Files
DarkflameServer/dGame/dGameMessages/GameMessageFields.inc
Aaron Kimbrell 4d7bea6f06 test(capture): decoder coverage, replica read-back and generator check; docs
Every LU MessageType has a struct or is listed as never used by this server; every game message struct reads;
samples of each family and of sent game messages read back; replica constructions, updates and destructions written
by the server's own serializers read back. Generator finds constructors defined in the .cpp.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 06:32:46 -05:00

2821 lines
128 KiB
C++

// Generated by tools/gen_game_message_fields.py from the packet structs. Do not edit: run the script.
// Every struct's members, in declaration order (a base struct's first)
json ToJson(const GameMessages::ActivityEnter& m);
json ToJson(const GameMessages::ActivityExit& m);
json ToJson(const GameMessages::ActivityStart& m);
json ToJson(const GameMessages::ActivityStop& m);
json ToJson(const GameMessages::ActivityPause& m);
json ToJson(const GameMessages::StartActivityTime& m);
json ToJson(const GameMessages::RequestActivityEnter& m);
json ToJson(const GameMessages::RequestActivityExit& m);
json ToJson(const GameMessages::ShowActivityCountdown& m);
json ToJson(const GameMessages::MatchResponse& m);
json ToJson(const GameMessages::MatchUpdate& m);
json ToJson(const GameMessages::MatchRequest& m);
json ToJson(const GameMessages::RequestActivitySummaryLeaderboardData& m);
json ToJson(const GameMessages::SendActivitySummaryLeaderboardData& m);
json ToJson(const GameMessages::NotifyClientShootingGalleryScore& m);
json ToJson(const GameMessages::UpdateShootingGalleryRotation& m);
json ToJson(const GameMessages::ShootingGalleryFire& m);
json ToJson(const GameMessages::ActivityStateChangeRequest& m);
json ToJson(const GameMessages::StartBuildingWithItem& m);
json ToJson(const GameMessages::StartArrangingWithItem& m);
json ToJson(const GameMessages::FinishArrangingWithItem& m);
json ToJson(const GameMessages::DoneArrangingWithItem& m);
json ToJson(const GameMessages::ModularBuildEnd& m);
json ToJson(const GameMessages::ModularBuildFinish& m);
json ToJson(const GameMessages::ModularBuildMoveAndEquip& m);
json ToJson(const GameMessages::ModularBuildConvertModel& m);
json ToJson(const GameMessages::SetBuildMode& m);
json ToJson(const GameMessages::SetBuildModeConfirmed& m);
json ToJson(const GameMessages::BuildModeSet& m);
json ToJson(const GameMessages::UnUseBBBModel& m);
json ToJson(const GameMessages::BBBLoadItemRequest& m);
json ToJson(const GameMessages::BBBSaveRequest& m);
json ToJson(const GameMessages::ActivateBrickMode& m);
json ToJson(const GameMessages::SetBBBAutosave& m);
json ToJson(const GameMessages::RebuildBBBAutosaveMsg& m);
json ToJson(const GameMessages::NotifyClientUGCModelReady& m);
json ToJson(const GameMessages::UGObjectMetadata& m);
json ToJson(const GameMessages::BlueprintMetadata& m);
json ToJson(const GameMessages::FetchModelMetadataRequest& m);
json ToJson(const GameMessages::FetchModelMetadataResponse& m);
json ToJson(const GameMessages::SetModelToBuild& m);
json ToJson(const GameMessages::SpawnModelBricks& m);
json ToJson(const GameMessages::Die& m);
json ToJson(const GameMessages::RequestDie& m);
json ToJson(const GameMessages::RequestSmashPlayer& m);
json ToJson(const GameMessages::RequestResurrect& m);
json ToJson(const GameMessages::Resurrect& m);
json ToJson(const GameMessages::Smash& m);
json ToJson(const GameMessages::UnSmash& m);
json ToJson(const GameMessages::SetResurrectRestoreValues& m);
json ToJson(const GameMessages::SetPlayerAllowedRespawn& m);
json ToJson(const GameMessages::Knockback& m);
json ToJson(const GameMessages::SetStunned& m);
json ToJson(const GameMessages::SetStunImmunity& m);
json ToJson(const GameMessages::SetStatusImmunity& m);
json ToJson(const GameMessages::AddBuff& m);
json ToJson(const GameMessages::RemoveBuff& m);
json ToJson(const GameMessages::RemoveBuffsAppliedByObject& m);
json ToJson(const GameMessages::AddRunSpeedModifier& m);
json ToJson(const GameMessages::RemoveRunSpeedModifier& m);
json ToJson(const GameMessages::ActivateBubbleBuff& m);
json ToJson(const GameMessages::DeactivateBubbleBuff& m);
json ToJson(const GameMessages::DeactivateBubbleBuffFromServer& m);
json ToJson(const GameMessages::PlayAnimation& m);
json ToJson(const GameMessages::PlayNDAudioEmitter& m);
json ToJson(const GameMessages::PlayEmbeddedEffectOnAllClientsNearObject& m);
json ToJson(const GameMessages::PlayFXEffect& m);
json ToJson(const GameMessages::StopFXEffect& m);
json ToJson(const GameMessages::BroadcastTextToChatbox& m);
json ToJson(const GameMessages::Play2DAmbientSound& m);
json ToJson(const GameMessages::Stop2DAmbientSound& m);
json ToJson(const GameMessages::UIMessageServerToSingleClient& m);
json ToJson(const GameMessages::UIMessageServerToAllClients& m);
json ToJson(const GameMessages::StartCelebrationEffect& m);
json ToJson(const GameMessages::DisplayMessageBox& m);
json ToJson(const GameMessages::MessageBoxRespond& m);
json ToJson(const GameMessages::ChoiceBoxRespond& m);
json ToJson(const GameMessages::DisplayChatBubble& m);
json ToJson(const GameMessages::ChangeIdleFlags& m);
json ToJson(const GameMessages::SetNameBillboardState& m);
json ToJson(const GameMessages::ShowBillboardInteractIcon& m);
json ToJson(const GameMessages::PlayCinematic& m);
json ToJson(const GameMessages::EndCinematic& m);
json ToJson(const GameMessages::CinematicUpdate& m);
json ToJson(const GameMessages::SlashCommandTextFeedback& m);
json ToJson(const GameMessages::PlayEmote& m);
json ToJson(const GameMessages::SetEmoteLockState& m);
json ToJson(const GameMessages::DisplayTooltip& m);
json ToJson(const GameMessages::EmotePlayed& m);
json ToJson(const GameMessages::AddItemToInventoryClientSync& m);
json ToJson(const GameMessages::SetInventorySize& m);
json ToJson(const GameMessages::RemoveItemFromInventory& m);
json ToJson(const GameMessages::EquipInventory& m);
json ToJson(const GameMessages::UnEquipInventory& m);
json ToJson(const GameMessages::MoveItemInInventory& m);
json ToJson(const GameMessages::MoveItemBetweenInventoryTypes& m);
json ToJson(const GameMessages::RequestMoveItemBetweenInventoryTypes& m);
json ToJson(const GameMessages::ResponseMoveItemBetweenInventoryTypes& m);
json ToJson(const GameMessages::MoveInventoryBatch& m);
json ToJson(const GameMessages::NotifyNotEnoughInvSpace& m);
json ToJson(const GameMessages::UpdateInventoryUi& m);
json ToJson(const GameMessages::MarkInventoryItemAsActive& m);
json ToJson(const GameMessages::ConsumeClientItem& m);
json ToJson(const GameMessages::ClientItemConsumed& m);
json ToJson(const GameMessages::UseNonEquipmentItem& m);
json ToJson(const GameMessages::UseItemResult& m);
json ToJson(const GameMessages::UseItemRequirementsResponse& m);
json ToJson(const GameMessages::SetConsumableItem& m);
json ToJson(const GameMessages::PushEquippedItemsState& m);
json ToJson(const GameMessages::PopEquippedItemsState& m);
json ToJson(const GameMessages::ResyncEquipment& m);
json ToJson(const GameMessages::UpdateInventoryGroup& m);
json ToJson(const GameMessages::UpdateInventoryGroupContents& m);
json ToJson(const GameMessages::UseItemOnClient& m);
json ToJson(const GameMessages::DropClientLoot& m);
json ToJson(const GameMessages::PickupItem& m);
json ToJson(const GameMessages::TeamPickupItem& m);
json ToJson(const GameMessages::OfferMission& m);
json ToJson(const GameMessages::RespondToMission& m);
json ToJson(const GameMessages::NotifyMission& m);
json ToJson(const GameMessages::NotifyMissionTask& m);
json ToJson(const GameMessages::ResetMissions& m);
json ToJson(const GameMessages::MissionDialogueOK& m);
json ToJson(const GameMessages::MissionDialogueCancelled& m);
json ToJson(const GameMessages::RequestLinkedMission& m);
json ToJson(const GameMessages::SetFlag& m);
json ToJson(const GameMessages::NotifyClientFlagChange& m);
json ToJson(const GameMessages::HasBeenCollected& m);
json ToJson(const GameMessages::SetMissionTypeState& m);
json ToJson(const GameMessages::NotifyLevelRewards& m);
json ToJson(const GameMessages::Teleport& m);
json ToJson(const GameMessages::StartPathing& m);
json ToJson(const GameMessages::PlatformResync& m);
json ToJson(const GameMessages::RequestPlatformResync& m);
json ToJson(const GameMessages::OrientToAngle& m);
json ToJson(const GameMessages::LockNodeRotation& m);
json ToJson(const GameMessages::SetGravityScale& m);
json ToJson(const GameMessages::SetJetPackMode& m);
json ToJson(const GameMessages::SetPlayerControlScheme& m);
json ToJson(const GameMessages::PlayerReachedRespawnCheckpoint& m);
json ToJson(const GameMessages::SetRailMovement& m);
json ToJson(const GameMessages::StartRailMovement& m);
json ToJson(const GameMessages::ClientRailMovementReady& m);
json ToJson(const GameMessages::CancelRailMovement& m);
json ToJson(const GameMessages::RequestRailActivatorState& m);
json ToJson(const GameMessages::NotifyRailActivatorStateChange& m);
json ToJson(const GameMessages::PlayerRailArrivedNotification& m);
json ToJson(const GameMessages::SetMountInventoryID& m);
json ToJson(const GameMessages::DismountComplete& m);
json ToJson(const GameMessages::AcknowledgePossession& m);
json ToJson(const GameMessages::ModifyGhostingDistance& m);
json ToJson(const GameMessages::ToggleGhostReferenceOverride& m);
json ToJson(const GameMessages::SetGhostReferencePosition& m);
json ToJson(const GameMessages::PlayerSetCameraCyclingMode& m);
json ToJson(const GameMessages::ForceCameraTargetCycle& m);
json ToJson(const GameMessages::FireEventClientSide& m);
json ToJson(const GameMessages::FireEventServerSide& m);
json ToJson(const GameMessages::NotifyClientObject& m);
json ToJson(const GameMessages::NotifyClientZoneObject& m);
json ToJson(const GameMessages::NotifyObject& m);
json ToJson(const GameMessages::ScriptNetworkVarUpdate& m);
json ToJson(const GameMessages::NotifyClientFailedPrecondition& m);
json ToJson(const GameMessages::TerminateInteraction& m);
json ToJson(const GameMessages::SetName& m);
json ToJson(const GameMessages::RequestUse& m);
json ToJson(const GameMessages::RequestServerObjectInfo& m);
json ToJson(const GameMessages::NotifyPetTamingMinigame& m);
json ToJson(const GameMessages::ClientExitTamingMinigame& m);
json ToJson(const GameMessages::StartServerPetMinigameTimer& m);
json ToJson(const GameMessages::NotifyTamingModelLoadedOnServer& m);
json ToJson(const GameMessages::NotifyPetTamingPuzzleSelected& m);
json ToJson(const GameMessages::PetTamingTryBuild& m);
json ToJson(const GameMessages::PetTamingTryBuildResult& m);
json ToJson(const GameMessages::NotifyTamingBuildSuccess& m);
json ToJson(const GameMessages::PetResponse& m);
json ToJson(const GameMessages::AddPetToPlayer& m);
json ToJson(const GameMessages::RegisterPetID& m);
json ToJson(const GameMessages::RegisterPetDBID& m);
json ToJson(const GameMessages::ShowPetActionButton& m);
json ToJson(const GameMessages::BouncerActiveStatus& m);
json ToJson(const GameMessages::RequestSetPetName& m);
json ToJson(const GameMessages::SetPetName& m);
json ToJson(const GameMessages::SetPetNameModerated& m);
json ToJson(const GameMessages::PetNameChanged& m);
json ToJson(const GameMessages::CommandPet& m);
json ToJson(const GameMessages::DespawnPet& m);
json ToJson(const GameMessages::UpdateChatMode& m);
json ToJson(const GameMessages::SetGMLevel& m);
json ToJson(const GameMessages::ModifyLEGOScore& m);
json ToJson(const GameMessages::SetCurrency& m);
json ToJson(const GameMessages::UpdateReputation& m);
json ToJson(const GameMessages::SetTooltipFlag& m);
json ToJson(const GameMessages::SetLastCustomBuild& m);
json ToJson(const GameMessages::ToggleGMInvis& m);
json ToJson(const GameMessages::PickupCurrency& m);
json ToJson(const GameMessages::ModifyPlayerZoneStatistic& m);
json ToJson(const GameMessages::UpdatePlayerStatistic& m);
json ToJson(const GameMessages::ParseChatMessage& m);
json ToJson(const GameMessages::ReportBug& m);
json ToJson(const GameMessages::VerifyAck& m);
json ToJson(const GameMessages::Help& m);
json ToJson(const GameMessages::DisplayGuildCreateBox& m);
json ToJson(const GameMessages::OpenPropertyVendor& m);
json ToJson(const GameMessages::OpenPropertyManagement& m);
json ToJson(const GameMessages::DownloadPropertyData& m);
json ToJson(const GameMessages::PropertyRentalResponse& m);
json ToJson(const GameMessages::PropertyEntranceBegin& m);
json ToJson(const GameMessages::PropertySelectQuery& m);
json ToJson(const GameMessages::PropertySelectQuery::PropertyInfo& m);
json ToJson(const GameMessages::GetModelsOnProperty& m);
json ToJson(const GameMessages::PlaceModelResponse& m);
json ToJson(const GameMessages::RequeryPropertyModels& m);
json ToJson(const GameMessages::HandleUGCEquipPreCreateBasedOnEditMode& m);
json ToJson(const GameMessages::HandleUGCEquipPostDeleteBasedOnEditMode& m);
json ToJson(const GameMessages::SetPropertyAccess& m);
json ToJson(const GameMessages::UpdatePropertyOrModelForFilterCheck& m);
json ToJson(const GameMessages::QueryPropertyData& m);
json ToJson(const GameMessages::PropertyEditorBegin& m);
json ToJson(const GameMessages::PropertyEditorEnd& m);
json ToJson(const GameMessages::PropertyContentsFromClient& m);
json ToJson(const GameMessages::ZonePropertyModelEquipped& m);
json ToJson(const GameMessages::ZonePropertyModelRotated& m);
json ToJson(const GameMessages::PlacePropertyModel& m);
json ToJson(const GameMessages::UpdateModelFromClient& m);
json ToJson(const GameMessages::DeleteModelFromClient& m);
json ToJson(const GameMessages::PropertyEntranceSync& m);
json ToJson(const GameMessages::EnterProperty1& m);
json ToJson(const GameMessages::UpdatePropertyPerformanceCost& m);
json ToJson(const GameMessages::ReportOffensiveModel& m);
json ToJson(const GameMessages::ReportOffensiveProperty& m);
json ToJson(const GameMessages::ControlBehaviors& m);
json ToJson(const GameMessages::GetHotPropertyData& m);
json ToJson(const GameMessages::NewsSendHotPropertiesInfoToClient& m);
json ToJson(const GameMessages::NewsSendHotPropertiesInfoToClient::HotPropertyInfo& m);
json ToJson(const GameMessages::PlayBehaviorSound& m);
json ToJson(const GameMessages::RebuildNotifyState& m);
json ToJson(const GameMessages::EnableRebuild& m);
json ToJson(const GameMessages::RebuildCancel& m);
json ToJson(const GameMessages::ModuleAssemblyDBDataForClient& m);
json ToJson(const GameMessages::ModuleAssemblyQueryData& m);
json ToJson(const GameMessages::ModularAssemblyNIFCompleted& m);
json ToJson(const GameMessages::NotifyVehicleOfRacingObject& m);
json ToJson(const GameMessages::RacingPlayerLoaded& m);
json ToJson(const GameMessages::VehicleUnlockInput& m);
json ToJson(const GameMessages::VehicleSetWheelLockState& m);
json ToJson(const GameMessages::RacingSetPlayerResetInfo& m);
json ToJson(const GameMessages::RacingResetPlayerToLastReset& m);
json ToJson(const GameMessages::VehicleStopBoost& m);
json ToJson(const GameMessages::NotifyRacingClient& m);
json ToJson(const GameMessages::VehicleAddPassiveBoostAction& m);
json ToJson(const GameMessages::VehicleRemovePassiveBoostAction& m);
json ToJson(const GameMessages::VehicleNotifyFinishedRace& m);
json ToJson(const GameMessages::VehicleNotifyServerAddPassiveBoostAction& m);
json ToJson(const GameMessages::VehicleNotifyServerRemovePassiveBoostAction& m);
json ToJson(const GameMessages::RacingClientReady& m);
json ToJson(const GameMessages::RacingPlayerInfoResetFinished& m);
