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- The client puts a shape in its sorted, blended pass only when its NiMaterialProperty alpha is under 0.99999 (ShaderCommon::GetAlphaFlags 0x0109f5a0; the NiAlphaProperty blend flag isn't read); at 1.0 it's drawn solid with blending off. Transparent (and transparent glitter) shapes now get a material with alpha 0.9999, as the S01_Alpha shapes of the game's own brick models (res/BrickModels/ndmade) do; opaque shapes keep 1.0. Models with a transparent brick change; the others are byte for byte the same. - dUgcServer's files move into Bricks/, Model/, Render/, Formats/ and Processing/ (the CMakeLists says what each holds); includes are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>