mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
#include "PropertyBankInteract.h"
|
|
#include "EntityManager.h"
|
|
#include "GameMessages.h"
|
|
|
|
void PropertyBankInteract::OnStartup(Entity* self) {
|
|
auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
|
if (zoneControl != nullptr) {
|
|
zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
|
|
}
|
|
}
|
|
|
|
void PropertyBankInteract::OnPlayerLoaded(Entity* self, Entity* player) {
|
|
auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
|
if (zoneControl != nullptr) {
|
|
zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
|
|
}
|
|
}
|
|
|
|
void PropertyBankInteract::OnUse(Entity* self, Entity* user) {
|
|
|
|
AMFArrayValue args;
|
|
auto* value = new AMFStringValue();
|
|
value->SetStringValue("bank");
|
|
args.InsertValue("state", value);
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
|
|
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"OpenBank", 0, 0, LWOOBJID_EMPTY,
|
|
"", user->GetSystemAddress());
|
|
}
|
|
|
|
void PropertyBankInteract::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3) {
|
|
if (args == "ToggleBank") {
|
|
AMFArrayValue amfArgs;
|
|
amfArgs.InsertValue("visible", new AMFFalseValue());
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &amfArgs);
|
|
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY,
|
|
"", sender->GetSystemAddress());
|
|
}
|
|
}
|