DarkflameServer/dScripts/NsJohnnyMissionServer.cpp
2022-07-28 08:39:57 -05:00

15 lines
546 B
C++

#include "NsJohnnyMissionServer.h"
#include "MissionComponent.h"
void NsJohnnyMissionServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionID == 773 && missionState <= MissionState::MISSION_STATE_ACTIVE) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->AcceptMission(774);
missionComponent->AcceptMission(775);
missionComponent->AcceptMission(776);
missionComponent->AcceptMission(777);
}
}
}