json ToJson(const GameMessages::VehicleNotifyHitImaginationServer& m);
json ToJson(const GameMessages::AddSkill& m);
json ToJson(const GameMessages::RemoveSkill& m);
json ToJson(const GameMessages::UncastSkill& m);
json ToJson(const GameMessages::CasterDead& m);
json ToJson(const GameMessages::SelectSkill& m);
json ToJson(const GameMessages::StartSkill& m);
json ToJson(const GameMessages::EchoStartSkill& m);
json ToJson(const GameMessages::SyncSkill& m);
json ToJson(const GameMessages::EchoSyncSkill& m);
json ToJson(const GameMessages::RequestServerProjectileImpact& m);
json ToJson(const GameMessages::DoClientProjectileImpact& m);
json ToJson(const GameMessages::UseSkillSet& m);
json ToJson(const GameMessages::TradeItemEntry& m);
json ToJson(const GameMessages::TradeItemEntry::Config& m);
json ToJson(const GameMessages::ClientTradeRequest& m);
json ToJson(const GameMessages::ServerTradeInvite& m);
json ToJson(const GameMessages::ServerTradeInitialReply& m);
json ToJson(const GameMessages::ServerTradeFinalReply& m);
json ToJson(const GameMessages::ClientTradeUpdate& m);
json ToJson(const GameMessages::ServerTradeUpdate& m);
json ToJson(const GameMessages::ClientTradeCancel& m);
json ToJson(const GameMessages::ClientTradeAccept& m);
json ToJson(const GameMessages::ServerTradeCancel& m);
json ToJson(const GameMessages::ServerTradeAccept& m);
json ToJson(const GameMessages::VendorOpenWindow& m);
json ToJson(const GameMessages::RequestVendorStatusUpdate& m);
json ToJson(const GameMessages::VendorStatusUpdate& m);
json ToJson(const GameMessages::VendorStatusUpdate::Entry& m);
json ToJson(const GameMessages::VendorTransactionResult& m);
json ToJson(const GameMessages::BuyFromVendor& m);
json ToJson(const GameMessages::SellToVendor& m);
json ToJson(const GameMessages::BuybackFromVendor& m);
json ToJson(const GameMessages::AddDonationItem& m);
json ToJson(const GameMessages::RemoveDonationItem& m);
json ToJson(const GameMessages::ConfirmDonationOnPlayer& m);
json ToJson(const GameMessages::CancelDonationOnPlayer& m);
json ToJson(const GameMessages::TransferToZone& m);
json ToJson(const GameMessages::TransferToZoneCheckedIM& m);
json ToJson(const GameMessages::PlayerLoaded& m);
json ToJson(const GameMessages::ReadyForUpdates& m);
json ToJson(const GameMessages::PlayerReady& m);
json ToJson(const GameMessages::RestoreToPostLoadStats& m);
json ToJson(const GameMessages::ServerDoneLoadingAllObjects& m);
json ToJson(const GameMessages::InvalidZoneTransferList& m);
json ToJson(const GameMessages::DisplayZoneSummary& m);
json ToJson(const GameMessages::ZoneSummaryDismissed& m);
json ToJson(const GameMessages::NotifyServerLevelProcessingComplete& m);
json ToJson(const GameMessages::ChangeObjectWorldState& m);
json ToJson(const GameMessages::LocalizedAnnouncementServerToSingleClient& m);
json ToJson(const GameMessages::ActivityEnter& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ActivityExit& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ActivityStart& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ActivityStop& m) {
json j = json::object();
j["bExit"] = ToJson(m.bExit);
j["bUserCancel"] = ToJson(m.bUserCancel);
return j;
}
json ToJson(const GameMessages::ActivityPause& m) {
json j = json::object();
j["bPause"] = ToJson(m.bPause);
return j;
}
json ToJson(const GameMessages::StartActivityTime& m) {
json j = json::object();
j["startTime"] = ToJson(m.startTime);
return j;
}
json ToJson(const GameMessages::RequestActivityEnter& m) {
json j = json::object();
j["bStart"] = ToJson(m.bStart);
j["userID"] = ToJson(m.userID);
return j;
}
json ToJson(const GameMessages::RequestActivityExit& m) {
json j = json::object();
j["bUserCancel"] = ToJson(m.bUserCancel);
j["userID"] = ToJson(m.userID);
return j;
}
json ToJson(const GameMessages::ShowActivityCountdown& m) {
json j = json::object();
j["bPlayAdditionalSound"] = ToJson(m.bPlayAdditionalSound);
j["bPlayCountdownSound"] = ToJson(m.bPlayCountdownSound);
j["sndName"] = ToJson(m.sndName);
j["stateToPlaySoundOn"] = ToJson(m.stateToPlaySoundOn);
return j;
}
json ToJson(const GameMessages::MatchResponse& m) {
json j = json::object();
j["response"] = ToJson(m.response);
return j;
}
json ToJson(const GameMessages::MatchUpdate& m) {
json j = json::object();
j["data"] = ToJson(m.data);
j["type"] = ToJson(m.type);
return j;
}
json ToJson(const GameMessages::MatchRequest& m) {
json j = json::object();
j["activator"] = ToJson(m.activator);
j["playerChoices"] = ToJson(m.playerChoices);
j["type"] = ToJson(m.type);
j["value"] = ToJson(m.value);
return j;
}
json ToJson(const GameMessages::RequestActivitySummaryLeaderboardData& m) {
json j = json::object();
j["gameID"] = ToJson(m.gameID);
j["queryType"] = ToJson(m.queryType);
j["resultsEnd"] = ToJson(m.resultsEnd);
j["resultsStart"] = ToJson(m.resultsStart);
j["targetID"] = ToJson(m.targetID);
j["weekly"] = ToJson(m.weekly);
return j;
}
json ToJson(const GameMessages::SendActivitySummaryLeaderboardData& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::NotifyClientShootingGalleryScore& m) {
json j = json::object();
j["addTime"] = ToJson(m.addTime);
j["score"] = ToJson(m.score);
j["targetID"] = ToJson(m.targetID);
j["targetPos"] = ToJson(m.targetPos);
return j;
}
json ToJson(const GameMessages::UpdateShootingGalleryRotation& m) {
json j = json::object();
j["angle"] = ToJson(m.angle);
j["facing"] = ToJson(m.facing);
j["muzzlePos"] = ToJson(m.muzzlePos);
return j;
}
json ToJson(const GameMessages::ShootingGalleryFire& m) {
json j = json::object();
j["target"] = ToJson(m.target);
j["rotation"] = ToJson(m.rotation);
return j;
}
json ToJson(const GameMessages::ActivityStateChangeRequest& m) {
json j = json::object();
j["objectID"] = ToJson(m.objectID);
j["value1"] = ToJson(m.value1);
j["value2"] = ToJson(m.value2);
j["stringValue"] = ToJson(m.stringValue);
return j;
}
json ToJson(const GameMessages::StartBuildingWithItem& m) {
json j = json::object();
j["firstTime"] = ToJson(m.firstTime);
j["success"] = ToJson(m.success);
j["sourceBag"] = ToJson(m.sourceBag);
j["sourceId"] = ToJson(m.sourceId);
j["sourceLot"] = ToJson(m.sourceLot);
j["sourceType"] = ToJson(m.sourceType);
j["targetId"] = ToJson(m.targetId);
j["targetLot"] = ToJson(m.targetLot);
j["targetPos"] = ToJson(m.targetPos);
j["targetType"] = ToJson(m.targetType);
return j;
}
json ToJson(const GameMessages::StartArrangingWithItem& m) {
json j = json::object();
j["firstTime"] = ToJson(m.firstTime);
j["buildAreaID"] = ToJson(m.buildAreaID);
j["buildStartPos"] = ToJson(m.buildStartPos);
j["sourceBag"] = ToJson(m.sourceBag);
j["sourceID"] = ToJson(m.sourceID);
j["sourceLot"] = ToJson(m.sourceLot);
j["sourceType"] = ToJson(m.sourceType);
j["targetID"] = ToJson(m.targetID);
j["targetLot"] = ToJson(m.targetLot);
j["targetPos"] = ToJson(m.targetPos);
j["targetType"] = ToJson(m.targetType);
return j;
}
json ToJson(const GameMessages::FinishArrangingWithItem& m) {
json j = json::object();
j["buildAreaID"] = ToJson(m.buildAreaID);
j["newSourceBag"] = ToJson(m.newSourceBag);
j["newSourceID"] = ToJson(m.newSourceID);
j["newSourceLot"] = ToJson(m.newSourceLot);
j["newSourceType"] = ToJson(m.newSourceType);
j["newTargetID"] = ToJson(m.newTargetID);
j["newTargetLot"] = ToJson(m.newTargetLot);
j["newTargetType"] = ToJson(m.newTargetType);
j["newTargetPos"] = ToJson(m.newTargetPos);
j["oldItemBag"] = ToJson(m.oldItemBag);
j["oldItemID"] = ToJson(m.oldItemID);
j["oldItemLot"] = ToJson(m.oldItemLot);
j["oldItemType"] = ToJson(m.oldItemType);
return j;
}
json ToJson(const GameMessages::DoneArrangingWithItem& m) {
json j = json::object();
j["newSourceBag"] = ToJson(m.newSourceBag);
j["newSourceID"] = ToJson(m.newSourceID);
j["newSourceLot"] = ToJson(m.newSourceLot);
j["newSourceType"] = ToJson(m.newSourceType);
j["newTargetID"] = ToJson(m.newTargetID);
j["newTargetLot"] = ToJson(m.newTargetLot);
j["newTargetType"] = ToJson(m.newTargetType);
j["newTargetPosition"] = ToJson(m.newTargetPosition);
j["oldItemBag"] = ToJson(m.oldItemBag);
j["oldItemID"] = ToJson(m.oldItemID);
j["oldItemLot"] = ToJson(m.oldItemLot);
j["oldItemType"] = ToJson(m.oldItemType);
return j;
}
json ToJson(const GameMessages::ModularBuildEnd& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ModularBuildFinish& m) {
json j = json::object();
j["modules"] = ToJson(m.modules);
return j;
}
json ToJson(const GameMessages::ModularBuildMoveAndEquip& m) {
json j = json::object();
j["templateID"] = ToJson(m.templateID);
return j;
}
json ToJson(const GameMessages::ModularBuildConvertModel& m) {
json j = json::object();
j["modelID"] = ToJson(m.modelID);
return j;
}
json ToJson(const GameMessages::SetBuildMode& m) {
json j = json::object();
j["start"] = ToJson(m.start);
j["distanceType"] = ToJson(m.distanceType);
j["modePaused"] = ToJson(m.modePaused);
j["modeValue"] = ToJson(m.modeValue);
j["playerId"] = ToJson(m.playerId);
j["startPos"] = ToJson(m.startPos);
return j;
}
json ToJson(const GameMessages::SetBuildModeConfirmed& m) {
json j = json::object();
j["start"] = ToJson(m.start);
j["warnVisitors"] = ToJson(m.warnVisitors);
j["modePaused"] = ToJson(m.modePaused);
j["modeValue"] = ToJson(m.modeValue);
j["playerId"] = ToJson(m.playerId);
j["startPos"] = ToJson(m.startPos);
return j;
}
json ToJson(const GameMessages::BuildModeSet& m) {
json j = json::object();
j["start"] = ToJson(m.start);
j["distanceType"] = ToJson(m.distanceType);
j["modePaused"] = ToJson(m.modePaused);
j["modeValue"] = ToJson(m.modeValue);
j["playerId"] = ToJson(m.playerId);
j["startPos"] = ToJson(m.startPos);
return j;
}
json ToJson(const GameMessages::UnUseBBBModel& m) {
json j = json::object();
j["bHasWorldTransform"] = ToJson(m.bHasWorldTransform);
j["modelID"] = ToJson(m.modelID);
j["worldPos"] = ToJson(m.worldPos);
j["worldRot"] = ToJson(m.worldRot);
return j;
}
json ToJson(const GameMessages::BBBLoadItemRequest& m) {
json j = json::object();
j["itemID"] = ToJson(m.itemID);
return j;
}
json ToJson(const GameMessages::BBBSaveRequest& m) {
json j = json::object();
j["localID"] = ToJson(m.localID);
j["lxfmlDataCompressed"] = ToJson(m.lxfmlDataCompressed);
j["timeTakenInMs"] = ToJson(m.timeTakenInMs);
return j;
}
json ToJson(const GameMessages::ActivateBrickMode& m) {
json j = json::object();
j["buildObjectID"] = ToJson(m.buildObjectID);
j["buildType"] = ToJson(m.buildType);
j["enterBuildFromWorld"] = ToJson(m.enterBuildFromWorld);
j["enterFlag"] = ToJson(m.enterFlag);
return j;
}
json ToJson(const GameMessages::SetBBBAutosave& m) {
json j = json::object();
j["lxfmlDataCompressed"] = ToJson(m.lxfmlDataCompressed);
return j;
}
json ToJson(const GameMessages::RebuildBBBAutosaveMsg& m) {
json j = json::object();
j["count"] = ToJson(m.count);
return j;
}
json ToJson(const GameMessages::NotifyClientUGCModelReady& m) {
json j = json::object();
j["blueprintID"] = ToJson(m.blueprintID);
return j;
}
json ToJson(const GameMessages::UGObjectMetadata& m) {
json j = json::object();
j["userModelID"] = ToJson(m.userModelID);
j["blueprintID"] = ToJson(m.blueprintID);
j["userModelName"] = ToJson(m.userModelName);
j["userModelDesc"] = ToJson(m.userModelDesc);
j["owningPlayerID"] = ToJson(m.owningPlayerID);
j["accountID"] = ToJson(m.accountID);
j["owningPlayerName"] = ToJson(m.owningPlayerName);
j["userModelBehaviors"] = ToJson(m.userModelBehaviors);
return j;
}
json ToJson(const GameMessages::BlueprintMetadata& m) {
json j = json::object();
j["blueprintID"] = ToJson(m.blueprintID);
j["blueprintCreationTimestamp"] = ToJson(m.blueprintCreationTimestamp);
j["userModelMod"] = ToJson(m.userModelMod);
j["modelBoxMins"] = ToJson(m.modelBoxMins);
j["modelBoxMaxs"] = ToJson(m.modelBoxMaxs);
j["userModelOpt"] = ToJson(m.userModelOpt);
j["ugcIconReady"] = ToJson(m.ugcIconReady);
j["brickListColonDelim"] = ToJson(m.brickListColonDelim);
j["neverFalseIfPresentInCaps"] = ToJson(m.neverFalseIfPresentInCaps);
j["numberOfBricks"] = ToJson(m.numberOfBricks);
return j;
}
json ToJson(const GameMessages::FetchModelMetadataRequest& m) {
json j = json::object();
j["context"] = ToJson(m.context);
j["objectID"] = ToJson(m.objectID);
j["requestorID"] = ToJson(m.requestorID);
j["ugID"] = ToJson(m.ugID);
return j;
}
json ToJson(const GameMessages::FetchModelMetadataResponse& m) {
json j = json::object();
j["ugID"] = ToJson(m.ugID);
j["objectID"] = ToJson(m.objectID);
j["requestorID"] = ToJson(m.requestorID);
j["context"] = ToJson(m.context);
j["bHasUGData"] = ToJson(m.bHasUGData);
j["bHasBPData"] = ToJson(m.bHasBPData);
j["ugData"] = ToJson(m.ugData);
j["bpData"] = ToJson(m.bpData);
return j;
}
json ToJson(const GameMessages::SetModelToBuild& m) {
json j = json::object();
j["modelLot"] = ToJson(m.modelLot);
return j;
}
json ToJson(const GameMessages::SpawnModelBricks& m) {
json j = json::object();
j["amount"] = ToJson(m.amount);
j["position"] = ToJson(m.position);
return j;
}
json ToJson(const GameMessages::Die& m) {
json j = json::object();
j["bClientDeath"] = ToJson(m.bClientDeath);
j["bSpawnLoot"] = ToJson(m.bSpawnLoot);
j["deathType"] = ToJson(m.deathType);
j["directionRelative_AngleXZ"] = ToJson(m.directionRelative_AngleXZ);
j["directionRelative_AngleY"] = ToJson(m.directionRelative_AngleY);
j["directionRelative_Force"] = ToJson(m.directionRelative_Force);
j["killType"] = ToJson(m.killType);
j["killerID"] = ToJson(m.killerID);
j["lootOwnerID"] = ToJson(m.lootOwnerID);
return j;
}
json ToJson(const GameMessages::RequestDie& m) {
json j = json::object();
j["bClientDeath"] = ToJson(m.bClientDeath);
j["bSpawnLoot"] = ToJson(m.bSpawnLoot);
j["deathType"] = ToJson(m.deathType);
j["directionRelative_AngleXZ"] = ToJson(m.directionRelative_AngleXZ);
j["directionRelative_AngleY"] = ToJson(m.directionRelative_AngleY);
j["directionRelative_Force"] = ToJson(m.directionRelative_Force);
j["killType"] = ToJson(m.killType);
j["killerID"] = ToJson(m.killerID);
j["lootOwnerID"] = ToJson(m.lootOwnerID);
return j;
}
json ToJson(const GameMessages::RequestSmashPlayer& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::RequestResurrect& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::Resurrect& m) {
json j = json::object();
j["bRezImmediately"] = ToJson(m.bRezImmediately);
return j;
}
json ToJson(const GameMessages::Smash& m) {
json j = json::object();
j["bIgnoreObjectVisibility"] = ToJson(m.bIgnoreObjectVisibility);
j["force"] = ToJson(m.force);
j["ghostOpacity"] = ToJson(m.ghostOpacity);
j["killerID"] = ToJson(m.killerID);
return j;
}
json ToJson(const GameMessages::UnSmash& m) {
json j = json::object();
j["builderID"] = ToJson(m.builderID);
j["duration"] = ToJson(m.duration);
return j;
}
json ToJson(const GameMessages::SetResurrectRestoreValues& m) {
json j = json::object();
j["iArmorRestore"] = ToJson(m.iArmorRestore);
j["iHealthRestore"] = ToJson(m.iHealthRestore);
j["iImaginationRestore"] = ToJson(m.iImaginationRestore);
return j;
}
json ToJson(const GameMessages::SetPlayerAllowedRespawn& m) {
json j = json::object();
j["dontPromptForRespawn"] = ToJson(m.dontPromptForRespawn);
return j;
}
json ToJson(const GameMessages::Knockback& m) {
json j = json::object();
j["Caster"] = ToJson(m.Caster);
j["Originator"] = ToJson(m.Originator);
j["iKnockBackTimeMS"] = ToJson(m.iKnockBackTimeMS);
j["vector"] = ToJson(m.vector);
return j;
}
json ToJson(const GameMessages::SetStunned& m) {
json j = json::object();
j["Originator"] = ToJson(m.Originator);
j["StateChangeType"] = ToJson(m.StateChangeType);
j["bCantAttack"] = ToJson(m.bCantAttack);
