Files
DarkflameServer/dDashboardServer/templates/index.jinja2
Aaron Kimbrell 2d1ef0e370 feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 09:33:10 -05:00

188 lines
9.2 KiB
Django/Jinja

{% extends "base.jinja2" %}
{% block title %}Dashboard - DarkflameServer{% endblock %}
{% block content %}
<h2 class="mb-1">Welcome back, {{ username }}</h2>
<p class="text-body-secondary mb-4">Server status updates live. <a href="/account">Manage your account</a></p>
{% if can.own_characters %}
<div class="card mb-4">
<div class="card-header"><h5 class="mb-0">Your characters</h5></div>
<div class="card-body">
{% if length(my_characters) == 0 %}
<p class="text-body-secondary mb-0">You don't have any characters yet. Create one in the game!</p>
{% else %}
<div class="row g-3">
{% for char in my_characters %}
<div class="col-sm-6 col-lg-4">
<a href="/characters/{{ char.id }}" class="card h-100 text-decoration-none">
<div class="card-body">
<h6 class="card-title mb-1">{{ char.name }}</h6>
<div class="small text-body-secondary char-login" data-ts="{{ char.last_login }}"></div>
</div>
</a>
</div>
{% endfor %}
</div>
{% endif %}
</div>
</div>
{% endif %}
<div class="row g-3 mb-4">
{% include "server_status.jinja2" %}
{% include "statistics.jinja2" %}
</div>
{% include "world_instances.jinja2" %}
{% if can.server_announce or can.server_restart %}
<div class="row g-3 mt-1">
{% if can.server_announce %}
<div class="col-lg-6">
<div class="card h-100">
<div class="card-header"><h5 class="mb-0">Announcement</h5></div>
<div class="card-body">
<p class="small text-body-secondary">Pops up for everyone online and is posted in their chat.</p>
<div class="mb-2"><input class="form-control form-control-sm" id="announceTitle" maxlength="100" placeholder="Title (optional)"></div>
<div class="mb-2"><textarea class="form-control form-control-sm" id="announceMessage" rows="2" maxlength="1000" placeholder="Message"></textarea></div>
<button class="btn btn-sm btn-primary" id="announceSend">Send to everyone online</button>
</div>
</div>
</div>
{% endif %}
{% if can.server_restart %}
<div class="col-lg-6" id="restart">
<div class="card h-100">
<div class="card-header"><h5 class="mb-0">Scheduled restart</h5></div>
<div class="card-body">
<div id="restartScheduled" class="d-none">
<p class="mb-2" id="restartInfo"></p>
<button class="btn btn-sm btn-outline-danger" id="restartCancel">Cancel restart</button>
</div>
<div id="restartForm">
<p class="small text-body-secondary">Players are warned in game at 60, 30, 15, 10, 5, 2 and 1 minutes and 30 and 10 seconds before.
The server shuts down cleanly; your process supervisor (systemd, Docker restart policy...) starts it again.</p>
<div class="input-group input-group-sm mb-2">
<span class="input-group-text">In</span>
<select class="form-select" id="restartMinutes">
<option value="5">5 minutes</option><option value="10">10 minutes</option><option value="15" selected>15 minutes</option>
<option value="30">30 minutes</option><option value="60">1 hour</option><option value="120">2 hours</option>
</select>
</div>
<div class="mb-2"><input class="form-control form-control-sm" id="restartReason" maxlength="300" placeholder="Reason shown to players (optional)"></div>
<button class="btn btn-sm btn-warning" id="restartSchedule">Schedule restart</button>
</div>
</div>
</div>
</div>
{% endif %}
</div>
{% endif %}
{% endblock %}
{% block scripts %}
<script>
$(function () {
var announce = document.getElementById('announceSend');
if (announce) announce.addEventListener('click', function () {
api.action('/api/server/announce', { title: document.getElementById('announceTitle').value.trim(), message: document.getElementById('announceMessage').value.trim() }, 'Announcement sent')
.then(function () { document.getElementById('announceMessage').value = ''; }).catch(function () {});
});
var schedule = document.getElementById('restartSchedule');
if (schedule) {
var showRestart = function (restart) {
var scheduled = restart && restart.at;
document.getElementById('restartScheduled').classList.toggle('d-none', !scheduled);
document.getElementById('restartForm').classList.toggle('d-none', !!scheduled);
if (scheduled) document.getElementById('restartInfo').textContent = 'Restarting at ' + new Date(restart.at * 1000).toLocaleTimeString() +
(restart.by ? ' (set by ' + restart.by + ')' : '') + (restart.reason ? ': ' + restart.reason : '');
};
schedule.addEventListener('click', function () {
if (!confirm('Schedule a restart? Everyone online will be warned and then disconnected.')) return;
