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The dashboard shows worlds master has launched but that aren't connected yet (Starting) and those shutting down, on the main page's world list and in /api/worlds (state: starting|stopping), without a shutdown button. Master's server list now carries each world's state (appended after the UGC fields, one byte per world) and master pushes the list to the dashboard whenever a world is launched, becomes ready, is told to shut down or goes away, instead of the dashboard only seeing it on its 30 second poll. Starting worlds are kept apart from the running ones, so counts, events and shutdown requests still only see running worlds. prestart_worlds (masterconfig.ini, zone ids) lists the worlds master starts when prestart_servers is on, instead of the hardcoded character select (0) and Venture Explorer (1000), which stay the default when it is missing or empty. It is on the Settings page as a zone list (restart only), shown when prestart_servers is on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
25 lines
804 B
INI
25 lines
804 B
INI
# The internal ip of the master server
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master_ip=localhost
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# Port number
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master_server_port=2000
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# The port number to start world servers on. Will be incremented for each world
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world_port_start=3000
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# 0 or 1, should autostart auth, chat, and char servers
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prestart_servers=1
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# The worlds (zone ids, comma separated) started with master when prestart_servers is on. Empty: 0,1000
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prestart_worlds=0,1000
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master_password=3.25DARKFLAME1
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# Enable the web dashboard (0 = disabled, 1 = enabled)
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# Dashboard settings are configured in dashboardconfig.ini
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enable_dashboard=0
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# Start the UGC server, which makes and serves the meshes and icons of what players build (0 = disabled, 1 = enabled)
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# Its settings are in ugcconfig.ini; see docs/UgcServer.md for the client's boot.cfg settings
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enable_ugc_server=0
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