j["bCantAttackOutChangeWasApplied"] = ToJson(m.bCantAttackOutChangeWasApplied);
j["bCantEquip"] = ToJson(m.bCantEquip);
j["bCantEquipOutChangeWasApplied"] = ToJson(m.bCantEquipOutChangeWasApplied);
j["bCantInteract"] = ToJson(m.bCantInteract);
j["bCantInteractOutChangeWasApplied"] = ToJson(m.bCantInteractOutChangeWasApplied);
j["bCantJump"] = ToJson(m.bCantJump);
j["bCantJumpOutChangeWasApplied"] = ToJson(m.bCantJumpOutChangeWasApplied);
j["bCantMove"] = ToJson(m.bCantMove);
j["bCantMoveOutChangeWasApplied"] = ToJson(m.bCantMoveOutChangeWasApplied);
j["bCantTurn"] = ToJson(m.bCantTurn);
j["bCantTurnOutChangeWasApplied"] = ToJson(m.bCantTurnOutChangeWasApplied);
j["bCantUseItem"] = ToJson(m.bCantUseItem);
j["bCantUseItemOutChangeWasApplied"] = ToJson(m.bCantUseItemOutChangeWasApplied);
j["bDontTerminateInteract"] = ToJson(m.bDontTerminateInteract);
j["bIgnoreImmunity"] = ToJson(m.bIgnoreImmunity);
return j;
}
json ToJson(const GameMessages::SetStunImmunity& m) {
json j = json::object();
j["Caster"] = ToJson(m.Caster);
j["StateChangeType"] = ToJson(m.StateChangeType);
j["bImmuneToStunAttack"] = ToJson(m.bImmuneToStunAttack);
j["bImmuneToStunEquip"] = ToJson(m.bImmuneToStunEquip);
j["bImmuneToStunInteract"] = ToJson(m.bImmuneToStunInteract);
j["bImmuneToStunJump"] = ToJson(m.bImmuneToStunJump);
j["bImmuneToStunMove"] = ToJson(m.bImmuneToStunMove);
j["bImmuneToStunTurn"] = ToJson(m.bImmuneToStunTurn);
j["bImmuneToStunUseItem"] = ToJson(m.bImmuneToStunUseItem);
return j;
}
json ToJson(const GameMessages::SetStatusImmunity& m) {
json j = json::object();
j["StateChangeType"] = ToJson(m.StateChangeType);
j["bImmuneToBasicAttack"] = ToJson(m.bImmuneToBasicAttack);
j["bImmuneToDOT"] = ToJson(m.bImmuneToDOT);
j["bImmuneToKnockback"] = ToJson(m.bImmuneToKnockback);
j["bImmuneToInterrupt"] = ToJson(m.bImmuneToInterrupt);
j["bImmuneToSpeed"] = ToJson(m.bImmuneToSpeed);
j["bImmuneToImaginationGain"] = ToJson(m.bImmuneToImaginationGain);
j["bImmuneToImaginationLoss"] = ToJson(m.bImmuneToImaginationLoss);
j["bImmuneToQuickbuildInterrupt"] = ToJson(m.bImmuneToQuickbuildInterrupt);
j["bImmuneToPullToPoint"] = ToJson(m.bImmuneToPullToPoint);
return j;
}
json ToJson(const GameMessages::AddBuff& m) {
json j = json::object();
j["bAddedByTeammate"] = ToJson(m.bAddedByTeammate);
j["bApplyOnTeammates"] = ToJson(m.bApplyOnTeammates);
j["bCancelOnDamaged"] = ToJson(m.bCancelOnDamaged);
j["bCancelOnDeath"] = ToJson(m.bCancelOnDeath);
j["bCancelOnLogOut"] = ToJson(m.bCancelOnLogOut);
j["bCancelOnMove"] = ToJson(m.bCancelOnMove);
j["bCancelOnRemoveBuff"] = ToJson(m.bCancelOnRemoveBuff);
j["bCancelOnUI"] = ToJson(m.bCancelOnUI);
j["bCancelOnUnEquip"] = ToJson(m.bCancelOnUnEquip);
j["bCancelOnZone"] = ToJson(m.bCancelOnZone);
j["bIgnoreImmunities"] = ToJson(m.bIgnoreImmunities);
j["bIsImmunity"] = ToJson(m.bIsImmunity);
j["bUseRefCount"] = ToJson(m.bUseRefCount);
j["i64AddedBy"] = ToJson(m.i64AddedBy);
j["uiBuffID"] = ToJson(m.uiBuffID);
j["uiDurationMS"] = ToJson(m.uiDurationMS);
return j;
}
json ToJson(const GameMessages::RemoveBuff& m) {
json j = json::object();
j["bFromRemoveBehavior"] = ToJson(m.bFromRemoveBehavior);
j["bFromUnEquip"] = ToJson(m.bFromUnEquip);
j["bRemoveImmunity"] = ToJson(m.bRemoveImmunity);
j["uiBuffID"] = ToJson(m.uiBuffID);
return j;
}
json ToJson(const GameMessages::RemoveBuffsAppliedByObject& m) {
json j = json::object();
j["objectID"] = ToJson(m.objectID);
return j;
}
json ToJson(const GameMessages::AddRunSpeedModifier& m) {
json j = json::object();
j["i64Caster"] = ToJson(m.i64Caster);
j["uiModifier"] = ToJson(m.uiModifier);
return j;
}
json ToJson(const GameMessages::RemoveRunSpeedModifier& m) {
json j = json::object();
j["uiModifier"] = ToJson(m.uiModifier);
return j;
}
json ToJson(const GameMessages::ActivateBubbleBuff& m) {
json j = json::object();
j["bSpecialAnims"] = ToJson(m.bSpecialAnims);
j["wszType"] = ToJson(m.wszType);
return j;
}
json ToJson(const GameMessages::DeactivateBubbleBuff& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::DeactivateBubbleBuffFromServer& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::PlayAnimation& m) {
json j = json::object();
j["animationID"] = ToJson(m.animationID);
j["bExpectAnimToExist"] = ToJson(m.bExpectAnimToExist);
j["bPlayImmediate"] = ToJson(m.bPlayImmediate);
j["bTriggerOnCompleteMsg"] = ToJson(m.bTriggerOnCompleteMsg);
j["fPriority"] = ToJson(m.fPriority);
j["fScale"] = ToJson(m.fScale);
return j;
}
json ToJson(const GameMessages::PlayNDAudioEmitter& m) {
json j = json::object();
j["NDAudioCallbackMessageData"] = ToJson(m.NDAudioCallbackMessageData);
j["NDAudioEmitterID"] = ToJson(m.NDAudioEmitterID);
j["NDAudioEventGUID"] = ToJson(m.NDAudioEventGUID);
j["NDAudioMetaEventName"] = ToJson(m.NDAudioMetaEventName);
j["result"] = ToJson(m.result);
j["targetObjectIDForNDAudioCallbackMessages"] = ToJson(m.targetObjectIDForNDAudioCallbackMessages);
return j;
}
json ToJson(const GameMessages::PlayEmbeddedEffectOnAllClientsNearObject& m) {
json j = json::object();
j["effectName"] = ToJson(m.effectName);
j["fromObjectID"] = ToJson(m.fromObjectID);
j["radius"] = ToJson(m.radius);
return j;
}
json ToJson(const GameMessages::PlayFXEffect& m) {
json j = json::object();
j["effectID"] = ToJson(m.effectID);
j["effectType"] = ToJson(m.effectType);
j["scale"] = ToJson(m.scale);
j["name"] = ToJson(m.name);
j["priority"] = ToJson(m.priority);
j["secondary"] = ToJson(m.secondary);
j["serialize"] = ToJson(m.serialize);
return j;
}
json ToJson(const GameMessages::StopFXEffect& m) {
json j = json::object();
j["killImmediate"] = ToJson(m.killImmediate);
j["name"] = ToJson(m.name);
return j;
}
json ToJson(const GameMessages::BroadcastTextToChatbox& m) {
json j = json::object();
j["attrs"] = ToJson(m.attrs);
j["wsText"] = ToJson(m.wsText);
return j;
}
json ToJson(const GameMessages::Play2DAmbientSound& m) {
json j = json::object();
j["audioGUID"] = ToJson(m.audioGUID);
j["result"] = ToJson(m.result);
return j;
}
json ToJson(const GameMessages::Stop2DAmbientSound& m) {
json j = json::object();
j["force"] = ToJson(m.force);
j["audioGUID"] = ToJson(m.audioGUID);
j["result"] = ToJson(m.result);
return j;
}
json ToJson(const GameMessages::UIMessageServerToSingleClient& m) {
json j = json::object();
j["args"] = ToJson(m.args);
j["strMessageName"] = ToJson(m.strMessageName);
return j;
}
json ToJson(const GameMessages::UIMessageServerToAllClients& m) {
json j = json::object();
j["args"] = ToJson(m.args);
j["strMessageName"] = ToJson(m.strMessageName);
return j;
}
json ToJson(const GameMessages::StartCelebrationEffect& m) {
json j = json::object();
j["animation"] = ToJson(m.animation);
j["backgroundObject"] = ToJson(m.backgroundObject);
j["cameraPathLOT"] = ToJson(m.cameraPathLOT);
j["celeLeadIn"] = ToJson(m.celeLeadIn);
j["celeLeadOut"] = ToJson(m.celeLeadOut);
j["celebrationID"] = ToJson(m.celebrationID);
j["duration"] = ToJson(m.duration);
j["iconID"] = ToJson(m.iconID);
j["mainText"] = ToJson(m.mainText);
j["mixerProgram"] = ToJson(m.mixerProgram);
j["musicCue"] = ToJson(m.musicCue);
j["pathNodeName"] = ToJson(m.pathNodeName);
j["soundGUID"] = ToJson(m.soundGUID);
j["subText"] = ToJson(m.subText);
return j;
}
json ToJson(const GameMessages::DisplayMessageBox& m) {
json j = json::object();
j["bShow"] = ToJson(m.bShow);
j["callbackClient"] = ToJson(m.callbackClient);
j["identifier"] = ToJson(m.identifier);
j["imageID"] = ToJson(m.imageID);
j["text"] = ToJson(m.text);
j["userData"] = ToJson(m.userData);
return j;
}
json ToJson(const GameMessages::MessageBoxRespond& m) {
json j = json::object();
j["iButton"] = ToJson(m.iButton);
j["identifier"] = ToJson(m.identifier);
j["userData"] = ToJson(m.userData);
return j;
}
json ToJson(const GameMessages::ChoiceBoxRespond& m) {
json j = json::object();
j["buttonIdentifier"] = ToJson(m.buttonIdentifier);
j["iButton"] = ToJson(m.iButton);
j["identifier"] = ToJson(m.identifier);
return j;
}
json ToJson(const GameMessages::DisplayChatBubble& m) {
json j = json::object();
j["wsText"] = ToJson(m.wsText);
return j;
}
json ToJson(const GameMessages::ChangeIdleFlags& m) {
json j = json::object();
j["flagsOff"] = ToJson(m.flagsOff);
j["flagsOn"] = ToJson(m.flagsOn);
return j;
}
json ToJson(const GameMessages::SetNameBillboardState& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ShowBillboardInteractIcon& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::PlayCinematic& m) {
json j = json::object();
j["allowGhostUpdates"] = ToJson(m.allowGhostUpdates);
j["bCloseMultiInteract"] = ToJson(m.bCloseMultiInteract);
j["bSendServerNotify"] = ToJson(m.bSendServerNotify);
j["bUseControlledObjectForAudioListener"] = ToJson(m.bUseControlledObjectForAudioListener);
j["endBehavior"] = ToJson(m.endBehavior);
j["hidePlayerDuringCine"] = ToJson(m.hidePlayerDuringCine);
j["leadIn"] = ToJson(m.leadIn);
j["leavePlayerLockedWhenFinished"] = ToJson(m.leavePlayerLockedWhenFinished);
j["lockPlayer"] = ToJson(m.lockPlayer);
j["pathName"] = ToJson(m.pathName);
j["result"] = ToJson(m.result);
j["skipIfSamePath"] = ToJson(m.skipIfSamePath);
j["startTimeAdvance"] = ToJson(m.startTimeAdvance);
return j;
}
json ToJson(const GameMessages::EndCinematic& m) {
json j = json::object();
j["leadOut"] = ToJson(m.leadOut);
j["leavePlayerLocked"] = ToJson(m.leavePlayerLocked);
j["pathName"] = ToJson(m.pathName);
return j;
}
json ToJson(const GameMessages::CinematicUpdate& m) {
json j = json::object();
j["event"] = ToJson(m.event);
j["overallTime"] = ToJson(m.overallTime);
j["pathName"] = ToJson(m.pathName);
j["pathTime"] = ToJson(m.pathTime);
j["waypoint"] = ToJson(m.waypoint);
return j;
}
json ToJson(const GameMessages::SlashCommandTextFeedback& m) {
json j = json::object();
j["text"] = ToJson(m.text);
return j;
}
json ToJson(const GameMessages::PlayEmote& m) {
json j = json::object();
j["emoteID"] = ToJson(m.emoteID);
j["targetID"] = ToJson(m.targetID);
return j;
}
json ToJson(const GameMessages::SetEmoteLockState& m) {
json j = json::object();
j["bLock"] = ToJson(m.bLock);
j["emoteID"] = ToJson(m.emoteID);
return j;
}
json ToJson(const GameMessages::DisplayTooltip& m) {
json j = json::object();
j["doOrDie"] = ToJson(m.doOrDie);
j["noRepeat"] = ToJson(m.noRepeat);
j["noRevive"] = ToJson(m.noRevive);
j["isPropertyTooltip"] = ToJson(m.isPropertyTooltip);
j["show"] = ToJson(m.show);
j["translate"] = ToJson(m.translate);
j["time"] = ToJson(m.time);
j["id"] = ToJson(m.id);
j["localizeParams"] = ToJson(m.localizeParams);
j["imageName"] = ToJson(m.imageName);
j["text"] = ToJson(m.text);
return j;
}
json ToJson(const GameMessages::EmotePlayed& m) {
json j = json::object();
j["emoteID"] = ToJson(m.emoteID);
j["targetID"] = ToJson(m.targetID);
return j;
}
json ToJson(const GameMessages::AddItemToInventoryClientSync& m) {
json j = json::object();
j["bBound"] = ToJson(m.bBound);
j["bIsBOE"] = ToJson(m.bIsBOE);
j["bIsBOP"] = ToJson(m.bIsBOP);
j["eLootTypeSource"] = ToJson(m.eLootTypeSource);
j["extraInfo"] = ToJson(m.extraInfo);
j["iObjTemplate"] = ToJson(m.iObjTemplate);
j["iSubkey"] = ToJson(m.iSubkey);
j["invType"] = ToJson(m.invType);
j["itemCount"] = ToJson(m.itemCount);
j["itemsTotal"] = ToJson(m.itemsTotal);
j["newObjID"] = ToJson(m.newObjID);
j["ni3FlyingLootPosit"] = ToJson(m.ni3FlyingLootPosit);
j["showFlyingLoot"] = ToJson(m.showFlyingLoot);
j["slotID"] = ToJson(m.slotID);
return j;
}
json ToJson(const GameMessages::SetInventorySize& m) {
json j = json::object();
j["inventoryType"] = ToJson(m.inventoryType);
j["size"] = ToJson(m.size);
return j;
}
json ToJson(const GameMessages::RemoveItemFromInventory& m) {
json j = json::object();
j["bConfirmed"] = ToJson(m.bConfirmed);
j["bDeleteItem"] = ToJson(m.bDeleteItem);
j["bOutSuccess"] = ToJson(m.bOutSuccess);
j["eInvType"] = ToJson(m.eInvType);
j["eLootTypeSource"] = ToJson(m.eLootTypeSource);
j["extraInfo"] = ToJson(m.extraInfo);
j["forceDeletion"] = ToJson(m.forceDeletion);
j["iLootTypeSource"] = ToJson(m.iLootTypeSource);
j["iObjID"] = ToJson(m.iObjID);
j["iObjTemplate"] = ToJson(m.iObjTemplate);
j["iRequestingObjID"] = ToJson(m.iRequestingObjID);
j["iStackCount"] = ToJson(m.iStackCount);
j["iStackRemaining"] = ToJson(m.iStackRemaining);
j["iSubkey"] = ToJson(m.iSubkey);
j["iTradeID"] = ToJson(m.iTradeID);
return j;
}
json ToJson(const GameMessages::EquipInventory& m) {
json j = json::object();
j["bIgnoreCooldown"] = ToJson(m.bIgnoreCooldown);
j["bOutSuccess"] = ToJson(m.bOutSuccess);
j["itemToEquip"] = ToJson(m.itemToEquip);
return j;
}
json ToJson(const GameMessages::UnEquipInventory& m) {
json j = json::object();
j["bEvenIfDead"] = ToJson(m.bEvenIfDead);
j["bIgnoreCooldown"] = ToJson(m.bIgnoreCooldown);
j["bOutSuccess"] = ToJson(m.bOutSuccess);
j["itemToUnequip"] = ToJson(m.itemToUnequip);
j["replacementObjectID"] = ToJson(m.replacementObjectID);
return j;
}
json ToJson(const GameMessages::MoveItemInInventory& m) {
json j = json::object();
j["destInvType"] = ToJson(m.destInvType);
j["iObjID"] = ToJson(m.iObjID);
j["inventoryType"] = ToJson(m.inventoryType);
j["responseCode"] = ToJson(m.responseCode);
j["slot"] = ToJson(m.slot);
return j;
}
json ToJson(const GameMessages::MoveItemBetweenInventoryTypes& m) {
json j = json::object();
j["inventoryTypeA"] = ToJson(m.inventoryTypeA);
j["inventoryTypeB"] = ToJson(m.inventoryTypeB);
j["objectID"] = ToJson(m.objectID);
j["showFlyingLoot"] = ToJson(m.showFlyingLoot);
j["stackCount"] = ToJson(m.stackCount);
j["templateID"] = ToJson(m.templateID);
return j;
}
json ToJson(const GameMessages::RequestMoveItemBetweenInventoryTypes& m) {
json j = json::object();
j["bAllowPartial"] = ToJson(m.bAllowPartial);
j["destSlot"] = ToJson(m.destSlot);
j["iStackCount"] = ToJson(m.iStackCount);
j["invTypeDst"] = ToJson(m.invTypeDst);
j["invTypeSrc"] = ToJson(m.invTypeSrc);
j["itemID"] = ToJson(m.itemID);
j["showFlyingLoot"] = ToJson(m.showFlyingLoot);
j["subkey"] = ToJson(m.subkey);
j["itemLOT"] = ToJson(m.itemLOT);
return j;
}
json ToJson(const GameMessages::ResponseMoveItemBetweenInventoryTypes& m) {
json j = json::object();
j["inventoryTypeDestination"] = ToJson(m.inventoryTypeDestination);
j["inventoryTypeSource"] = ToJson(m.inventoryTypeSource);
j["response"] = ToJson(m.response);
return j;
}
json ToJson(const GameMessages::MoveInventoryBatch& m) {
json j = json::object();
j["bAllowPartial"] = ToJson(m.bAllowPartial);
j["bOutSuccess"] = ToJson(m.bOutSuccess);
j["count"] = ToJson(m.count);
j["dstBag"] = ToJson(m.dstBag);
j["moveLOT"] = ToJson(m.moveLOT);
j["moveSubkey"] = ToJson(m.moveSubkey);
j["showFlyingLoot"] = ToJson(m.showFlyingLoot);
j["srcBag"] = ToJson(m.srcBag);
j["startObjectID"] = ToJson(m.startObjectID);
return j;
}
json ToJson(const GameMessages::NotifyNotEnoughInvSpace& m) {
json j = json::object();
j["freeSlotsNeeded"] = ToJson(m.freeSlotsNeeded);
j["inventoryType"] = ToJson(m.inventoryType);
return j;
}
json ToJson(const GameMessages::UpdateInventoryUi& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::MarkInventoryItemAsActive& m) {
json j = json::object();
j["bActive"] = ToJson(m.bActive);
j["iType"] = ToJson(m.iType);
j["itemID"] = ToJson(m.itemID);
return j;
}
json ToJson(const GameMessages::ConsumeClientItem& m) {
json j = json::object();
j["bSuccess"] = ToJson(m.bSuccess);
j["item"] = ToJson(m.item);
return j;
}
json ToJson(const GameMessages::ClientItemConsumed& m) {
json j = json::object();
j["item"] = ToJson(m.item);
return j;
}
json ToJson(const GameMessages::UseNonEquipmentItem& m) {
json j = json::object();
j["itemToUse"] = ToJson(m.itemToUse);
