DarkflameServer/dScripts/NjIceRailActivator.h
2021-12-05 18:54:36 +01:00

11 lines
400 B
C++

#pragma once
#include "NjRailActivatorsServer.h"
class NjIceRailActivator : public NjRailActivatorsServer{
void OnPlayerRailArrived(Entity* self, Entity* sender, const std::u16string& pathName, int32_t waypoint) override;
private:
std::u16string BreakpointVariable = u"BreakPoint";
std::u16string BlockGroupVariable = u"BlockGroup";
std::u16string IceBlockVariable = u"IceBlock";
};