DarkflameServer/dDatabase/Tables/CDSkillBehaviorTable.h
David Markowitz b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00

42 lines
1.8 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDSkillBehavior {
unsigned int skillID; //!< The Skill ID of the skill
UNUSED_COLUMN(unsigned int locStatus); //!< ??
unsigned int behaviorID; //!< The Behavior ID of the skill
unsigned int imaginationcost; //!< The imagination cost of the skill
unsigned int cooldowngroup; //!< The cooldown group ID of the skill
float cooldown; //!< The cooldown time of the skill
UNUSED_COLUMN(bool isNpcEditor); //!< ???
UNUSED_COLUMN(unsigned int skillIcon); //!< The Skill Icon ID
UNUSED_COLUMN(std::string oomSkillID); //!< ???
UNUSED_COLUMN(unsigned int oomBehaviorEffectID); //!< ???
UNUSED_COLUMN(unsigned int castTypeDesc); //!< The cast type description(?)
UNUSED_COLUMN(unsigned int imBonusUI); //!< The imagination bonus of the skill
UNUSED_COLUMN(nsigned int lifeBonusUI); //!< The life bonus of the skill
UNUSED_COLUMN(unsigned int armorBonusUI); //!< The armor bonus of the skill
UNUSED_COLUMN(unsigned int damageUI); //!< ???
UNUSED_COLUMN(bool hideIcon); //!< Whether or not to show the icon
UNUSED_COLUMN(bool localize); //!< ???
UNUSED_COLUMN(std::string gate_version); //!< ???
UNUSED_COLUMN(unsigned int cancelType); //!< The cancel type (?)
};
class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable> {
private:
std::map<unsigned int, CDSkillBehavior> entries;
CDSkillBehavior m_empty;
public:
CDSkillBehaviorTable();
// Queries the table with a custom "where" clause
std::vector<CDSkillBehavior> Query(std::function<bool(CDSkillBehavior)> predicate);
// Gets an entry by skillID
const CDSkillBehavior& GetSkillByID(unsigned int skillID);
};