return j;
}
json ToJson(const GameMessages::UseItemResult& m) {
json j = json::object();
j["itemTemplateID"] = ToJson(m.itemTemplateID);
j["useItemResult"] = ToJson(m.useItemResult);
return j;
}
json ToJson(const GameMessages::UseItemRequirementsResponse& m) {
json j = json::object();
j["eUseResponse"] = ToJson(m.eUseResponse);
return j;
}
json ToJson(const GameMessages::SetConsumableItem& m) {
json j = json::object();
j["itemTemplateID"] = ToJson(m.itemTemplateID);
return j;
}
json ToJson(const GameMessages::PushEquippedItemsState& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::PopEquippedItemsState& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ResyncEquipment& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::UpdateInventoryGroup& m) {
json j = json::object();
j["action"] = ToJson(m.action);
j["groupID"] = ToJson(m.groupID);
j["groupName"] = ToJson(m.groupName);
j["inventoryType"] = ToJson(m.inventoryType);
j["locked"] = ToJson(m.locked);
return j;
}
json ToJson(const GameMessages::UpdateInventoryGroupContents& m) {
json j = json::object();
j["action"] = ToJson(m.action);
j["groupID"] = ToJson(m.groupID);
j["inventoryType"] = ToJson(m.inventoryType);
j["lot"] = ToJson(m.lot);
return j;
}
json ToJson(const GameMessages::UseItemOnClient& m) {
json j = json::object();
j["playerId"] = ToJson(m.playerId);
j["itemToUse"] = ToJson(m.itemToUse);
j["itemType"] = ToJson(m.itemType);
j["itemLOT"] = ToJson(m.itemLOT);
j["targetPosition"] = ToJson(m.targetPosition);
return j;
}
json ToJson(const GameMessages::DropClientLoot& m) {
json j = json::object();
j["sourceID"] = ToJson(m.sourceID);
j["item"] = ToJson(m.item);
j["currency"] = ToJson(m.currency);
j["spawnPos"] = ToJson(m.spawnPos);
j["finalPosition"] = ToJson(m.finalPosition);
j["count"] = ToJson(m.count);
j["bUsePosition"] = ToJson(m.bUsePosition);
j["lootID"] = ToJson(m.lootID);
j["ownerID"] = ToJson(m.ownerID);
return j;
}
json ToJson(const GameMessages::PickupItem& m) {
json j = json::object();
j["lootID"] = ToJson(m.lootID);
j["lootOwnerID"] = ToJson(m.lootOwnerID);
return j;
}
json ToJson(const GameMessages::TeamPickupItem& m) {
json j = json::object();
j["lootID"] = ToJson(m.lootID);
j["lootOwnerID"] = ToJson(m.lootOwnerID);
return j;
}
json ToJson(const GameMessages::OfferMission& m) {
json j = json::object();
j["missionID"] = ToJson(m.missionID);
j["offerer"] = ToJson(m.offerer);
return j;
}
json ToJson(const GameMessages::RespondToMission& m) {
json j = json::object();
j["missionID"] = ToJson(m.missionID);
j["playerID"] = ToJson(m.playerID);
j["receiver"] = ToJson(m.receiver);
j["rewardItem"] = ToJson(m.rewardItem);
return j;
}
json ToJson(const GameMessages::NotifyMission& m) {
json j = json::object();
j["missionID"] = ToJson(m.missionID);
j["missionState"] = ToJson(m.missionState);
j["sendingRewards"] = ToJson(m.sendingRewards);
return j;
}
json ToJson(const GameMessages::NotifyMissionTask& m) {
json j = json::object();
j["missionID"] = ToJson(m.missionID);
j["taskMask"] = ToJson(m.taskMask);
j["updates"] = ToJson(m.updates);
return j;
}
json ToJson(const GameMessages::ResetMissions& m) {
json j = json::object();
j["missionID"] = ToJson(m.missionID);
return j;
}
json ToJson(const GameMessages::MissionDialogueOK& m) {
json j = json::object();
j["bIsComplete"] = ToJson(m.bIsComplete);
j["iMissionState"] = ToJson(m.iMissionState);
j["missionID"] = ToJson(m.missionID);
j["responder"] = ToJson(m.responder);
return j;
}
json ToJson(const GameMessages::MissionDialogueCancelled& m) {
json j = json::object();
j["bIsComplete"] = ToJson(m.bIsComplete);
j["iMissionState"] = ToJson(m.iMissionState);
j["missionID"] = ToJson(m.missionID);
j["responder"] = ToJson(m.responder);
return j;
}
json ToJson(const GameMessages::RequestLinkedMission& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
j["missionID"] = ToJson(m.missionID);
j["bMissionOffered"] = ToJson(m.bMissionOffered);
return j;
}
json ToJson(const GameMessages::SetFlag& m) {
json j = json::object();
j["bFlag"] = ToJson(m.bFlag);
j["iFlagID"] = ToJson(m.iFlagID);
return j;
}
json ToJson(const GameMessages::NotifyClientFlagChange& m) {
json j = json::object();
j["bFlag"] = ToJson(m.bFlag);
j["iFlagID"] = ToJson(m.iFlagID);
return j;
}
json ToJson(const GameMessages::HasBeenCollected& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
return j;
}
json ToJson(const GameMessages::SetMissionTypeState& m) {
json j = json::object();
j["state"] = ToJson(m.state);
j["subtype"] = ToJson(m.subtype);
j["type"] = ToJson(m.type);
return j;
}
json ToJson(const GameMessages::NotifyLevelRewards& m) {
json j = json::object();
j["level"] = ToJson(m.level);
j["sendingRewards"] = ToJson(m.sendingRewards);
return j;
}
json ToJson(const GameMessages::Teleport& m) {
json j = json::object();
j["bIgnoreY"] = ToJson(m.bIgnoreY);
j["bSetRotation"] = ToJson(m.bSetRotation);
j["bSkipAllChecks"] = ToJson(m.bSkipAllChecks);
j["pos"] = ToJson(m.pos);
j["bUseNavmesh"] = ToJson(m.bUseNavmesh);
j["rot"] = ToJson(m.rot);
return j;
}
json ToJson(const GameMessages::StartPathing& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::PlatformResync& m) {
json j = json::object();
j["bReverse"] = ToJson(m.bReverse);
j["bStopAtDesiredWaypoint"] = ToJson(m.bStopAtDesiredWaypoint);
j["eCommand"] = ToJson(m.eCommand);
j["eState"] = ToJson(m.eState);
j["eUnexpectedCommand"] = ToJson(m.eUnexpectedCommand);
j["fIdleTimeElapsed"] = ToJson(m.fIdleTimeElapsed);
j["fMoveTimeElapsed"] = ToJson(m.fMoveTimeElapsed);
j["fPercentBetweenPoints"] = ToJson(m.fPercentBetweenPoints);
j["iDesiredWaypointIndex"] = ToJson(m.iDesiredWaypointIndex);
j["iIndex"] = ToJson(m.iIndex);
j["iNextIndex"] = ToJson(m.iNextIndex);
j["ptUnexpectedLocation"] = ToJson(m.ptUnexpectedLocation);
j["qUnexpectedRotation"] = ToJson(m.qUnexpectedRotation);
return j;
}
json ToJson(const GameMessages::RequestPlatformResync& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::OrientToAngle& m) {
json j = json::object();
j["bRelativeToCurrent"] = ToJson(m.bRelativeToCurrent);
j["fAngle"] = ToJson(m.fAngle);
return j;
}
json ToJson(const GameMessages::LockNodeRotation& m) {
json j = json::object();
j["nodeName"] = ToJson(m.nodeName);
return j;
}
json ToJson(const GameMessages::SetGravityScale& m) {
json j = json::object();
j["scale"] = ToJson(m.scale);
return j;
}
json ToJson(const GameMessages::SetJetPackMode& m) {
json j = json::object();
j["bBypassChecks"] = ToJson(m.bBypassChecks);
j["bDoHover"] = ToJson(m.bDoHover);
j["bUse"] = ToJson(m.bUse);
j["effectID"] = ToJson(m.effectID);
j["fAirspeed"] = ToJson(m.fAirspeed);
j["fMaxAirspeed"] = ToJson(m.fMaxAirspeed);
j["fVertVel"] = ToJson(m.fVertVel);
j["iWarningEffectID"] = ToJson(m.iWarningEffectID);
return j;
}
json ToJson(const GameMessages::SetPlayerControlScheme& m) {
json j = json::object();
j["bDelayCamSwitchIfInCinematic"] = ToJson(m.bDelayCamSwitchIfInCinematic);
j["bSwitchCam"] = ToJson(m.bSwitchCam);
j["iScheme"] = ToJson(m.iScheme);
return j;
}
json ToJson(const GameMessages::PlayerReachedRespawnCheckpoint& m) {
json j = json::object();
j["pos"] = ToJson(m.pos);
j["rot"] = ToJson(m.rot);
return j;
}
json ToJson(const GameMessages::SetRailMovement& m) {
json j = json::object();
j["pathGoForward"] = ToJson(m.pathGoForward);
j["pathName"] = ToJson(m.pathName);
j["pathStart"] = ToJson(m.pathStart);
j["railActivatorComponentID"] = ToJson(m.railActivatorComponentID);
j["railActivatorObjectID"] = ToJson(m.railActivatorObjectID);
return j;
}
json ToJson(const GameMessages::StartRailMovement& m) {
json j = json::object();
j["bDamageImmune"] = ToJson(m.bDamageImmune);
j["bNoAggro"] = ToJson(m.bNoAggro);
j["bNotifyActor"] = ToJson(m.bNotifyActor);
j["bShowNameBillboard"] = ToJson(m.bShowNameBillboard);
j["bCameraLocked"] = ToJson(m.bCameraLocked);
j["bCollisionEnabled"] = ToJson(m.bCollisionEnabled);
j["loopSound"] = ToJson(m.loopSound);
j["goForward"] = ToJson(m.goForward);
j["pathName"] = ToJson(m.pathName);
j["pathStart"] = ToJson(m.pathStart);
j["railActivatorComponentID"] = ToJson(m.railActivatorComponentID);
j["railActivatorObjectID"] = ToJson(m.railActivatorObjectID);
j["startSound"] = ToJson(m.startSound);
j["stopSound"] = ToJson(m.stopSound);
j["bUseDB"] = ToJson(m.bUseDB);
return j;
}
json ToJson(const GameMessages::ClientRailMovementReady& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::CancelRailMovement& m) {
json j = json::object();
j["bImmediate"] = ToJson(m.bImmediate);
return j;
}
json ToJson(const GameMessages::RequestRailActivatorState& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::NotifyRailActivatorStateChange& m) {
json j = json::object();
j["bActive"] = ToJson(m.bActive);
return j;
}
json ToJson(const GameMessages::PlayerRailArrivedNotification& m) {
json j = json::object();
j["pathName"] = ToJson(m.pathName);
j["waypointNumber"] = ToJson(m.waypointNumber);
return j;
}
json ToJson(const GameMessages::SetMountInventoryID& m) {
json j = json::object();
j["inventoryMountID"] = ToJson(m.inventoryMountID);
return j;
}
json ToJson(const GameMessages::DismountComplete& m) {
json j = json::object();
j["mountID"] = ToJson(m.mountID);
return j;
}
json ToJson(const GameMessages::AcknowledgePossession& m) {
json j = json::object();
j["possessedObjID"] = ToJson(m.possessedObjID);
return j;
}
json ToJson(const GameMessages::ModifyGhostingDistance& m) {
json j = json::object();
j["fDistanceScalar"] = ToJson(m.fDistanceScalar);
return j;
}
json ToJson(const GameMessages::ToggleGhostReferenceOverride& m) {
json j = json::object();
j["bOverride"] = ToJson(m.bOverride);
return j;
}
json ToJson(const GameMessages::SetGhostReferencePosition& m) {
json j = json::object();
j["pos"] = ToJson(m.pos);
return j;
}
json ToJson(const GameMessages::PlayerSetCameraCyclingMode& m) {
json j = json::object();
j["bAllowCyclingWhileDeadOnly"] = ToJson(m.bAllowCyclingWhileDeadOnly);
j["cyclingMode"] = ToJson(m.cyclingMode);
return j;
}
json ToJson(const GameMessages::ForceCameraTargetCycle& m) {
json j = json::object();
j["bForceCycling"] = ToJson(m.bForceCycling);
j["cyclingMode"] = ToJson(m.cyclingMode);
j["optionalTargetID"] = ToJson(m.optionalTargetID);
return j;
}
json ToJson(const GameMessages::FireEventClientSide& m) {
json j = json::object();
j["args"] = ToJson(m.args);
j["object"] = ToJson(m.object);
j["param1"] = ToJson(m.param1);
j["param2"] = ToJson(m.param2);
j["senderID"] = ToJson(m.senderID);
return j;
}
json ToJson(const GameMessages::FireEventServerSide& m) {
json j = json::object();
j["args"] = ToJson(m.args);
j["param1"] = ToJson(m.param1);
j["param2"] = ToJson(m.param2);
j["param3"] = ToJson(m.param3);
j["senderID"] = ToJson(m.senderID);
return j;
}
json ToJson(const GameMessages::NotifyClientObject& m) {
json j = json::object();
j["name"] = ToJson(m.name);
j["param1"] = ToJson(m.param1);
j["param2"] = ToJson(m.param2);
j["paramObj"] = ToJson(m.paramObj);
j["paramStr"] = ToJson(m.paramStr);
return j;
}
json ToJson(const GameMessages::NotifyClientZoneObject& m) {
json j = json::object();
j["name"] = ToJson(m.name);
j["param1"] = ToJson(m.param1);
j["param2"] = ToJson(m.param2);
j["paramObj"] = ToJson(m.paramObj);
j["paramStr"] = ToJson(m.paramStr);
return j;
}
json ToJson(const GameMessages::NotifyObject& m) {
json j = json::object();
j["objIDSender"] = ToJson(m.objIDSender);
j["name"] = ToJson(m.name);
j["param1"] = ToJson(m.param1);
j["param2"] = ToJson(m.param2);
return j;
}
json ToJson(const GameMessages::ScriptNetworkVarUpdate& m) {
json j = json::object();
j["tableOfVars"] = ToJson(m.tableOfVars);
return j;
}
json ToJson(const GameMessages::NotifyClientFailedPrecondition& m) {
json j = json::object();
j["failedReason"] = ToJson(m.failedReason);
j["preconditionID"] = ToJson(m.preconditionID);
return j;
}
json ToJson(const GameMessages::TerminateInteraction& m) {
json j = json::object();
j["terminator"] = ToJson(m.terminator);
j["type"] = ToJson(m.type);
return j;
}
json ToJson(const GameMessages::SetName& m) {
json j = json::object();
j["name"] = ToJson(m.name);
return j;
}
json ToJson(const GameMessages::RequestUse& m) {
json j = json::object();
j["bIsMultiInteractUse"] = ToJson(m.bIsMultiInteractUse);
j["multiInteractID"] = ToJson(m.multiInteractID);
j["multiInteractType"] = ToJson(m.multiInteractType);
j["object"] = ToJson(m.object);
j["secondary"] = ToJson(m.secondary);
return j;
}
json ToJson(const GameMessages::RequestServerObjectInfo& m) {
json j = json::object();
j["bVerbose"] = ToJson(m.bVerbose);
j["clientId"] = ToJson(m.clientId);
j["targetForReport"] = ToJson(m.targetForReport);
return j;
}
json ToJson(const GameMessages::NotifyPetTamingMinigame& m) {
json j = json::object();
j["PetID"] = ToJson(m.PetID);
j["PlayerTamingID"] = ToJson(m.PlayerTamingID);
j["bForceTeleport"] = ToJson(m.bForceTeleport);
j["notifyType"] = ToJson(m.notifyType);
j["petsDestPos"] = ToJson(m.petsDestPos);
j["telePos"] = ToJson(m.telePos);
j["teleRot"] = ToJson(m.teleRot);
return j;
}
json ToJson(const GameMessages::ClientExitTamingMinigame& m) {
json j = json::object();
j["bVoluntaryExit"] = ToJson(m.bVoluntaryExit);
return j;
}
json ToJson(const GameMessages::StartServerPetMinigameTimer& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::NotifyTamingModelLoadedOnServer& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::NotifyPetTamingPuzzleSelected& m) {
json j = json::object();
j["bricks"] = ToJson(m.bricks);
return j;
}
json ToJson(const GameMessages::PetTamingTryBuild& m) {
json j = json::object();
j["bricks"] = ToJson(m.bricks);
j["clientFailed"] = ToJson(m.clientFailed);
return j;
}
json ToJson(const GameMessages::PetTamingTryBuildResult& m) {
json j = json::object();
j["bSuccess"] = ToJson(m.bSuccess);
j["iNumCorrect"] = ToJson(m.iNumCorrect);
return j;
}
json ToJson(const GameMessages::NotifyTamingBuildSuccess& m) {
json j = json::object();
j["buildPosition"] = ToJson(m.buildPosition);
return j;
}
json ToJson(const GameMessages::PetResponse& m) {
json j = json::object();
j["ObjIDPet"] = ToJson(m.ObjIDPet);
j["iPetCommandType"] = ToJson(m.iPetCommandType);
j["iResponse"] = ToJson(m.iResponse);
j["iTypeID"] = ToJson(m.iTypeID);
return j;
}
json ToJson(const GameMessages::AddPetToPlayer& m) {
json j = json::object();
j["iElementalType"] = ToJson(m.iElementalType);
j["name"] = ToJson(m.name);
j["petDBID"] = ToJson(m.petDBID);
j["petLOT"] = ToJson(m.petLOT);
return j;
}
json ToJson(const GameMessages::RegisterPetID& m) {
json j = json::object();
j["objID"] = ToJson(m.objID);
return j;
}
json ToJson(const GameMessages::RegisterPetDBID& m) {
json j = json::object();
j["petDBID"] = ToJson(m.petDBID);
return j;
}
json ToJson(const GameMessages::ShowPetActionButton& m) {
json j = json::object();
j["ButtonLabel"] = ToJson(m.ButtonLabel);
j["bShow"] = ToJson(m.bShow);
return j;
}
json ToJson(const GameMessages::BouncerActiveStatus& m) {
json j = json::object();
j["bActive"] = ToJson(m.bActive);
return j;
}
json ToJson(const GameMessages::RequestSetPetName& m) {
json j = json::object();
j["name"] = ToJson(m.name);
return j;
}
json ToJson(const GameMessages::SetPetName& m) {
json j = json::object();
j["name"] = ToJson(m.name);
j["petDBID"] = ToJson(m.petDBID);
return j;
}
json ToJson(const GameMessages::SetPetNameModerated& m) {
json j = json::object();
j["PetDBID"] = ToJson(m.PetDBID);
j["nModerationStatus"] = ToJson(m.nModerationStatus);
return j;
}
json ToJson(const GameMessages::PetNameChanged& m) {
json j = json::object();
