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followedMove (live feed), worldAt/captureSwitch (capture playback), worldMarkers and markersHtml, with node tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
76 lines
5.0 KiB
JavaScript
76 lines
5.0 KiB
JavaScript
// Following a player across worlds (static/js/world3d-core.js): when the live view and capture playback switch the 3D
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// scene, and the timeline's world change markers.
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// Run by ctest: node world3d-follow.test.mjs <world3d-core.js>
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import { pathToFileURL } from 'node:url';
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const [modulePath] = process.argv.slice(2);
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const W = await import(pathToFileURL(modulePath).href);
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let failures = 0;
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const same = (actual, expected, what) => {
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if (JSON.stringify(actual) !== JSON.stringify(expected)) {
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failures++;
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console.error(`${what}: ${JSON.stringify(actual)} is not ${JSON.stringify(expected)}`);
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}
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};
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// ---- live: one player_positions report lists every world's players ----
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const at = (id, zone, instance, clone = 0) => ({ id, name: 'N' + id, zone, instance, clone, x: 0, y: 0, z: 0 });
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same(W.followedMove('7', [at('7', 1100, 3)], 1100, 0), null, 'still in the zone shown');
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same(W.followedMove('7', [at('7', 1100, 3)], 1100, 3), null, 'still in the instance shown');
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same(W.followedMove('7', [at('7', 1100, 4)], 1100, 0), null, 'another instance while all instances are shown');
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same(W.followedMove('7', [at('7', 1100, 4, 2)], 1100, 3), { zone: 1100, instance: 4, clone: 2 }, 'another instance of the picked one');
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same(W.followedMove('7', [at('8', 1100, 3), at('7', 1200, 5)], 1100, 0), { zone: 1200, instance: 5, clone: 0 }, 'moved to another zone');
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same(W.followedMove('7', [at('7', 1100, 3), at('7', 1200, 5)], 1100, 3), null, 'the old world still reports them: wait');
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same(W.followedMove('7', [], 1100, 3), null, 'between worlds (nobody reports them): wait');
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same(W.followedMove('7', [at('7', 0, 1)], 1100, 3), null, 'character select has nothing to draw');
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same(W.followedMove(null, [at('7', 1200, 5)], 1100, 3), null, 'nobody followed');
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same(W.followedMove('7', undefined, 1100, 3), null, 'no report');
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// ---- capture playback: the positions route's worlds ----
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const worlds = [
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{ character: 'a', name: 'Alpha', t: 0, zone: 0, zoneName: '', instance: 1, clone: 0 },
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{ character: 'a', name: 'Alpha', t: 5, zone: 1000, zoneName: 'First', instance: 2, clone: 0 },
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{ character: 'b', name: 'Beta', t: 6, zone: 1100, zoneName: 'Second', instance: 3, clone: 0 },
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{ character: 'a', name: 'Alpha', t: 20, zone: 1100, zoneName: 'Second', instance: 3, clone: 0 },
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{ character: 'a', name: 'Alpha', t: 30, zone: 0, zoneName: '', instance: 1, clone: 0 },
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{ character: 'a', name: 'Alpha', t: 40, zone: 1100, zoneName: 'Second', instance: 3, clone: 0 },
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{ character: 'a', name: 'Alpha', t: 50, zone: 1100, zoneName: 'Second', instance: 9, clone: 0 }
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];
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same(W.worldAt(worlds, 'a', 1), null, 'in character select before any world');
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same(W.worldAt(worlds, 'a', 5).zone, 1000, 'reached the first world');
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same(W.worldAt(worlds, 'a', 19.9).zone, 1000, 'still there just before the move');
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same(W.worldAt(worlds, 'a', 20).zone, 1100, 'moved at the transfer');
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same(W.worldAt(worlds, 'a', 35).t, 20, 'character select in between keeps the world before it');
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same(W.worldAt(worlds, 'a', 55).instance, 9, 'another instance');
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same(W.worldAt(worlds, 'b', 5), null, 'another character not there yet');
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same(W.captureSwitch(worlds, 'a', 10, 1000), null, 'already showing their world');
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same(W.captureSwitch(worlds, 'a', 25, 1000).zone, 1100, 'switch forward at the transfer');
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same(W.captureSwitch(worlds, 'a', 10, 1100).zone, 1000, 'switch back when scrubbing back');
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same(W.captureSwitch(worlds, 'a', 55, 1100), null, 'another instance of the zone shown: players of every instance are drawn');
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same(W.captureSwitch(worlds, 'a', 1, 1100), null, 'before their first world the view stays');
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same(W.captureSwitch(worlds, null, 25, 1000), null, 'nobody followed');
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const markers = W.worldMarkers(worlds, 100);
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same(markers.map((m) => [m.character, m.t, m.zone, m.instance]), [['a', 5, 1000, 2], ['a', 20, 1100, 3], ['a', 50, 1100, 9]],
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'changes: logging in from character select counts, the first world seen does not, back to the same world after character select does not');
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same(markers[1].at, 0.2, 'placed along the timeline');
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same(markers[1].zoneName, 'Second', 'named from the route (the locale)');
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same(W.worldMarkers(worlds, 100, 'b'), [], 'only the followed character');
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same(W.worldMarkers(worlds, 10).map((m) => m.at), [0.5, 1, 1], 'clamped to the timeline');
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same(W.worldMarkers([], 10), [], 'nothing captured');
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const esc = (s) => String(s).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"');
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const html = W.markersHtml([{ t: 20, at: 0.2, name: 'A<b>', zone: 1100, zoneName: 'Second', instance: 3 }], esc, true);
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same(html.includes('left:20.000%'), true, 'marker position');
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same(html.includes('data-t="20"'), true, 'seeks to its time');
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same(html.includes('<span>A<b>: Second</span>'), true, 'labelled with the character and zone, escaped');
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same(html.includes('title="A<b> → Second #3"'), true, 'title with the instance');
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same(W.markersHtml([{ t: 1, at: 0, zone: 1200, zoneName: '', instance: 1 }], esc).includes('<span>Zone 1200</span>'), true, 'a zone without a name');
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if (failures) {
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console.error(failures + ' failed');
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process.exit(1);
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}
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console.log('world3d follow: ok');
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