DarkflameServer/dGame/dBehaviors/AndBehavior.h
2021-12-05 18:54:36 +01:00

25 lines
502 B
C++

#pragma once
#include <vector>
#include "Behavior.h"
class AndBehavior final : public Behavior
{
public:
std::vector<Behavior*> m_behaviors;
/*
* Inherited
*/
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};