mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
b432a3f5da
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
142 lines
5.4 KiB
C++
142 lines
5.4 KiB
C++
#include "BaseEnemyApe.h"
|
|
#include "BaseCombatAIComponent.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "GameMessages.h"
|
|
#include "EntityManager.h"
|
|
#include "EntityInfo.h"
|
|
#include "SkillComponent.h"
|
|
#include "eAninmationFlags.h"
|
|
#include "RenderComponent.h"
|
|
|
|
void BaseEnemyApe::OnStartup(Entity* self) {
|
|
self->SetVar<uint32_t>(u"timesStunned", 2);
|
|
self->SetVar<bool>(u"knockedOut", false);
|
|
}
|
|
|
|
void BaseEnemyApe::OnDie(Entity* self, Entity* killer) {
|
|
auto* anchor = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"QB"));
|
|
if (anchor != nullptr && !anchor->GetIsDead()) {
|
|
anchor->Smash(self->GetObjectID(), SILENT);
|
|
}
|
|
}
|
|
|
|
void BaseEnemyApe::OnSkillCast(Entity* self, uint32_t skillID) {
|
|
const auto groundPoundSkill = self->GetVar<uint32_t>(u"GroundPoundSkill") != 0 ? self->GetVar<uint32_t>(u"GroundPoundSkill") : 725;
|
|
const auto spawnQuickBuildTime = self->GetVar<float_t>(u"spawnQBTime") != 0.0f ? self->GetVar<float_t>(u"spawnQBTime") : 5.0f;
|
|
|
|
if (skillID == groundPoundSkill && self->GetVar<LWOOBJID>(u"QB") == LWOOBJID_EMPTY) {
|
|
self->AddTimer("spawnQBTime", spawnQuickBuildTime);
|
|
}
|
|
}
|
|
|
|
void BaseEnemyApe::OnHit(Entity* self, Entity* attacker) {
|
|
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent != nullptr && destroyableComponent->GetArmor() < 1 && !self->GetBoolean(u"knockedOut")) {
|
|
StunApe(self, true);
|
|
self->CancelTimer("spawnQBTime");
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
if (skillComponent) {
|
|
skillComponent->Reset();
|
|
}
|
|
RenderComponent::PlayAnimation(self, u"disable", 1.7f);
|
|
GameMessages::SendChangeIdleFlags(self->GetObjectID(), eAnimationFlags::IDLE_NONE, eAnimationFlags::IDLE_COMBAT, UNASSIGNED_SYSTEM_ADDRESS);
|
|
const auto reviveTime = self->GetVar<float_t>(u"reviveTime") != 0.0f
|
|
? self->GetVar<float_t>(u"reviveTime") : 12.0f;
|
|
self->AddTimer("reviveTime", reviveTime);
|
|
}
|
|
}
|
|
|
|
void BaseEnemyApe::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "reviveTime") {
|
|
|
|
// Revives the ape, giving it back some armor
|
|
const auto timesStunned = self->GetVar<uint32_t>(u"timesStunned");
|
|
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent != nullptr) {
|
|
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor() / timesStunned);
|
|
}
|
|
EntityManager::Instance()->SerializeEntity(self);
|
|
GameMessages::SendChangeIdleFlags(self->GetObjectID(), eAnimationFlags::IDLE_COMBAT, eAnimationFlags::IDLE_NONE, UNASSIGNED_SYSTEM_ADDRESS);
|
|
self->SetVar<uint32_t>(u"timesStunned", timesStunned + 1);
|
|
StunApe(self, false);
|
|
|
|
} else if (timerName == "spawnQBTime" && self->GetVar<LWOOBJID>(u"QB") == LWOOBJID_EMPTY) {
|
|
// Spawn QB in front of ape.
|
|
const auto position = self->GetPosition();
|
|
const auto rotation = self->GetRotation();
|
|
|
|
const auto backwardVector = rotation.GetForwardVector() * -1;
|
|
const auto objectPosition = NiPoint3(
|
|
position.GetX() - (backwardVector.GetX() * 8),
|
|
position.GetY(),
|
|
position.GetZ() - (backwardVector.GetZ() * 8)
|
|
);
|
|
|
|
EntityInfo entityInfo{};
|
|
|
|
entityInfo.pos = position;
|
|
entityInfo.rot = rotation;
|
|
entityInfo.pos.SetY(entityInfo.pos.GetY() + 13.0f);
|
|
|
|
entityInfo.spawnerID = self->GetObjectID();
|
|
entityInfo.lot = self->GetVar<LOT>(u"QuickbuildAnchorLOT") != 0
|
|
? self->GetVar<LOT>(u"QuickbuildAnchorLOT") : 7549;
|
|
entityInfo.settings = {
|
|
new LDFData<std::string>(u"rebuild_activators",
|
|
std::to_string(objectPosition.GetX()) + "\x1f" +
|
|
std::to_string(objectPosition.GetY()) + "\x1f" +
|
|
std::to_string(objectPosition.GetZ())
|
|
),
|
|
new LDFData<bool>(u"no_timed_spawn", true),
|
|
new LDFData<LWOOBJID>(u"ape", self->GetObjectID())
|
|
};
|
|
|
|
auto* anchor = EntityManager::Instance()->CreateEntity(entityInfo);
|
|
EntityManager::Instance()->ConstructEntity(anchor);
|
|
self->SetVar<LWOOBJID>(u"QB", anchor->GetObjectID());
|
|
|
|
} else if (timerName == "anchorDamageTimer") {
|
|
|
|
// Attacks the ape with some god skill
|
|
const auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"smasher"));
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
if (skillComponent != nullptr) {
|
|
skillComponent->CalculateBehavior(1273, 29446, self->GetObjectID(), true, false, player->GetObjectID());
|
|
}
|
|
|
|
self->SetVar<LWOOBJID>(u"QB", LWOOBJID_EMPTY);
|
|
}
|
|
}
|
|
|
|
void BaseEnemyApe::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3) {
|
|
if (args == "rebuildDone" && sender != nullptr) {
|
|
self->SetVar<LWOOBJID>(u"smasher", sender->GetObjectID());
|
|
const auto anchorDamageDelayTime = self->GetVar<float_t>(u"AnchorDamageDelayTime") != 0.0f ? self->GetVar<float_t>(u"AnchorDamageDelayTime") : 0.5f;
|
|
self->AddTimer("anchorDamageTimer", anchorDamageDelayTime);
|
|
}
|
|
}
|
|
|
|
void BaseEnemyApe::StunApe(Entity* self, bool stunState) {
|
|
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
|
|
if (combatAIComponent != nullptr) {
|
|
combatAIComponent->SetDisabled(stunState);
|
|
combatAIComponent->SetStunned(stunState);
|
|
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
if (skillComponent != nullptr) {
|
|
skillComponent->Interrupt();
|
|
}
|
|
|
|
GameMessages::SendSetStunned(self->GetObjectID(), stunState ? eStateChangeType::PUSH : eStateChangeType::POP, UNASSIGNED_SYSTEM_ADDRESS, self->GetObjectID(),
|
|
true, true, true, true, true,
|
|
true, true, true, true);
|
|
|
|
self->SetBoolean(u"knockedOut", stunState);
|
|
}
|
|
}
|