Files
DarkflameServer/tests/dGameTests/dGameMessagesTests/Legacy/ActivityMessagesLegacy.h
Aaron Kimbrell 060a5e4c5b refactor: activity game messages as structs
Converts ActivityEnter, ActivityExit, ActivityStart, ActivityStop,
ActivityPause, StartActivityTime, RequestActivityEnter,
RequestActivityExit and ShowActivityCountdown to NetGameMsgs in
ActivityMessages.{h,cpp}, switches their callers (racing, shooting
gallery, survival, waves, AG course, NT combat challenge) and deletes
the old GameMessages::Send* / HandleRequestActivityExit functions.
REQUEST_ACTIVITY_EXIT is registered in GameMessageHandler's map.

No wire change. Verified by comparing every struct byte for byte with a
frozen verbatim copy of the old functions (tests/.../Legacy) over a
grid of inputs, both to one client and as a broadcast (a temporary test
proved the copy matched production before it was deleted), plus hand
computed golden bytes, round trips and a deliberate field mutation that
made the tests fail. Layouts confirmed against the 1.10.64 client in
Ghidra. Only difference: a broadcast no longer makes
the extra Send(UNASSIGNED, false) that RakNet already rejected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 09:33:10 -05:00

144 lines
4.1 KiB
C++

#ifndef ACTIVITYMESSAGESLEGACY_H
#define ACTIVITYMESSAGESLEGACY_H
// FROZEN ORACLE - DO NOT EDIT.
// Verbatim copies of the hand written GameMessages::Send* functions that ActivityMessages.h replaced
// (dGame/dGameMessages/GameMessages.cpp at origin/main 129199e4). Only the namespace changed.
// The byte-equality tests send the same inputs through these and through the new structs and require
// identical bytes, so the wire format is pinned even after the production code is deleted.
#include "BitStreamUtils.h"
#include "dCommonVars.h"
#include "dServer.h"
#include "Game.h"
#include "MessageType/Client.h"
#include "MessageType/Game.h"
#include "ServiceType.h"
#include <cmath>
#include <string>
namespace LegacyGameMessages {
inline void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_PAUSE);
bitStream.Write(pause);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::START_ACTIVITY_TIME);
bitStream.Write<float_t>(startTime);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::REQUEST_ACTIVITY_ENTER);
bitStream.Write<bool>(bStart);
bitStream.Write<LWOOBJID>(userID);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_ENTER);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_START);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_EXIT);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_STOP);
bitStream.Write(bExit);
bitStream.Write(bUserCancel);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN);
bitStream.Write(bPlayAdditionalSound);
bitStream.Write(bPlayCountdownSound);
bitStream.Write<uint32_t>(sndName.size());
for (auto character : sndName) {
bitStream.Write(character);
}
bitStream.Write(stateToPlaySoundOn);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
// Inbound: the read sequence of the old GameMessages::HandleRequestActivityExit, returning what it read.
struct LegacyRequestActivityExitRead {
bool canceled = false;
LWOOBJID player_id = LWOOBJID_EMPTY;
};
inline LegacyRequestActivityExitRead ReadRequestActivityExit(RakNet::BitStream& inStream) {
LegacyRequestActivityExitRead result;
inStream.Read(result.canceled);
if (!result.canceled) return result;
inStream.Read(result.player_id);
return result;
}
}
#endif // ACTIVITYMESSAGESLEGACY_H