j["moderationStatus"] = ToJson(m.moderationStatus);
j["name"] = ToJson(m.name);
j["ownerName"] = ToJson(m.ownerName);
return j;
}
json ToJson(const GameMessages::CommandPet& m) {
json j = json::object();
j["GenericPosInfo"] = ToJson(m.GenericPosInfo);
j["ObjIDSource"] = ToJson(m.ObjIDSource);
j["iPetCommandType"] = ToJson(m.iPetCommandType);
j["iTypeID"] = ToJson(m.iTypeID);
j["overrideObey"] = ToJson(m.overrideObey);
return j;
}
json ToJson(const GameMessages::DespawnPet& m) {
json j = json::object();
j["bDeletePet"] = ToJson(m.bDeletePet);
return j;
}
json ToJson(const GameMessages::UpdateChatMode& m) {
json j = json::object();
j["level"] = ToJson(m.level);
return j;
}
json ToJson(const GameMessages::SetGMLevel& m) {
json j = json::object();
j["bOverride"] = ToJson(m.bOverride);
j["level"] = ToJson(m.level);
return j;
}
json ToJson(const GameMessages::ModifyLEGOScore& m) {
json j = json::object();
j["score"] = ToJson(m.score);
j["sourceType"] = ToJson(m.sourceType);
return j;
}
json ToJson(const GameMessages::SetCurrency& m) {
json j = json::object();
j["currency"] = ToJson(m.currency);
j["lootType"] = ToJson(m.lootType);
j["position"] = ToJson(m.position);
j["sourceLOT"] = ToJson(m.sourceLOT);
j["sourceID"] = ToJson(m.sourceID);
j["sourceTradeID"] = ToJson(m.sourceTradeID);
j["sourceType"] = ToJson(m.sourceType);
return j;
}
json ToJson(const GameMessages::UpdateReputation& m) {
json j = json::object();
j["reputation"] = ToJson(m.reputation);
return j;
}
json ToJson(const GameMessages::SetTooltipFlag& m) {
json j = json::object();
j["bFlag"] = ToJson(m.bFlag);
j["iToolTip"] = ToJson(m.iToolTip);
return j;
}
json ToJson(const GameMessages::SetLastCustomBuild& m) {
json j = json::object();
j["tokenizedLOTList"] = ToJson(m.tokenizedLOTList);
return j;
}
json ToJson(const GameMessages::ToggleGMInvis& m) {
json j = json::object();
j["bStateOut"] = ToJson(m.bStateOut);
return j;
}
json ToJson(const GameMessages::PickupCurrency& m) {
json j = json::object();
j["currency"] = ToJson(m.currency);
j["position"] = ToJson(m.position);
return j;
}
json ToJson(const GameMessages::ModifyPlayerZoneStatistic& m) {
json j = json::object();
j["bSet"] = ToJson(m.bSet);
j["statName"] = ToJson(m.statName);
j["statValue"] = ToJson(m.statValue);
j["zoneID"] = ToJson(m.zoneID);
return j;
}
json ToJson(const GameMessages::UpdatePlayerStatistic& m) {
json j = json::object();
j["updateID"] = ToJson(m.updateID);
j["updateValue"] = ToJson(m.updateValue);
return j;
}
json ToJson(const GameMessages::ParseChatMessage& m) {
json j = json::object();
j["iClientState"] = ToJson(m.iClientState);
j["wsString"] = ToJson(m.wsString);
return j;
}
json ToJson(const GameMessages::ReportBug& m) {
json j = json::object();
j["body"] = ToJson(m.body);
j["clientVersion"] = ToJson(m.clientVersion);
j["otherPlayerID"] = ToJson(m.otherPlayerID);
j["selection"] = ToJson(m.selection);
return j;
}
json ToJson(const GameMessages::VerifyAck& m) {
json j = json::object();
j["bDifferent"] = ToJson(m.bDifferent);
j["sBitStream"] = ToJson(m.sBitStream);
j["uiHandle"] = ToJson(m.uiHandle);
return j;
}
json ToJson(const GameMessages::Help& m) {
json j = json::object();
j["helpId"] = ToJson(m.helpId);
return j;
}
json ToJson(const GameMessages::DisplayGuildCreateBox& m) {
json j = json::object();
j["bShow"] = ToJson(m.bShow);
return j;
}
json ToJson(const GameMessages::OpenPropertyVendor& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::OpenPropertyManagement& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::DownloadPropertyData& m) {
json j = json::object();
j["propertyId"] = ToJson(m.propertyId);
j["templateId"] = ToJson(m.templateId);
j["mapId"] = ToJson(m.mapId);
j["vendorMapId"] = ToJson(m.vendorMapId);
j["cloneId"] = ToJson(m.cloneId);
j["name"] = ToJson(m.name);
j["description"] = ToJson(m.description);
j["ownerName"] = ToJson(m.ownerName);
j["ownerId"] = ToJson(m.ownerId);
j["propertyType"] = ToJson(m.propertyType);
j["zoneCode"] = ToJson(m.zoneCode);
j["rent"] = ToJson(m.rent);
j["rentalPeriod"] = ToJson(m.rentalPeriod);
j["expirationDate"] = ToJson(m.expirationDate);
j["rentAmount"] = ToJson(m.rentAmount);
j["reputation"] = ToJson(m.reputation);
j["spawnName"] = ToJson(m.spawnName);
j["templateName"] = ToJson(m.templateName);
j["templateDescription"] = ToJson(m.templateDescription);
j["rentDuration"] = ToJson(m.rentDuration);
j["votes"] = ToJson(m.votes);
j["durationType"] = ToJson(m.durationType);
j["renew"] = ToJson(m.renew);
j["ownerAccountID"] = ToJson(m.ownerAccountID);
j["moderationStatus"] = ToJson(m.moderationStatus);
j["rejectionReason"] = ToJson(m.rejectionReason);
j["lastLogoutTime"] = ToJson(m.lastLogoutTime);
j["dayOfMonthPlaqueWasBought"] = ToJson(m.dayOfMonthPlaqueWasBought);
j["repAchievementReq"] = ToJson(m.repAchievementReq);
j["zonePosition"] = ToJson(m.zonePosition);
j["maxBuildHeight"] = ToJson(m.maxBuildHeight);
j["rentalDate"] = ToJson(m.rentalDate);
j["accessType"] = ToJson(m.accessType);
j["pathPositions"] = ToJson(m.pathPositions);
return j;
}
json ToJson(const GameMessages::PropertyRentalResponse& m) {
json j = json::object();
j["cloneid"] = ToJson(m.cloneid);
j["code"] = ToJson(m.code);
j["propertyID"] = ToJson(m.propertyID);
j["rentdue"] = ToJson(m.rentdue);
return j;
}
json ToJson(const GameMessages::PropertyEntranceBegin& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::PropertySelectQuery& m) {
json j = json::object();
j["navOffset"] = ToJson(m.navOffset);
j["thereAreMore"] = ToJson(m.thereAreMore);
j["cloneId"] = ToJson(m.cloneId);
j["hasFeaturedProperty"] = ToJson(m.hasFeaturedProperty);
j["wasFriends"] = ToJson(m.wasFriends);
j["properties"] = ToJson(m.properties);
return j;
}
json ToJson(const GameMessages::PropertySelectQuery::PropertyInfo& m) {
json j = json::object();
j["cloneId"] = ToJson(m.cloneId);
j["ownerName"] = ToJson(m.ownerName);
j["name"] = ToJson(m.name);
j["description"] = ToJson(m.description);
j["reputation"] = ToJson(m.reputation);
j["isBff"] = ToJson(m.isBff);
j["isFriend"] = ToJson(m.isFriend);
j["isModApproved"] = ToJson(m.isModApproved);
j["isAlt"] = ToJson(m.isAlt);
j["isOwned"] = ToJson(m.isOwned);
j["accessType"] = ToJson(m.accessType);
j["dateLastPublished"] = ToJson(m.dateLastPublished);
j["performanceCost"] = ToJson(m.performanceCost);
return j;
}
json ToJson(const GameMessages::GetModelsOnProperty& m) {
json j = json::object();
j["models"] = ToJson(m.models);
return j;
}
json ToJson(const GameMessages::PlaceModelResponse& m) {
json j = json::object();
j["position"] = ToJson(m.position);
j["propertyPlaqueID"] = ToJson(m.propertyPlaqueID);
j["response"] = ToJson(m.response);
j["rotation"] = ToJson(m.rotation);
return j;
}
json ToJson(const GameMessages::RequeryPropertyModels& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::HandleUGCEquipPreCreateBasedOnEditMode& m) {
json j = json::object();
j["modelCount"] = ToJson(m.modelCount);
j["modelID"] = ToJson(m.modelID);
return j;
}
json ToJson(const GameMessages::HandleUGCEquipPostDeleteBasedOnEditMode& m) {
json j = json::object();
j["invItem"] = ToJson(m.invItem);
j["itemsTotal"] = ToJson(m.itemsTotal);
return j;
}
json ToJson(const GameMessages::SetPropertyAccess& m) {
json j = json::object();
j["accessType"] = ToJson(m.accessType);
j["renew"] = ToJson(m.renew);
return j;
}
json ToJson(const GameMessages::UpdatePropertyOrModelForFilterCheck& m) {
json j = json::object();
j["isProperty"] = ToJson(m.isProperty);
j["ugcId"] = ToJson(m.ugcId);
j["playerId"] = ToJson(m.playerId);
j["worldId"] = ToJson(m.worldId);
j["newDescription"] = ToJson(m.newDescription);
j["newName"] = ToJson(m.newName);
return j;
}
json ToJson(const GameMessages::QueryPropertyData& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::PropertyEditorBegin& m) {
json j = json::object();
j["distanceType"] = ToJson(m.distanceType);
j["propertyObjectID"] = ToJson(m.propertyObjectID);
j["startMode"] = ToJson(m.startMode);
j["startPaused"] = ToJson(m.startPaused);
return j;
}
json ToJson(const GameMessages::PropertyEditorEnd& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::PropertyContentsFromClient& m) {
json j = json::object();
j["queryDB"] = ToJson(m.queryDB);
return j;
}
json ToJson(const GameMessages::ZonePropertyModelEquipped& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
j["propertyID"] = ToJson(m.propertyID);
return j;
}
json ToJson(const GameMessages::ZonePropertyModelRotated& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
j["propertyID"] = ToJson(m.propertyID);
return j;
}
json ToJson(const GameMessages::PlacePropertyModel& m) {
json j = json::object();
j["modelID"] = ToJson(m.modelID);
return j;
}
json ToJson(const GameMessages::UpdateModelFromClient& m) {
json j = json::object();
j["modelID"] = ToJson(m.modelID);
j["position"] = ToJson(m.position);
j["rotation"] = ToJson(m.rotation);
return j;
}
json ToJson(const GameMessages::DeleteModelFromClient& m) {
json j = json::object();
j["modelID"] = ToJson(m.modelID);
j["reason"] = ToJson(m.reason);
return j;
}
json ToJson(const GameMessages::PropertyEntranceSync& m) {
json j = json::object();
j["includeNullAddress"] = ToJson(m.includeNullAddress);
j["includeNullDescription"] = ToJson(m.includeNullDescription);
j["playersOwn"] = ToJson(m.playersOwn);
j["updateUI"] = ToJson(m.updateUI);
j["numResults"] = ToJson(m.numResults);
j["reputationTime"] = ToJson(m.reputationTime);
j["sortMethod"] = ToJson(m.sortMethod);
j["startIndex"] = ToJson(m.startIndex);
j["filterText"] = ToJson(m.filterText);
return j;
}
json ToJson(const GameMessages::EnterProperty1& m) {
json j = json::object();
j["index"] = ToJson(m.index);
j["returnToZone"] = ToJson(m.returnToZone);
return j;
}
json ToJson(const GameMessages::UpdatePropertyPerformanceCost& m) {
json j = json::object();
j["performanceCost"] = ToJson(m.performanceCost);
return j;
}
json ToJson(const GameMessages::ReportOffensiveModel& m) {
json j = json::object();
j["description"] = ToJson(m.description);
j["offensiveObjectID"] = ToJson(m.offensiveObjectID);
return j;
}
json ToJson(const GameMessages::ReportOffensiveProperty& m) {
json j = json::object();
j["description"] = ToJson(m.description);
j["propertyPlaqueObjectID"] = ToJson(m.propertyPlaqueObjectID);
return j;
}
json ToJson(const GameMessages::ControlBehaviors& m) {
json j = json::object();
j["args"] = ToJson(m.args);
j["command"] = ToJson(m.command);
return j;
}
json ToJson(const GameMessages::GetHotPropertyData& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::NewsSendHotPropertiesInfoToClient& m) {
json j = json::object();
j["properties"] = ToJson(m.properties);
return j;
}
json ToJson(const GameMessages::NewsSendHotPropertiesInfoToClient::HotPropertyInfo& m) {
json j = json::object();
j["propertyId"] = ToJson(m.propertyId);
j["ownerId"] = ToJson(m.ownerId);
j["ownerName"] = ToJson(m.ownerName);
j["reputation"] = ToJson(m.reputation);
j["templateId"] = ToJson(m.templateId);
j["name"] = ToJson(m.name);
j["description"] = ToJson(m.description);
j["performanceCost"] = ToJson(m.performanceCost);
j["lastPublished"] = ToJson(m.lastPublished);
j["cloneId"] = ToJson(m.cloneId);
return j;
}
json ToJson(const GameMessages::PlayBehaviorSound& m) {
json j = json::object();
j["soundID"] = ToJson(m.soundID);
return j;
}
json ToJson(const GameMessages::RebuildNotifyState& m) {
json j = json::object();
j["prevState"] = ToJson(m.prevState);
j["state"] = ToJson(m.state);
j["player"] = ToJson(m.player);
return j;
}
json ToJson(const GameMessages::EnableRebuild& m) {
json j = json::object();
j["bEnable"] = ToJson(m.bEnable);
j["bFail"] = ToJson(m.bFail);
j["bSuccess"] = ToJson(m.bSuccess);
j["eFailReason"] = ToJson(m.eFailReason);
j["fDuration"] = ToJson(m.fDuration);
j["user"] = ToJson(m.user);
return j;
}
json ToJson(const GameMessages::RebuildCancel& m) {
json j = json::object();
j["bEarlyRelease"] = ToJson(m.bEarlyRelease);
j["userID"] = ToJson(m.userID);
return j;
}
json ToJson(const GameMessages::ModuleAssemblyDBDataForClient& m) {
json j = json::object();
j["assemblyID"] = ToJson(m.assemblyID);
j["blob"] = ToJson(m.blob);
return j;
}
json ToJson(const GameMessages::ModuleAssemblyQueryData& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ModularAssemblyNIFCompleted& m) {
json j = json::object();
j["objectID"] = ToJson(m.objectID);
return j;
}
json ToJson(const GameMessages::NotifyVehicleOfRacingObject& m) {
json j = json::object();
j["racingObjectID"] = ToJson(m.racingObjectID);
return j;
}
json ToJson(const GameMessages::RacingPlayerLoaded& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
j["vehicleID"] = ToJson(m.vehicleID);
return j;
}
json ToJson(const GameMessages::VehicleUnlockInput& m) {
json j = json::object();
j["bLockWheels"] = ToJson(m.bLockWheels);
return j;
}
json ToJson(const GameMessages::VehicleSetWheelLockState& m) {
json j = json::object();
j["bExtraFriction"] = ToJson(m.bExtraFriction);
j["bLocked"] = ToJson(m.bLocked);
return j;
}
json ToJson(const GameMessages::RacingSetPlayerResetInfo& m) {
json j = json::object();
j["currentLap"] = ToJson(m.currentLap);
j["furthestResetPlane"] = ToJson(m.furthestResetPlane);
j["playerID"] = ToJson(m.playerID);
j["respawnPos"] = ToJson(m.respawnPos);
j["upcomingPlane"] = ToJson(m.upcomingPlane);
return j;
}
json ToJson(const GameMessages::RacingResetPlayerToLastReset& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
return j;
}
json ToJson(const GameMessages::VehicleStopBoost& m) {
json j = json::object();
j["bAffectPassive"] = ToJson(m.bAffectPassive);
return j;
}
json ToJson(const GameMessages::NotifyRacingClient& m) {
json j = json::object();
j["eventType"] = ToJson(m.eventType);
j["param1"] = ToJson(m.param1);
j["paramObj"] = ToJson(m.paramObj);
j["paramStr"] = ToJson(m.paramStr);
j["singleClient"] = ToJson(m.singleClient);
return j;
}
json ToJson(const GameMessages::VehicleAddPassiveBoostAction& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::VehicleRemovePassiveBoostAction& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::VehicleNotifyFinishedRace& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::VehicleNotifyServerAddPassiveBoostAction& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::VehicleNotifyServerRemovePassiveBoostAction& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::RacingClientReady& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
return j;
}
json ToJson(const GameMessages::RacingPlayerInfoResetFinished& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
return j;
}
json ToJson(const GameMessages::VehicleNotifyHitImaginationServer& m) {
json j = json::object();
j["pickupObjID"] = ToJson(m.pickupObjID);
j["pickupSpawnerID"] = ToJson(m.pickupSpawnerID);
j["pickupSpawnerIndex"] = ToJson(m.pickupSpawnerIndex);
j["vehiclePosition"] = ToJson(m.vehiclePosition);
return j;
}
json ToJson(const GameMessages::AddSkill& m) {
json j = json::object();
j["AICombatWeight"] = ToJson(m.AICombatWeight);
j["bFromSkillSet"] = ToJson(m.bFromSkillSet);
j["castType"] = ToJson(m.castType);
j["fTimeSecs"] = ToJson(m.fTimeSecs);
j["iTimesCanCast"] = ToJson(m.iTimesCanCast);
j["skillID"] = ToJson(m.skillID);
j["temporary"] = ToJson(m.temporary);
return j;
}
json ToJson(const GameMessages::RemoveSkill& m) {
json j = json::object();
j["bFromSkillSet"] = ToJson(m.bFromSkillSet);
j["skillID"] = ToJson(m.skillID);
return j;
}
json ToJson(const GameMessages::UncastSkill& m) {
json j = json::object();
j["skillID"] = ToJson(m.skillID);
return j;
}
