DarkflameServer/dGame/dGameMessages/PropertySelectQueryProperty.cpp
2021-12-05 18:54:36 +01:00

40 lines
1.1 KiB
C++

#include "PropertySelectQueryProperty.h"
void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const
{
stream.Write(CloneId);
const auto& owner = GeneralUtils::ASCIIToUTF16(OwnerName);
stream.Write(uint32_t(owner.size()));
for (uint32_t i = 0; i < owner.size(); ++i) {
stream.Write(static_cast<uint16_t>(owner[i]));
}
const auto& name = GeneralUtils::ASCIIToUTF16(Name);
stream.Write(uint32_t(name.size()));
for (uint32_t i = 0; i < name.size(); ++i) {
stream.Write(static_cast<uint16_t>(name[i]));
}
const auto& description = GeneralUtils::ASCIIToUTF16(Description);
stream.Write(uint32_t(description.size()));
for (uint32_t i = 0; i < description.size(); ++i) {
stream.Write(static_cast<uint16_t>(description[i]));
}
stream.Write(Reputation);
stream.Write(IsBestFriend);
stream.Write(IsFriend);
stream.Write(IsModeratorApproved);
stream.Write(IsAlt);
stream.Write(IsOwner);
stream.Write(AccessType);
stream.Write(DatePublished);
stream.Write(PerformanceCost);
}
void PropertySelectQueryProperty::Deserialize(RakNet::BitStream& stream) const
{
// Do we need this?
}