api.action('/api/server/restart', { minutes: parseInt(document.getElementById('restartMinutes').value, 10), reason: document.getElementById('restartReason').value.trim() }, 'Restart scheduled')
.then(function (r) { showRestart(r.restart); }).catch(function () {});
});
document.getElementById('restartCancel').addEventListener('click', function () {
api.action('/api/server/restart/cancel', {}, 'Restart cancelled').then(function () { showRestart(null); }).catch(function () {});
});
api.get('/api/server/restart').then(showRestart);
if (window.Live) Live.onStatus(function (s) { showRestart(s.restart); });
}
// Staff get the detailed list (address, which property a clone is); everyone else the basic one from the status
var detailedWorlds = DASH.can('players_view');
var worlds = $('#worldInstancesTable').DataTable({
paging: false,
searching: false,
info: false,
order: [[0, 'asc']],
columns: [
{ data: 'zoneName', render: function (d, t, row) {
// Staff who read chat can open this world on the Chat Log: its chat, players and stats
var name = DASH.can('chat_view') && row.mapID ? fmt.link('/chat_log#world=' + row.mapID + ':' + row.instanceID, d) : esc(d);
return name + ' <span class="text-body-secondary">(' + esc(row.mapID) + ')</span>'; } },
// Without players_view, property instances come merged per zone ({properties: n}) and without clone IDs
{ data: 'instanceID', render: function (d, t, row) { return row.properties ? esc(row.properties) + ' propert' + (row.properties === 1 ? 'y' : 'ies') : esc(d); } }
].concat(detailedWorlds ? [{ data: 'cloneID' }, { data: 'propertyName', defaultContent: '', render: function (d, t, row) {
if (!row.cloneID) return '<span class="text-body-secondary">-</span>';
return (row.propertyId ? fmt.link('/properties/' + row.propertyId, d || '(unnamed)') : esc(d || '')) + (row.ownerId ? '<div class="small">by ' + fmt.character(row.ownerId, row.ownerName) + '</div>' : '');
} }] : []).concat([
{ data: 'players', render: function (d) { return fmt.badge(d, 'primary'); } }
]).concat(detailedWorlds ? [{ data: 'isPrivate', render: function (d) { return d ? fmt.badge('Private', 'warning') : fmt.badge('Public', 'success'); } }, { data: 'port', defaultContent: '', render: function (d, t, row) { return '<code class="small">' + esc((row.ip || '') + ':' + d) + '</code>'; } }] : []).concat(DASH.can('worlds_manage') ? [{ data: null, orderable: false, className: 'text-end', render: function (d, t, row) {
return '<button class="btn btn-sm btn-outline-danger text-nowrap" data-shutdown-zone="' + esc(row.mapID) + '" data-shutdown-instance="' + esc(row.instanceID) + '">Shut down</button>';
} }] : []),
language: { emptyTable: 'No active world instances' }
});
var loadDetailedWorlds = Live.throttle(function () {
api.get('/api/worlds').then(function (d) { if (d.success) worlds.clear().rows.add(d.worlds).draw(false); });
}, 2000);
$('#worldInstancesTable').on('click', '[data-shutdown-zone]', function () {
var zone = parseInt(this.dataset.shutdownZone, 10), instance = parseInt(this.dataset.shutdownInstance, 10);
var row = worlds.rows().data().toArray().filter(function (w) { return w.mapID === zone && w.instanceID === instance; })[0];
var players = row ? row.players : 0;
if (!confirm('Shut down ' + (row ? row.zoneName : 'zone ' + zone) + ' instance ' + instance + '?' + (players ? ' Its ' + players + ' player(s) are saved and disconnected.' : ''))) return;
api.action('/api/worlds/shutdown', { zone: zone, instance: instance }, 'Shutting down').catch(function () {});
});
function setStatus(id, online) {
var el = document.getElementById(id);
if (!el) return;
el.textContent = online ? 'Online' : 'Offline';
el.className = 'badge text-bg-' + (online ? 'success' : 'danger');
}
function setText(id, value) {
var el = document.getElementById(id);
if (el && value !== undefined) el.textContent = value;
}
function update(data) {
if (data.auth) setStatus('auth-status', data.auth.online);
if (data.chat) setStatus('chat-status', data.chat.online);
if (data.worlds) {
setText('world-count', data.stats && data.stats.worlds !== undefined ? data.stats.worlds : data.worlds.length);
if (detailedWorlds) loadDetailedWorlds();
else worlds.clear().rows.add(data.worlds).draw(false);
}
if (data.stats) {
setText('online-players', data.stats.onlinePlayers);
setText('total-accounts', data.stats.totalAccounts);
setText('total-characters', data.stats.totalCharacters);
}
}
document.querySelectorAll('.char-login').forEach(function (el) {
var ts = parseInt(el.getAttribute('data-ts'), 10);
el.textContent = ts > 0 ? 'Last played ' + fmt.unix(ts) : 'Never played';
});
api.get('/api/status').then(update).catch(function () {});
Live.onStatus(update);
});
</script>
{% endblock %}