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3e3148e910
* convert zone manager to game namespace * Destroy logger last
14 lines
437 B
C++
14 lines
437 B
C++
#include "BaseWavesGenericEnemy.h"
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#include "dZoneManager.h"
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void BaseWavesGenericEnemy::OnStartup(Entity* self) {
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self->SetNetworkVar<uint32_t>(u"points", GetPoints());
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}
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void BaseWavesGenericEnemy::OnDie(Entity* self, Entity* killer) {
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auto* zoneControlObject = Game::zoneManager->GetZoneControlObject();
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if (zoneControlObject != nullptr) {
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zoneControlObject->OnFireEventServerSide(killer, "Survival_Update", GetPoints());
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}
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}
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