json ToJson(const GameMessages::CasterDead& m) {
json j = json::object();
j["i64Caster"] = ToJson(m.i64Caster);
j["uiSkillHandle"] = ToJson(m.uiSkillHandle);
return j;
}
json ToJson(const GameMessages::SelectSkill& m) {
json j = json::object();
j["bFromSkillSet"] = ToJson(m.bFromSkillSet);
j["skillID"] = ToJson(m.skillID);
return j;
}
json ToJson(const GameMessages::StartSkill& m) {
json j = json::object();
j["bUsedMouse"] = ToJson(m.bUsedMouse);
j["consumableItemID"] = ToJson(m.consumableItemID);
j["fCasterLatency"] = ToJson(m.fCasterLatency);
j["iCastType"] = ToJson(m.iCastType);
j["lastClickedPosit"] = ToJson(m.lastClickedPosit);
j["optionalOriginatorID"] = ToJson(m.optionalOriginatorID);
j["optionalTargetID"] = ToJson(m.optionalTargetID);
j["originatorRot"] = ToJson(m.originatorRot);
j["sBitStream"] = ToJson(m.sBitStream);
j["skillID"] = ToJson(m.skillID);
j["uiSkillHandle"] = ToJson(m.uiSkillHandle);
return j;
}
json ToJson(const GameMessages::EchoStartSkill& m) {
json j = json::object();
j["bUsedMouse"] = ToJson(m.bUsedMouse);
j["fCasterLatency"] = ToJson(m.fCasterLatency);
j["iCastType"] = ToJson(m.iCastType);
j["lastClickedPosit"] = ToJson(m.lastClickedPosit);
j["optionalOriginatorID"] = ToJson(m.optionalOriginatorID);
j["optionalTargetID"] = ToJson(m.optionalTargetID);
j["originatorRot"] = ToJson(m.originatorRot);
j["sBitStream"] = ToJson(m.sBitStream);
j["skillID"] = ToJson(m.skillID);
j["uiSkillHandle"] = ToJson(m.uiSkillHandle);
return j;
}
json ToJson(const GameMessages::SyncSkill& m) {
json j = json::object();
j["bDone"] = ToJson(m.bDone);
j["sBitStream"] = ToJson(m.sBitStream);
j["uiBehaviorHandle"] = ToJson(m.uiBehaviorHandle);
j["uiSkillHandle"] = ToJson(m.uiSkillHandle);
return j;
}
json ToJson(const GameMessages::EchoSyncSkill& m) {
json j = json::object();
j["bDone"] = ToJson(m.bDone);
j["sBitStream"] = ToJson(m.sBitStream);
j["uiBehaviorHandle"] = ToJson(m.uiBehaviorHandle);
j["uiSkillHandle"] = ToJson(m.uiSkillHandle);
return j;
}
json ToJson(const GameMessages::RequestServerProjectileImpact& m) {
json j = json::object();
j["i64LocalID"] = ToJson(m.i64LocalID);
j["i64TargetID"] = ToJson(m.i64TargetID);
j["sBitStream"] = ToJson(m.sBitStream);
return j;
}
json ToJson(const GameMessages::DoClientProjectileImpact& m) {
json j = json::object();
j["i64OrgID"] = ToJson(m.i64OrgID);
j["i64OwnerID"] = ToJson(m.i64OwnerID);
j["i64TargetID"] = ToJson(m.i64TargetID);
j["sBitStream"] = ToJson(m.sBitStream);
return j;
}
json ToJson(const GameMessages::UseSkillSet& m) {
json j = json::object();
j["bRemove"] = ToJson(m.bRemove);
j["possessedId"] = ToJson(m.possessedId);
j["setId"] = ToJson(m.setId);
return j;
}
json ToJson(const GameMessages::TradeItemEntry& m) {
json j = json::object();
j["key"] = ToJson(m.key);
j["itemID"] = ToJson(m.itemID);
j["templateID"] = ToJson(m.templateID);
j["subkey"] = ToJson(m.subkey);
j["count"] = ToJson(m.count);
j["slot"] = ToJson(m.slot);
j["inventoryType"] = ToJson(m.inventoryType);
j["config"] = ToJson(m.config);
j["unknownFlag"] = ToJson(m.unknownFlag);
return j;
}
json ToJson(const GameMessages::TradeItemEntry::Config& m) {
json j = json::object();
j["size"] = ToJson(m.size);
j["compressed"] = ToJson(m.compressed);
j["compressedSize"] = ToJson(m.compressedSize);
j["data"] = ToJson(m.data);
return j;
}
json ToJson(const GameMessages::ClientTradeRequest& m) {
json j = json::object();
j["bNeedInvitePopUp"] = ToJson(m.bNeedInvitePopUp);
j["i64Invitee"] = ToJson(m.i64Invitee);
return j;
}
json ToJson(const GameMessages::ServerTradeInvite& m) {
json j = json::object();
j["bNeedInvitePopUp"] = ToJson(m.bNeedInvitePopUp);
j["i64Requestor"] = ToJson(m.i64Requestor);
j["wsName"] = ToJson(m.wsName);
return j;
}
json ToJson(const GameMessages::ServerTradeInitialReply& m) {
json j = json::object();
j["i64Invitee"] = ToJson(m.i64Invitee);
j["resultType"] = ToJson(m.resultType);
j["wsName"] = ToJson(m.wsName);
return j;
}
json ToJson(const GameMessages::ServerTradeFinalReply& m) {
json j = json::object();
j["bResult"] = ToJson(m.bResult);
j["i64Invitee"] = ToJson(m.i64Invitee);
j["wsName"] = ToJson(m.wsName);
return j;
}
json ToJson(const GameMessages::ClientTradeUpdate& m) {
json j = json::object();
j["i64Currency"] = ToJson(m.i64Currency);
j["inventoryMap"] = ToJson(m.inventoryMap);
return j;
}
json ToJson(const GameMessages::ServerTradeUpdate& m) {
json j = json::object();
j["bAboutToPerform"] = ToJson(m.bAboutToPerform);
j["i64Currency"] = ToJson(m.i64Currency);
j["inventoryMap"] = ToJson(m.inventoryMap);
return j;
}
json ToJson(const GameMessages::ClientTradeCancel& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ClientTradeAccept& m) {
json j = json::object();
j["bFirst"] = ToJson(m.bFirst);
return j;
}
json ToJson(const GameMessages::ServerTradeCancel& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ServerTradeAccept& m) {
json j = json::object();
j["bFirst"] = ToJson(m.bFirst);
return j;
}
json ToJson(const GameMessages::VendorOpenWindow& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::RequestVendorStatusUpdate& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::VendorStatusUpdate& m) {
json j = json::object();
j["bUpdateOnly"] = ToJson(m.bUpdateOnly);
j["inventoryList"] = ToJson(m.inventoryList);
return j;
}
json ToJson(const GameMessages::VendorStatusUpdate::Entry& m) {
json j = json::object();
j["lot"] = ToJson(m.lot);
j["sortPriority"] = ToJson(m.sortPriority);
return j;
}
json ToJson(const GameMessages::VendorTransactionResult& m) {
json j = json::object();
j["iResult"] = ToJson(m.iResult);
return j;
}
json ToJson(const GameMessages::BuyFromVendor& m) {
json j = json::object();
j["confirmed"] = ToJson(m.confirmed);
j["count"] = ToJson(m.count);
j["item"] = ToJson(m.item);
return j;
}
json ToJson(const GameMessages::SellToVendor& m) {
json j = json::object();
j["count"] = ToJson(m.count);
j["itemObjID"] = ToJson(m.itemObjID);
return j;
}
json ToJson(const GameMessages::BuybackFromVendor& m) {
json j = json::object();
j["confirmed"] = ToJson(m.confirmed);
j["count"] = ToJson(m.count);
j["item"] = ToJson(m.item);
return j;
}
json ToJson(const GameMessages::AddDonationItem& m) {
json j = json::object();
j["count"] = ToJson(m.count);
j["itemObjID"] = ToJson(m.itemObjID);
return j;
}
json ToJson(const GameMessages::RemoveDonationItem& m) {
json j = json::object();
j["confirmed"] = ToJson(m.confirmed);
j["count"] = ToJson(m.count);
j["itemObjID"] = ToJson(m.itemObjID);
return j;
}
json ToJson(const GameMessages::ConfirmDonationOnPlayer& m) {
json j = json::object();
j["vendorID"] = ToJson(m.vendorID);
return j;
}
json ToJson(const GameMessages::CancelDonationOnPlayer& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::TransferToZone& m) {
json j = json::object();
j["bCheckTransferAllowed"] = ToJson(m.bCheckTransferAllowed);
j["cloneID"] = ToJson(m.cloneID);
j["rotW"] = ToJson(m.rotW);
j["rotX"] = ToJson(m.rotX);
j["rotY"] = ToJson(m.rotY);
j["rotZ"] = ToJson(m.rotZ);
j["spawnPoint"] = ToJson(m.spawnPoint);
j["ucInstanceType"] = ToJson(m.ucInstanceType);
j["zoneID"] = ToJson(m.zoneID);
return j;
}
json ToJson(const GameMessages::TransferToZoneCheckedIM& m) {
json j = json::object();
j["bIsThereaQueue"] = ToJson(m.bIsThereaQueue);
j["cloneID"] = ToJson(m.cloneID);
j["rotW"] = ToJson(m.rotW);
j["rotX"] = ToJson(m.rotX);
j["rotY"] = ToJson(m.rotY);
j["rotZ"] = ToJson(m.rotZ);
j["spawnPoint"] = ToJson(m.spawnPoint);
j["ucInstanceType"] = ToJson(m.ucInstanceType);
j["zoneID"] = ToJson(m.zoneID);
return j;
}
json ToJson(const GameMessages::PlayerLoaded& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
return j;
}
json ToJson(const GameMessages::ReadyForUpdates& m) {
json j = json::object();
j["objectID"] = ToJson(m.objectID);
return j;
}
json ToJson(const GameMessages::PlayerReady& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::RestoreToPostLoadStats& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ServerDoneLoadingAllObjects& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::InvalidZoneTransferList& m) {
json j = json::object();
j["customerFeedbackURL"] = ToJson(m.customerFeedbackURL);
j["invalidMapTransferList"] = ToJson(m.invalidMapTransferList);
j["bCustomerFeedbackOnExit"] = ToJson(m.bCustomerFeedbackOnExit);
j["bCustomerFeedbackOnInvalidMapTransfer"] = ToJson(m.bCustomerFeedbackOnInvalidMapTransfer);
return j;
}
json ToJson(const GameMessages::DisplayZoneSummary& m) {
json j = json::object();
j["isPropertyMap"] = ToJson(m.isPropertyMap);
j["isZoneStart"] = ToJson(m.isZoneStart);
j["sender"] = ToJson(m.sender);
return j;
}
json ToJson(const GameMessages::ZoneSummaryDismissed& m) {
json j = json::object();
j["playerID"] = ToJson(m.playerID);
return j;
}
json ToJson(const GameMessages::NotifyServerLevelProcessingComplete& m) {
json j = json::object();
return j;
}
json ToJson(const GameMessages::ChangeObjectWorldState& m) {
json j = json::object();
j["newState"] = ToJson(m.newState);
return j;
}
json ToJson(const GameMessages::LocalizedAnnouncementServerToSingleClient& m) {
json j = json::object();
j["bodyParams"] = ToJson(m.bodyParams);
j["bForceOpenChatBox"] = ToJson(m.bForceOpenChatBox);
j["bShowAnnouncement"] = ToJson(m.bShowAnnouncement);
j["bShowInChat"] = ToJson(m.bShowInChat);
j["body"] = ToJson(m.body);
j["title"] = ToJson(m.title);
j["titleParams"] = ToJson(m.titleParams);
return j;
}
// Wire messages: (ID, direction, reader). A struct with Handle is what the server reads from a client.
// Structs with members but no Deserialize can't be read.
const std::vector<Entry>& Entries() {
static const std::vector<Entry> entries{
{ MessageType::Game::ACTIVITY_ENTER, eDirection::TO_CLIENT, "ActivityEnter", &ReadWith<GameMessages::ActivityEnter> },
{ MessageType::Game::ACTIVITY_EXIT, eDirection::TO_CLIENT, "ActivityExit", &ReadWith<GameMessages::ActivityExit> },
{ MessageType::Game::ACTIVITY_START, eDirection::TO_CLIENT, "ActivityStart", &ReadWith<GameMessages::ActivityStart> },
{ MessageType::Game::ACTIVITY_STOP, eDirection::TO_CLIENT, "ActivityStop", &ReadWith<GameMessages::ActivityStop> },
{ MessageType::Game::ACTIVITY_PAUSE, eDirection::TO_CLIENT, "ActivityPause", &ReadWith<GameMessages::ActivityPause> },
{ MessageType::Game::START_ACTIVITY_TIME, eDirection::TO_CLIENT, "StartActivityTime", &ReadWith<GameMessages::StartActivityTime> },
{ MessageType::Game::REQUEST_ACTIVITY_ENTER, eDirection::TO_CLIENT, "RequestActivityEnter", &ReadWith<GameMessages::RequestActivityEnter> },
{ MessageType::Game::REQUEST_ACTIVITY_EXIT, eDirection::TO_SERVER, "RequestActivityExit", &ReadWith<GameMessages::RequestActivityExit> },
{ MessageType::Game::SHOW_ACTIVITY_COUNTDOWN, eDirection::TO_CLIENT, "ShowActivityCountdown", &ReadWith<GameMessages::ShowActivityCountdown> },
{ MessageType::Game::MATCH_RESPONSE, eDirection::TO_CLIENT, "MatchResponse", &ReadWith<GameMessages::MatchResponse> },
{ MessageType::Game::MATCH_UPDATE, eDirection::TO_CLIENT, "MatchUpdate", &ReadWith<GameMessages::MatchUpdate> },
{ MessageType::Game::MATCH_REQUEST, eDirection::TO_SERVER, "MatchRequest", &ReadWith<GameMessages::MatchRequest> },
{ MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, eDirection::TO_SERVER, "RequestActivitySummaryLeaderboardData", &ReadWith<GameMessages::RequestActivitySummaryLeaderboardData> },
{ MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, eDirection::TO_SERVER, "SendActivitySummaryLeaderboardData", &ReadWith<GameMessages::SendActivitySummaryLeaderboardData> },
{ MessageType::Game::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, eDirection::TO_CLIENT, "NotifyClientShootingGalleryScore", &ReadWith<GameMessages::NotifyClientShootingGalleryScore> },
{ MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION, eDirection::TO_CLIENT, "UpdateShootingGalleryRotation", &ReadWith<GameMessages::UpdateShootingGalleryRotation> },
{ MessageType::Game::SHOOTING_GALLERY_FIRE, eDirection::TO_SERVER, "ShootingGalleryFire", &ReadWith<GameMessages::ShootingGalleryFire> },
{ MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST, eDirection::TO_SERVER, "ActivityStateChangeRequest", &ReadWith<GameMessages::ActivityStateChangeRequest> },
{ MessageType::Game::START_BUILDING_WITH_ITEM, eDirection::TO_SERVER, "StartBuildingWithItem", &ReadWith<GameMessages::StartBuildingWithItem> },
{ MessageType::Game::START_ARRANGING_WITH_ITEM, eDirection::TO_CLIENT, "StartArrangingWithItem", &ReadWith<GameMessages::StartArrangingWithItem> },
{ MessageType::Game::FINISH_ARRANGING_WITH_ITEM, eDirection::TO_CLIENT, "FinishArrangingWithItem", &ReadWith<GameMessages::FinishArrangingWithItem> },
{ MessageType::Game::DONE_ARRANGING_WITH_ITEM, eDirection::TO_SERVER, "DoneArrangingWithItem", &ReadWith<GameMessages::DoneArrangingWithItem> },
{ MessageType::Game::MODULAR_BUILD_END, eDirection::TO_CLIENT, "ModularBuildEnd", &ReadWith<GameMessages::ModularBuildEnd> },
{ MessageType::Game::MODULAR_BUILD_FINISH, eDirection::TO_SERVER, "ModularBuildFinish", &ReadWith<GameMessages::ModularBuildFinish> },
{ MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP, eDirection::TO_SERVER, "ModularBuildMoveAndEquip", &ReadWith<GameMessages::ModularBuildMoveAndEquip> },
{ MessageType::Game::MODULAR_BUILD_CONVERT_MODEL, eDirection::TO_SERVER, "ModularBuildConvertModel", &ReadWith<GameMessages::ModularBuildConvertModel> },
{ MessageType::Game::SET_BUILD_MODE, eDirection::TO_SERVER, "SetBuildMode", &ReadWith<GameMessages::SetBuildMode> },
{ MessageType::Game::SET_BUILD_MODE_CONFIRMED, eDirection::TO_CLIENT, "SetBuildModeConfirmed", &ReadWith<GameMessages::SetBuildModeConfirmed> },
{ MessageType::Game::BUILD_MODE_SET, eDirection::TO_SERVER, "BuildModeSet", &ReadWith<GameMessages::BuildModeSet> },
{ MessageType::Game::UN_USE_BBB_MODEL, eDirection::TO_SERVER, "UnUseBBBModel", &ReadWith<GameMessages::UnUseBBBModel> },
{ MessageType::Game::BBB_LOAD_ITEM_REQUEST, eDirection::TO_SERVER, "BBBLoadItemRequest", &ReadWith<GameMessages::BBBLoadItemRequest> },
{ MessageType::Game::BBB_SAVE_REQUEST, eDirection::TO_SERVER, "BBBSaveRequest", &ReadWith<GameMessages::BBBSaveRequest> },
{ MessageType::Game::ACTIVATE_BRICK_MODE, eDirection::TO_SERVER, "ActivateBrickMode", &ReadWith<GameMessages::ActivateBrickMode> },
{ MessageType::Game::SET_BBB_AUTOSAVE, eDirection::TO_SERVER, "SetBBBAutosave", &ReadWith<GameMessages::SetBBBAutosave> },
{ MessageType::Game::REBUILD_BBB_AUTOSAVE_MSG, eDirection::TO_CLIENT, "RebuildBBBAutosaveMsg", &ReadWith<GameMessages::RebuildBBBAutosaveMsg> },
{ MessageType::Game::NOTIFY_CLIENT_UGC_MODEL_READY, eDirection::TO_CLIENT, "NotifyClientUGCModelReady", &ReadWith<GameMessages::NotifyClientUGCModelReady> },
{ MessageType::Game::FETCH_MODEL_METADATA_REQUEST, eDirection::TO_SERVER, "FetchModelMetadataRequest", &ReadWith<GameMessages::FetchModelMetadataRequest> },
{ MessageType::Game::FETCH_MODEL_METADATA_RESPONSE, eDirection::TO_CLIENT, "FetchModelMetadataResponse", &ReadWith<GameMessages::FetchModelMetadataResponse> },
{ MessageType::Game::SET_MODEL_TO_BUILD, eDirection::TO_CLIENT, "SetModelToBuild", &ReadWith<GameMessages::SetModelToBuild> },
{ MessageType::Game::SPAWN_MODEL_BRICKS, eDirection::TO_CLIENT, "SpawnModelBricks", &ReadWith<GameMessages::SpawnModelBricks> },
{ MessageType::Game::DIE, eDirection::TO_CLIENT, "Die", &ReadWith<GameMessages::Die> },
{ MessageType::Game::REQUEST_DIE, eDirection::TO_SERVER, "RequestDie", &ReadWith<GameMessages::RequestDie> },
{ MessageType::Game::REQUEST_SMASH_PLAYER, eDirection::TO_SERVER, "RequestSmashPlayer", &ReadWith<GameMessages::RequestSmashPlayer> },
