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5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#include "CarBoostBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "BehaviorContext.h"
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#include "CharacterComponent.h"
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#include "Game.h"
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#include "Logger.h"
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#include "PossessableComponent.h"
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void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
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auto* entity = Game::entityManager->GetEntity(context->originator);
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if (entity == nullptr) {
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return;
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}
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LOG("Activating car boost!");
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auto* possessableComponent = entity->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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if (possessor != nullptr) {
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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LOG("Tracking car boost!");
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characterComponent->UpdatePlayerStatistic(RacingCarBoostsActivated);
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}
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}
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}
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m_Action->Handle(context, bitStream, branch);
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entity->AddCallbackTimer(m_Time, [entity]() {
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GameMessages::SendVehicleRemovePassiveBoostAction(entity->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
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});
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}
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void CarBoostBehavior::Load() {
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m_Action = GetAction("action");
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m_Time = GetFloat("time");
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}
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