 935;
|
|
};
|