mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
c6087ce77a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Huge loot namespace rework - Remove all excess memory usage - do not cache components registry - cache loot matrices on startup of the destroyable component - convert loot singleton class to a namespace - rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables) - Memory usage reduced by 10%+ across the board * cache rebuild matrix * Database: move reading to own function Also change name of cache to PascalCase * Database: Move common function rading
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#include "CDLootMatrixTable.h"
|
|
|
|
CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
|
|
CDLootMatrix entry{};
|
|
if (tableData.eof()) return entry;
|
|
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
|
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
|
|
entry.percent = tableData.getFloatField("percent", -1.0f);
|
|
entry.minToDrop = tableData.getIntField("minToDrop", -1);
|
|
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
|
|
entry.flagID = tableData.getIntField("flagID", -1);
|
|
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
|
return entry;
|
|
}
|
|
|
|
void CDLootMatrixTable::LoadValuesFromDatabase() {
|
|
|
|
// First, get the size of the table
|
|
unsigned int size = 0;
|
|
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
|
|
while (!tableSize.eof()) {
|
|
size = tableSize.getIntField(0, 0);
|
|
|
|
tableSize.nextRow();
|
|
}
|
|
|
|
// Reserve the size
|
|
this->entries.reserve(size);
|
|
|
|
// Now get the data
|
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
|
|
while (!tableData.eof()) {
|
|
CDLootMatrix entry;
|
|
uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
|
|
|
this->entries[lootMatrixIndex].push_back(ReadRow(tableData));
|
|
tableData.nextRow();
|
|
}
|
|
}
|
|
|
|
const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
|
|
auto itr = this->entries.find(matrixId);
|
|
if (itr != this->entries.end()) {
|
|
return itr->second;
|
|
}
|
|
|
|
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
|
|
query.bind(1, static_cast<int32_t>(matrixId));
|
|
|
|
auto tableData = query.execQuery();
|
|
while (!tableData.eof()) {
|
|
this->entries[matrixId].push_back(ReadRow(tableData));
|
|
tableData.nextRow();
|
|
}
|
|
|
|
return this->entries[matrixId];
|
|
}
|
|
|