{ MessageType::Game::REQUEST_RESURRECT, eDirection::TO_SERVER, "RequestResurrect", &ReadWith<GameMessages::RequestResurrect> },
{ MessageType::Game::RESURRECT, eDirection::TO_SERVER, "Resurrect", &ReadWith<GameMessages::Resurrect> },
{ MessageType::Game::SMASH, eDirection::TO_CLIENT, "Smash", &ReadWith<GameMessages::Smash> },
{ MessageType::Game::UN_SMASH, eDirection::TO_CLIENT, "UnSmash", &ReadWith<GameMessages::UnSmash> },
{ MessageType::Game::SET_RESURRECT_RESTORE_VALUES, eDirection::TO_CLIENT, "SetResurrectRestoreValues", &ReadWith<GameMessages::SetResurrectRestoreValues> },
{ MessageType::Game::SET_PLAYER_ALLOWED_RESPAWN, eDirection::TO_CLIENT, "SetPlayerAllowedRespawn", &ReadWith<GameMessages::SetPlayerAllowedRespawn> },
{ MessageType::Game::KNOCKBACK, eDirection::TO_CLIENT, "Knockback", &ReadWith<GameMessages::Knockback> },
{ MessageType::Game::SET_STUNNED, eDirection::TO_CLIENT, "SetStunned", &ReadWith<GameMessages::SetStunned> },
{ MessageType::Game::SET_STUN_IMMUNITY, eDirection::TO_CLIENT, "SetStunImmunity", &ReadWith<GameMessages::SetStunImmunity> },
{ MessageType::Game::SET_STATUS_IMMUNITY, eDirection::TO_CLIENT, "SetStatusImmunity", &ReadWith<GameMessages::SetStatusImmunity> },
{ MessageType::Game::ADD_BUFF, eDirection::TO_CLIENT, "AddBuff", &ReadWith<GameMessages::AddBuff> },
{ MessageType::Game::REMOVE_BUFF, eDirection::TO_CLIENT, "RemoveBuff", &ReadWith<GameMessages::RemoveBuff> },
{ MessageType::Game::REMOVE_BUFFS_APPLIED_BY_OBJECT, eDirection::TO_CLIENT, "RemoveBuffsAppliedByObject", &ReadWith<GameMessages::RemoveBuffsAppliedByObject> },
{ MessageType::Game::ADD_RUN_SPEED_MODIFIER, eDirection::TO_CLIENT, "AddRunSpeedModifier", &ReadWith<GameMessages::AddRunSpeedModifier> },
{ MessageType::Game::REMOVE_RUN_SPEED_MODIFIER, eDirection::TO_CLIENT, "RemoveRunSpeedModifier", &ReadWith<GameMessages::RemoveRunSpeedModifier> },
{ MessageType::Game::ACTIVATE_BUBBLE_BUFF, eDirection::TO_SERVER, "ActivateBubbleBuff", &ReadWith<GameMessages::ActivateBubbleBuff> },
{ MessageType::Game::DECTIVATE_BUBBLE_BUFF, eDirection::TO_SERVER, "DeactivateBubbleBuff", &ReadWith<GameMessages::DeactivateBubbleBuff> },
{ MessageType::Game::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, eDirection::TO_CLIENT, "DeactivateBubbleBuffFromServer", &ReadWith<GameMessages::DeactivateBubbleBuffFromServer> },
{ MessageType::Game::PLAY_ANIMATION, eDirection::TO_CLIENT, "PlayAnimation", &ReadWith<GameMessages::PlayAnimation> },
{ MessageType::Game::PLAY_ND_AUDIO_EMITTER, eDirection::TO_CLIENT, "PlayNDAudioEmitter", &ReadWith<GameMessages::PlayNDAudioEmitter> },
{ MessageType::Game::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, eDirection::TO_CLIENT, "PlayEmbeddedEffectOnAllClientsNearObject", &ReadWith<GameMessages::PlayEmbeddedEffectOnAllClientsNearObject> },
{ MessageType::Game::PLAY_FX_EFFECT, eDirection::TO_CLIENT, "PlayFXEffect", &ReadWith<GameMessages::PlayFXEffect> },
{ MessageType::Game::STOP_FX_EFFECT, eDirection::TO_CLIENT, "StopFXEffect", &ReadWith<GameMessages::StopFXEffect> },
{ MessageType::Game::BROADCAST_TEXT_TO_CHATBOX, eDirection::TO_CLIENT, "BroadcastTextToChatbox", &ReadWith<GameMessages::BroadcastTextToChatbox> },
{ MessageType::Game::PLAY2_D_AMBIENT_SOUND, eDirection::TO_CLIENT, "Play2DAmbientSound", &ReadWith<GameMessages::Play2DAmbientSound> },
{ MessageType::Game::STOP2_D_AMBIENT_SOUND, eDirection::TO_CLIENT, "Stop2DAmbientSound", &ReadWith<GameMessages::Stop2DAmbientSound> },
{ MessageType::Game::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, eDirection::TO_CLIENT, "UIMessageServerToSingleClient", &ReadWith<GameMessages::UIMessageServerToSingleClient> },
{ MessageType::Game::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, eDirection::TO_CLIENT, "UIMessageServerToAllClients", &ReadWith<GameMessages::UIMessageServerToAllClients> },
{ MessageType::Game::START_CELEBRATION_EFFECT, eDirection::TO_CLIENT, "StartCelebrationEffect", &ReadWith<GameMessages::StartCelebrationEffect> },
{ MessageType::Game::DISPLAY_MESSAGE_BOX, eDirection::TO_CLIENT, "DisplayMessageBox", &ReadWith<GameMessages::DisplayMessageBox> },
{ MessageType::Game::MESSAGE_BOX_RESPOND, eDirection::TO_SERVER, "MessageBoxRespond", &ReadWith<GameMessages::MessageBoxRespond> },
{ MessageType::Game::CHOICE_BOX_RESPOND, eDirection::TO_SERVER, "ChoiceBoxRespond", &ReadWith<GameMessages::ChoiceBoxRespond> },
{ MessageType::Game::DISPLAY_CHAT_BUBBLE, eDirection::TO_CLIENT, "DisplayChatBubble", &ReadWith<GameMessages::DisplayChatBubble> },
{ MessageType::Game::CHANGE_IDLE_FLAGS, eDirection::TO_CLIENT, "ChangeIdleFlags", &ReadWith<GameMessages::ChangeIdleFlags> },
{ MessageType::Game::SET_NAME_BILLBOARD_STATE, eDirection::TO_CLIENT, "SetNameBillboardState", &ReadWith<GameMessages::SetNameBillboardState> },
{ MessageType::Game::SHOW_BILLBOARD_INTERACT_ICON, eDirection::TO_CLIENT, "ShowBillboardInteractIcon", &ReadWith<GameMessages::ShowBillboardInteractIcon> },
{ MessageType::Game::PLAY_CINEMATIC, eDirection::TO_CLIENT, "PlayCinematic", &ReadWith<GameMessages::PlayCinematic> },
{ MessageType::Game::END_CINEMATIC, eDirection::TO_CLIENT, "EndCinematic", &ReadWith<GameMessages::EndCinematic> },
{ MessageType::Game::CINEMATIC_UPDATE, eDirection::TO_SERVER, "CinematicUpdate", &ReadWith<GameMessages::CinematicUpdate> },
{ MessageType::Game::SLASH_COMMAND_TEXT_FEEDBACK, eDirection::TO_CLIENT, "SlashCommandTextFeedback", &ReadWith<GameMessages::SlashCommandTextFeedback> },
{ MessageType::Game::PLAY_EMOTE, eDirection::TO_SERVER, "PlayEmote", &ReadWith<GameMessages::PlayEmote> },
{ MessageType::Game::SET_EMOTE_LOCK_STATE, eDirection::TO_CLIENT, "SetEmoteLockState", &ReadWith<GameMessages::SetEmoteLockState> },
{ MessageType::Game::DISPLAY_TOOLTIP, eDirection::TO_CLIENT, "DisplayTooltip", &ReadWith<GameMessages::DisplayTooltip> },
{ MessageType::Game::EMOTE_PLAYED, eDirection::TO_CLIENT, "EmotePlayed", &ReadWith<GameMessages::EmotePlayed> },
{ MessageType::Game::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, eDirection::TO_CLIENT, "AddItemToInventoryClientSync", &ReadWith<GameMessages::AddItemToInventoryClientSync> },
{ MessageType::Game::SET_INVENTORY_SIZE, eDirection::TO_CLIENT, "SetInventorySize", &ReadWith<GameMessages::SetInventorySize> },
{ MessageType::Game::REMOVE_ITEM_FROM_INVENTORY, eDirection::TO_SERVER, "RemoveItemFromInventory", &ReadWith<GameMessages::RemoveItemFromInventory> },
{ MessageType::Game::EQUIP_INVENTORY, eDirection::TO_SERVER, "EquipInventory", &ReadWith<GameMessages::EquipInventory> },
{ MessageType::Game::UN_EQUIP_INVENTORY, eDirection::TO_SERVER, "UnEquipInventory", &ReadWith<GameMessages::UnEquipInventory> },
{ MessageType::Game::MOVE_ITEM_IN_INVENTORY, eDirection::TO_SERVER, "MoveItemInInventory", &ReadWith<GameMessages::MoveItemInInventory> },
{ MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, eDirection::TO_SERVER, "MoveItemBetweenInventoryTypes", &ReadWith<GameMessages::MoveItemBetweenInventoryTypes> },
{ MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, eDirection::TO_SERVER, "RequestMoveItemBetweenInventoryTypes", &ReadWith<GameMessages::RequestMoveItemBetweenInventoryTypes> },
{ MessageType::Game::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, eDirection::TO_CLIENT, "ResponseMoveItemBetweenInventoryTypes", &ReadWith<GameMessages::ResponseMoveItemBetweenInventoryTypes> },
{ MessageType::Game::MOVE_INVENTORY_BATCH, eDirection::TO_SERVER, "MoveInventoryBatch", &ReadWith<GameMessages::MoveInventoryBatch> },
{ MessageType::Game::NOTIFY_NOT_ENOUGH_INV_SPACE, eDirection::TO_CLIENT, "NotifyNotEnoughInvSpace", &ReadWith<GameMessages::NotifyNotEnoughInvSpace> },
{ MessageType::Game::UPDATE_INVENTORY_UI, eDirection::TO_CLIENT, "UpdateInventoryUi", &ReadWith<GameMessages::UpdateInventoryUi> },
{ MessageType::Game::MARK_INVENTORY_ITEM_AS_ACTIVE, eDirection::TO_CLIENT, "MarkInventoryItemAsActive", &ReadWith<GameMessages::MarkInventoryItemAsActive> },
{ MessageType::Game::CONSUME_CLIENT_ITEM, eDirection::TO_CLIENT, "ConsumeClientItem", &ReadWith<GameMessages::ConsumeClientItem> },
{ MessageType::Game::CLIENT_ITEM_CONSUMED, eDirection::TO_SERVER, "ClientItemConsumed", &ReadWith<GameMessages::ClientItemConsumed> },
{ MessageType::Game::USE_NON_EQUIPMENT_ITEM, eDirection::TO_SERVER, "UseNonEquipmentItem", &ReadWith<GameMessages::UseNonEquipmentItem> },
{ MessageType::Game::USE_ITEM_RESULT, eDirection::TO_CLIENT, "UseItemResult", &ReadWith<GameMessages::UseItemResult> },
{ MessageType::Game::USE_ITEM_REQUIREMENTS_RESPONSE, eDirection::TO_CLIENT, "UseItemRequirementsResponse", &ReadWith<GameMessages::UseItemRequirementsResponse> },
{ MessageType::Game::SET_CONSUMABLE_ITEM, eDirection::TO_SERVER, "SetConsumableItem", &ReadWith<GameMessages::SetConsumableItem> },
{ MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE, eDirection::TO_SERVER, "PushEquippedItemsState", &ReadWith<GameMessages::PushEquippedItemsState> },
{ MessageType::Game::POP_EQUIPPED_ITEMS_STATE, eDirection::TO_SERVER, "PopEquippedItemsState", &ReadWith<GameMessages::PopEquippedItemsState> },
{ MessageType::Game::RESYNC_EQUIPMENT, eDirection::TO_SERVER, "ResyncEquipment", &ReadWith<GameMessages::ResyncEquipment> },
{ MessageType::Game::UPDATE_INVENTORY_GROUP, eDirection::TO_SERVER, "UpdateInventoryGroup", &ReadWith<GameMessages::UpdateInventoryGroup> },
{ MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS, eDirection::TO_SERVER, "UpdateInventoryGroupContents", &ReadWith<GameMessages::UpdateInventoryGroupContents> },
{ MessageType::Game::USE_ITEM_ON_CLIENT, eDirection::TO_CLIENT, "UseItemOnClient", &ReadWith<GameMessages::UseItemOnClient> },
{ MessageType::Game::DROP_CLIENT_LOOT, eDirection::TO_CLIENT, "DropClientLoot", &ReadWith<GameMessages::DropClientLoot> },
{ MessageType::Game::PICKUP_ITEM, eDirection::TO_SERVER, "PickupItem", &ReadWith<GameMessages::PickupItem> },
{ MessageType::Game::TEAM_PICKUP_ITEM, eDirection::TO_CLIENT, "TeamPickupItem", &ReadWith<GameMessages::TeamPickupItem> },
{ MessageType::Game::OFFER_MISSION, eDirection::TO_CLIENT, "OfferMission", &ReadWith<GameMessages::OfferMission> },
{ MessageType::Game::RESPOND_TO_MISSION, eDirection::TO_SERVER, "RespondToMission", &ReadWith<GameMessages::RespondToMission> },
{ MessageType::Game::NOTIFY_MISSION, eDirection::TO_CLIENT, "NotifyMission", &ReadWith<GameMessages::NotifyMission> },
{ MessageType::Game::NOTIFY_MISSION_TASK, eDirection::TO_CLIENT, "NotifyMissionTask", &ReadWith<GameMessages::NotifyMissionTask> },
{ MessageType::Game::RESET_MISSIONS, eDirection::TO_CLIENT, "ResetMissions", &ReadWith<GameMessages::ResetMissions> },
{ MessageType::Game::MISSION_DIALOGUE_OK, eDirection::TO_SERVER, "MissionDialogueOK", &ReadWith<GameMessages::MissionDialogueOK> },
{ MessageType::Game::MISSION_DIALOGUE_CANCELLED, eDirection::TO_CLIENT, "MissionDialogueCancelled", &ReadWith<GameMessages::MissionDialogueCancelled> },
{ MessageType::Game::REQUEST_LINKED_MISSION, eDirection::TO_SERVER, "RequestLinkedMission", &ReadWith<GameMessages::RequestLinkedMission> },
{ MessageType::Game::SET_FLAG, eDirection::TO_SERVER, "SetFlag", &ReadWith<GameMessages::SetFlag> },
{ MessageType::Game::NOTIFY_CLIENT_FLAG_CHANGE, eDirection::TO_CLIENT, "NotifyClientFlagChange", &ReadWith<GameMessages::NotifyClientFlagChange> },
{ MessageType::Game::HAS_BEEN_COLLECTED, eDirection::TO_SERVER, "HasBeenCollected", &ReadWith<GameMessages::HasBeenCollected> },
{ MessageType::Game::SET_MISSION_TYPE_STATE, eDirection::TO_SERVER, "SetMissionTypeState", &ReadWith<GameMessages::SetMissionTypeState> },
{ MessageType::Game::NOTIFY_LEVEL_REWARDS, eDirection::TO_CLIENT, "NotifyLevelRewards", &ReadWith<GameMessages::NotifyLevelRewards> },
{ MessageType::Game::TELEPORT, eDirection::TO_CLIENT, "Teleport", &ReadWith<GameMessages::Teleport> },
{ MessageType::Game::START_PATHING, eDirection::TO_CLIENT, "StartPathing", &ReadWith<GameMessages::StartPathing> },
{ MessageType::Game::PLATFORM_RESYNC, eDirection::TO_CLIENT, "PlatformResync", &ReadWith<GameMessages::PlatformResync> },
{ MessageType::Game::REQUEST_PLATFORM_RESYNC, eDirection::TO_SERVER, "RequestPlatformResync", &ReadWith<GameMessages::RequestPlatformResync> },
{ MessageType::Game::ORIENT_TO_ANGLE, eDirection::TO_CLIENT, "OrientToAngle", &ReadWith<GameMessages::OrientToAngle> },
{ MessageType::Game::LOCK_NODE_ROTATION, eDirection::TO_CLIENT, "LockNodeRotation", &ReadWith<GameMessages::LockNodeRotation> },
{ MessageType::Game::SET_GRAVITY_SCALE, eDirection::TO_CLIENT, "SetGravityScale", &ReadWith<GameMessages::SetGravityScale> },
{ MessageType::Game::SET_JET_PACK_MODE, eDirection::TO_CLIENT, "SetJetPackMode", &ReadWith<GameMessages::SetJetPackMode> },
{ MessageType::Game::SET_PLAYER_CONTROL_SCHEME, eDirection::TO_CLIENT, "SetPlayerControlScheme", &ReadWith<GameMessages::SetPlayerControlScheme> },
{ MessageType::Game::PLAYER_REACHED_RESPAWN_CHECKPOINT, eDirection::TO_CLIENT, "PlayerReachedRespawnCheckpoint", &ReadWith<GameMessages::PlayerReachedRespawnCheckpoint> },
{ MessageType::Game::SET_RAIL_MOVEMENT, eDirection::TO_CLIENT, "SetRailMovement", &ReadWith<GameMessages::SetRailMovement> },
{ MessageType::Game::START_RAIL_MOVEMENT, eDirection::TO_CLIENT, "StartRailMovement", &ReadWith<GameMessages::StartRailMovement> },
{ MessageType::Game::CLIENT_RAIL_MOVEMENT_READY, eDirection::TO_SERVER, "ClientRailMovementReady", &ReadWith<GameMessages::ClientRailMovementReady> },
{ MessageType::Game::CANCEL_RAIL_MOVEMENT, eDirection::TO_SERVER, "CancelRailMovement", &ReadWith<GameMessages::CancelRailMovement> },
{ MessageType::Game::REQUEST_RAIL_ACTIVATOR_STATE, eDirection::TO_SERVER, "RequestRailActivatorState", &ReadWith<GameMessages::RequestRailActivatorState> },
{ MessageType::Game::NOTIFY_RAIL_ACTOVATOR_STATE_CHANGE, eDirection::TO_CLIENT, "NotifyRailActivatorStateChange", &ReadWith<GameMessages::NotifyRailActivatorStateChange> },
{ MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION, eDirection::TO_SERVER, "PlayerRailArrivedNotification", &ReadWith<GameMessages::PlayerRailArrivedNotification> },
{ MessageType::Game::SET_MOUNT_INVENTORY_ID, eDirection::TO_CLIENT, "SetMountInventoryID", &ReadWith<GameMessages::SetMountInventoryID> },
{ MessageType::Game::DISMOUNT_COMPLETE, eDirection::TO_SERVER, "DismountComplete", &ReadWith<GameMessages::DismountComplete> },
{ MessageType::Game::ACKNOWLEDGE_POSSESSION, eDirection::TO_SERVER, "AcknowledgePossession", &ReadWith<GameMessages::AcknowledgePossession> },
{ MessageType::Game::MODIFY_GHOSTING_DISTANCE, eDirection::TO_CLIENT, "ModifyGhostingDistance", &ReadWith<GameMessages::ModifyGhostingDistance> },
{ MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE, eDirection::TO_SERVER, "ToggleGhostReferenceOverride", &ReadWith<GameMessages::ToggleGhostReferenceOverride> },
{ MessageType::Game::SET_GHOST_REFERENCE_POSITION, eDirection::TO_SERVER, "SetGhostReferencePosition", &ReadWith<GameMessages::SetGhostReferencePosition> },
{ MessageType::Game::PLAYER_SET_CAMERA_CYCLING_MODE, eDirection::TO_CLIENT, "PlayerSetCameraCyclingMode", &ReadWith<GameMessages::PlayerSetCameraCyclingMode> },
{ MessageType::Game::FORCE_CAMERA_TARGET_CYCLE, eDirection::TO_CLIENT, "ForceCameraTargetCycle", &ReadWith<GameMessages::ForceCameraTargetCycle> },
{ MessageType::Game::FIRE_EVENT_CLIENT_SIDE, eDirection::TO_CLIENT, "FireEventClientSide", &ReadWith<GameMessages::FireEventClientSide> },
{ MessageType::Game::FIRE_EVENT_SERVER_SIDE, eDirection::TO_SERVER, "FireEventServerSide", &ReadWith<GameMessages::FireEventServerSide> },
{ MessageType::Game::NOTIFY_CLIENT_OBJECT, eDirection::TO_CLIENT, "NotifyClientObject", &ReadWith<GameMessages::NotifyClientObject> },
{ MessageType::Game::NOTIFY_CLIENT_ZONE_OBJECT, eDirection::TO_CLIENT, "NotifyClientZoneObject", &ReadWith<GameMessages::NotifyClientZoneObject> },
{ MessageType::Game::NOTIFY_OBJECT, eDirection::TO_CLIENT, "NotifyObject", &ReadWith<GameMessages::NotifyObject> },
{ MessageType::Game::SCRIPT_NETWORK_VAR_UPDATE, eDirection::TO_CLIENT, "ScriptNetworkVarUpdate", &ReadWith<GameMessages::ScriptNetworkVarUpdate> },
{ MessageType::Game::NOTIFY_CLIENT_FAILED_PRECONDITION, eDirection::TO_CLIENT, "NotifyClientFailedPrecondition", &ReadWith<GameMessages::NotifyClientFailedPrecondition> },
{ MessageType::Game::TERMINATE_INTERACTION, eDirection::TO_CLIENT, "TerminateInteraction", &ReadWith<GameMessages::TerminateInteraction> },
{ MessageType::Game::SET_NAME, eDirection::TO_CLIENT, "SetName", &ReadWith<GameMessages::SetName> },
{ MessageType::Game::REQUEST_USE, eDirection::TO_SERVER, "RequestUse", &ReadWith<GameMessages::RequestUse> },
{ MessageType::Game::REQUEST_SERVER_OBJECT_INFO, eDirection::TO_SERVER, "RequestServerObjectInfo", &ReadWith<GameMessages::RequestServerObjectInfo> },
{ MessageType::Game::NOTIFY_PET_TAMING_MINIGAME, eDirection::TO_CLIENT, "NotifyPetTamingMinigame", &ReadWith<GameMessages::NotifyPetTamingMinigame> },
{ MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME, eDirection::TO_SERVER, "ClientExitTamingMinigame", &ReadWith<GameMessages::ClientExitTamingMinigame> },
{ MessageType::Game::START_SERVER_PET_MINIGAME_TIMER, eDirection::TO_SERVER, "StartServerPetMinigameTimer", &ReadWith<GameMessages::StartServerPetMinigameTimer> },
{ MessageType::Game::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, eDirection::TO_CLIENT, "NotifyTamingModelLoadedOnServer", &ReadWith<GameMessages::NotifyTamingModelLoadedOnServer> },
{ MessageType::Game::NOTIFY_TAMING_PUZZLE_SELECTED, eDirection::TO_CLIENT, "NotifyPetTamingPuzzleSelected", &ReadWith<GameMessages::NotifyPetTamingPuzzleSelected> },
{ MessageType::Game::PET_TAMING_TRY_BUILD, eDirection::TO_SERVER, "PetTamingTryBuild", &ReadWith<GameMessages::PetTamingTryBuild> },
{ MessageType::Game::PET_TAMING_TRY_BUILD_RESULT, eDirection::TO_CLIENT, "PetTamingTryBuildResult", &ReadWith<GameMessages::PetTamingTryBuildResult> },
{ MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS, eDirection::TO_SERVER, "NotifyTamingBuildSuccess", &ReadWith<GameMessages::NotifyTamingBuildSuccess> },
{ MessageType::Game::PET_RESPONSE, eDirection::TO_CLIENT, "PetResponse", &ReadWith<GameMessages::PetResponse> },
{ MessageType::Game::ADD_PET_TO_PLAYER, eDirection::TO_CLIENT, "AddPetToPlayer", &ReadWith<GameMessages::AddPetToPlayer> },
{ MessageType::Game::REGISTER_PET_ID, eDirection::TO_CLIENT, "RegisterPetID", &ReadWith<GameMessages::RegisterPetID> },
{ MessageType::Game::REGISTER_PET_DBID, eDirection::TO_CLIENT, "RegisterPetDBID", &ReadWith<GameMessages::RegisterPetDBID> },
{ MessageType::Game::SHOW_PET_ACTION_BUTTON, eDirection::TO_CLIENT, "ShowPetActionButton", &ReadWith<GameMessages::ShowPetActionButton> },
{ MessageType::Game::BOUNCER_ACTIVE_STATUS, eDirection::TO_CLIENT, "BouncerActiveStatus", &ReadWith<GameMessages::BouncerActiveStatus> },
{ MessageType::Game::REQUEST_SET_PET_NAME, eDirection::TO_SERVER, "RequestSetPetName", &ReadWith<GameMessages::RequestSetPetName> },
{ MessageType::Game::SET_PET_NAME, eDirection::TO_CLIENT, "SetPetName", &ReadWith<GameMessages::SetPetName> },
{ MessageType::Game::SET_PET_NAME_MODERATED, eDirection::TO_CLIENT, "SetPetNameModerated", &ReadWith<GameMessages::SetPetNameModerated> },
{ MessageType::Game::PET_NAME_CHANGED, eDirection::TO_CLIENT, "PetNameChanged", &ReadWith<GameMessages::PetNameChanged> },
{ MessageType::Game::COMMAND_PET, eDirection::TO_SERVER, "CommandPet", &ReadWith<GameMessages::CommandPet> },
{ MessageType::Game::DESPAWN_PET, eDirection::TO_SERVER, "DespawnPet", &ReadWith<GameMessages::DespawnPet> },
{ MessageType::Game::UPDATE_CHAT_MODE, eDirection::TO_CLIENT, "UpdateChatMode", &ReadWith<GameMessages::UpdateChatMode> },
{ MessageType::Game::SET_GM_LEVEL, eDirection::TO_CLIENT, "SetGMLevel", &ReadWith<GameMessages::SetGMLevel> },
{ MessageType::Game::MODIFY_LEGO_SCORE, eDirection::TO_CLIENT, "ModifyLEGOScore", &ReadWith<GameMessages::ModifyLEGOScore> },
{ MessageType::Game::SET_CURRENCY, eDirection::TO_CLIENT, "SetCurrency", &ReadWith<GameMessages::SetCurrency> },
{ MessageType::Game::UPDATE_REPUTATION, eDirection::TO_CLIENT, "UpdateReputation", &ReadWith<GameMessages::UpdateReputation> },
{ MessageType::Game::SET_TOOLTIP_FLAG, eDirection::TO_SERVER, "SetTooltipFlag", &ReadWith<GameMessages::SetTooltipFlag> },
{ MessageType::Game::SET_LAST_CUSTOM_BUILD, eDirection::TO_SERVER, "SetLastCustomBuild", &ReadWith<GameMessages::SetLastCustomBuild> },
{ MessageType::Game::TOGGLE_GM_INVIS, eDirection::TO_CLIENT, "ToggleGMInvis", &ReadWith<GameMessages::ToggleGMInvis> },
{ MessageType::Game::PICKUP_CURRENCY, eDirection::TO_SERVER, "PickupCurrency", &ReadWith<GameMessages::PickupCurrency> },
{ MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC, eDirection::TO_SERVER, "ModifyPlayerZoneStatistic", &ReadWith<GameMessages::ModifyPlayerZoneStatistic> },
{ MessageType::Game::UPDATE_PLAYER_STATISTIC, eDirection::TO_SERVER, "UpdatePlayerStatistic", &ReadWith<GameMessages::UpdatePlayerStatistic> },
{ MessageType::Game::PARSE_CHAT_MESSAGE, eDirection::TO_SERVER, "ParseChatMessage", &ReadWith<GameMessages::ParseChatMessage> },
{ MessageType::Game::REPORT_BUG, eDirection::TO_SERVER, "ReportBug", &ReadWith<GameMessages::ReportBug> },
{ MessageType::Game::VERIFY_ACK, eDirection::TO_CLIENT, "VerifyAck", &ReadWith<GameMessages::VerifyAck> },
{ MessageType::Game::HELP, eDirection::TO_CLIENT, "Help", &ReadWith<GameMessages::Help> },
{ MessageType::Game::DISPLAY_GUILD_CREATE_BOX, eDirection::TO_CLIENT, "DisplayGuildCreateBox", &ReadWith<GameMessages::DisplayGuildCreateBox> },
{ MessageType::Game::OPEN_PROPERTY_VENDOR, eDirection::TO_CLIENT, "OpenPropertyVendor", &ReadWith<GameMessages::OpenPropertyVendor> },
{ MessageType::Game::OPEN_PROPERTY_MANAGEMENT, eDirection::TO_CLIENT, "OpenPropertyManagement", &ReadWith<GameMessages::OpenPropertyManagement> },
{ MessageType::Game::DOWNLOAD_PROPERTY_DATA, eDirection::TO_CLIENT, "DownloadPropertyData", &ReadWith<GameMessages::DownloadPropertyData> },
{ MessageType::Game::PROPERTY_RENTAL_RESPONSE, eDirection::TO_CLIENT, "PropertyRentalResponse", &ReadWith<GameMessages::PropertyRentalResponse> },
{ MessageType::Game::PROPERTY_ENTRANCE_BEGIN, eDirection::TO_CLIENT, "PropertyEntranceBegin", &ReadWith<GameMessages::PropertyEntranceBegin> },
{ MessageType::Game::PROPERTY_SELECT_QUERY, eDirection::TO_CLIENT, "PropertySelectQuery", &ReadWith<GameMessages::PropertySelectQuery> },
{ MessageType::Game::GET_MODELS_ON_PROPERTY, eDirection::TO_CLIENT, "GetModelsOnProperty", &ReadWith<GameMessages::GetModelsOnProperty> },
{ MessageType::Game::PLACE_MODEL_RESPONSE, eDirection::TO_CLIENT, "PlaceModelResponse", &ReadWith<GameMessages::PlaceModelResponse> },
{ MessageType::Game::REQUERY_PROPERTY_MODELS, eDirection::TO_CLIENT, "RequeryPropertyModels", &ReadWith<GameMessages::RequeryPropertyModels> },
{ MessageType::Game::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, eDirection::TO_CLIENT, "HandleUGCEquipPreCreateBasedOnEditMode", &ReadWith<GameMessages::HandleUGCEquipPreCreateBasedOnEditMode> },
{ MessageType::Game::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, eDirection::TO_CLIENT, "HandleUGCEquipPostDeleteBasedOnEditMode", &ReadWith<GameMessages::HandleUGCEquipPostDeleteBasedOnEditMode> },
{ MessageType::Game::SET_PROPERTY_ACCESS, eDirection::TO_SERVER, "SetPropertyAccess", &ReadWith<GameMessages::SetPropertyAccess> },
{ MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, eDirection::TO_SERVER, "UpdatePropertyOrModelForFilterCheck", &ReadWith<GameMessages::UpdatePropertyOrModelForFilterCheck> },
{ MessageType::Game::QUERY_PROPERTY_DATA, eDirection::TO_SERVER, "QueryPropertyData", &ReadWith<GameMessages::QueryPropertyData> },
{ MessageType::Game::PROPERTY_EDITOR_BEGIN, eDirection::TO_SERVER, "PropertyEditorBegin", &ReadWith<GameMessages::PropertyEditorBegin> },
{ MessageType::Game::PROPERTY_EDITOR_END, eDirection::TO_SERVER, "PropertyEditorEnd", &ReadWith<GameMessages::PropertyEditorEnd> },
{ MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT, eDirection::TO_SERVER, "PropertyContentsFromClient", &ReadWith<GameMessages::PropertyContentsFromClient> },
{ MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED, eDirection::TO_SERVER, "ZonePropertyModelEquipped", &ReadWith<GameMessages::ZonePropertyModelEquipped> },
{ MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED, eDirection::TO_SERVER, "ZonePropertyModelRotated", &ReadWith<GameMessages::ZonePropertyModelRotated> },
{ MessageType::Game::PLACE_PROPERTY_MODEL, eDirection::TO_SERVER, "PlacePropertyModel", &ReadWith<GameMessages::PlacePropertyModel> },
{ MessageType::Game::CREATE_MODEL_FROM_CLIENT, eDirection::TO_SERVER, "UpdateModelFromClient", &ReadWith<GameMessages::UpdateModelFromClient> },
{ MessageType::Game::DELETE_MODEL_FROM_CLIENT, eDirection::TO_SERVER, "DeleteModelFromClient", &ReadWith<GameMessages::DeleteModelFromClient> },
{ MessageType::Game::PROPERTY_ENTRANCE_SYNC, eDirection::TO_SERVER, "PropertyEntranceSync", &ReadWith<GameMessages::PropertyEntranceSync> },
{ MessageType::Game::ENTER_PROPERTY1, eDirection::TO_SERVER, "EnterProperty1", &ReadWith<GameMessages::EnterProperty1> },
{ MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST, eDirection::TO_SERVER, "UpdatePropertyPerformanceCost", &ReadWith<GameMessages::UpdatePropertyPerformanceCost> },
{ MessageType::Game::REPORT_OFFENSIVE_MODEL, eDirection::TO_SERVER, "ReportOffensiveModel", &ReadWith<GameMessages::ReportOffensiveModel> },
{ MessageType::Game::REPORT_OFFENSIVE_PROPERTY, eDirection::TO_SERVER, "ReportOffensiveProperty", &ReadWith<GameMessages::ReportOffensiveProperty> },
{ MessageType::Game::CONTROL_BEHAVIORS, eDirection::TO_SERVER, "ControlBehaviors", &ReadWith<GameMessages::ControlBehaviors> },
{ MessageType::Game::GET_HOT_PROPERTY_DATA, eDirection::TO_SERVER, "GetHotPropertyData", &ReadWith<GameMessages::GetHotPropertyData> },
{ MessageType::Game::SEND_HOT_PROPERTY_DATA, eDirection::TO_CLIENT, "NewsSendHotPropertiesInfoToClient", &ReadWith<GameMessages::NewsSendHotPropertiesInfoToClient> },
{ MessageType::Game::PLAY_BEHAVIOR_SOUND, eDirection::TO_CLIENT, "PlayBehaviorSound", &ReadWith<GameMessages::PlayBehaviorSound> },
{ MessageType::Game::REBUILD_NOTIFY_STATE, eDirection::TO_CLIENT, "RebuildNotifyState", &ReadWith<GameMessages::RebuildNotifyState> },
{ MessageType::Game::ENABLE_REBUILD, eDirection::TO_CLIENT, "EnableRebuild", &ReadWith<GameMessages::EnableRebuild> },
{ MessageType::Game::REBUILD_CANCEL, eDirection::TO_SERVER, "RebuildCancel", &ReadWith<GameMessages::RebuildCancel> },
{ MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, eDirection::TO_CLIENT, "ModuleAssemblyDBDataForClient", &ReadWith<GameMessages::ModuleAssemblyDBDataForClient> },
{ MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA, eDirection::TO_SERVER, "ModuleAssemblyQueryData", &ReadWith<GameMessages::ModuleAssemblyQueryData> },
{ MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED, eDirection::TO_CLIENT, "ModularAssemblyNIFCompleted", &ReadWith<GameMessages::ModularAssemblyNIFCompleted> },
{ MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT, eDirection::TO_CLIENT, "NotifyVehicleOfRacingObject", &ReadWith<GameMessages::NotifyVehicleOfRacingObject> },
{ MessageType::Game::RACING_PLAYER_LOADED, eDirection::TO_CLIENT, "RacingPlayerLoaded", &ReadWith<GameMessages::RacingPlayerLoaded> },
{ MessageType::Game::VEHICLE_UNLOCK_INPUT, eDirection::TO_CLIENT, "VehicleUnlockInput", &ReadWith<GameMessages::VehicleUnlockInput> },
{ MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE, eDirection::TO_CLIENT, "VehicleSetWheelLockState", &ReadWith<GameMessages::VehicleSetWheelLockState> },
{ MessageType::Game::RACING_SET_PLAYER_RESET_INFO, eDirection::TO_CLIENT, "RacingSetPlayerResetInfo", &ReadWith<GameMessages::RacingSetPlayerResetInfo> },
{ MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET, eDirection::TO_CLIENT, "RacingResetPlayerToLastReset", &ReadWith<GameMessages::RacingResetPlayerToLastReset> },
{ MessageType::Game::VEHICLE_STOP_BOOST, eDirection::TO_CLIENT, "VehicleStopBoost", &ReadWith<GameMessages::VehicleStopBoost> },
{ MessageType::Game::NOTIFY_RACING_CLIENT, eDirection::TO_CLIENT, "NotifyRacingClient", &ReadWith<GameMessages::NotifyRacingClient> },
{ MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION, eDirection::TO_CLIENT, "VehicleAddPassiveBoostAction", &ReadWith<GameMessages::VehicleAddPassiveBoostAction> },
{ MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, eDirection::TO_CLIENT, "VehicleRemovePassiveBoostAction", &ReadWith<GameMessages::VehicleRemovePassiveBoostAction> },
{ MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE, eDirection::TO_CLIENT, "VehicleNotifyFinishedRace", &ReadWith<GameMessages::VehicleNotifyFinishedRace> },
{ MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, eDirection::TO_CLIENT, "VehicleNotifyServerAddPassiveBoostAction", &ReadWith<GameMessages::VehicleNotifyServerAddPassiveBoostAction> },
{ MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, eDirection::TO_CLIENT, "VehicleNotifyServerRemovePassiveBoostAction", &ReadWith<GameMessages::VehicleNotifyServerRemovePassiveBoostAction> },
{ MessageType::Game::RACING_CLIENT_READY, eDirection::TO_SERVER, "RacingClientReady", &ReadWith<GameMessages::RacingClientReady> },
{ MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED, eDirection::TO_SERVER, "RacingPlayerInfoResetFinished", &ReadWith<GameMessages::RacingPlayerInfoResetFinished> },
{ MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, eDirection::TO_SERVER, "VehicleNotifyHitImaginationServer", &ReadWith<GameMessages::VehicleNotifyHitImaginationServer> },
{ MessageType::Game::ADD_SKILL, eDirection::TO_CLIENT, "AddSkill", &ReadWith<GameMessages::AddSkill> },
{ MessageType::Game::REMOVE_SKILL, eDirection::TO_CLIENT, "RemoveSkill", &ReadWith<GameMessages::RemoveSkill> },
{ MessageType::Game::UNCAST_SKILL, eDirection::TO_CLIENT, "UncastSkill", &ReadWith<GameMessages::UncastSkill> },
{ MessageType::Game::CASTER_DEAD, eDirection::TO_SERVER, "CasterDead", &ReadWith<GameMessages::CasterDead> },
{ MessageType::Game::SELECT_SKILL, eDirection::TO_SERVER, "SelectSkill", &ReadWith<GameMessages::SelectSkill> },
{ MessageType::Game::START_SKILL, eDirection::TO_SERVER, "StartSkill", &ReadWith<GameMessages::StartSkill> },
{ MessageType::Game::ECHO_START_SKILL, eDirection::TO_CLIENT, "EchoStartSkill", &ReadWith<GameMessages::EchoStartSkill> },
{ MessageType::Game::SYNC_SKILL, eDirection::TO_SERVER, "SyncSkill", &ReadWith<GameMessages::SyncSkill> },
{ MessageType::Game::ECHO_SYNC_SKILL, eDirection::TO_CLIENT, "EchoSyncSkill", &ReadWith<GameMessages::EchoSyncSkill> },
{ MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT, eDirection::TO_SERVER, "RequestServerProjectileImpact", &ReadWith<GameMessages::RequestServerProjectileImpact> },
{ MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT, eDirection::TO_CLIENT, "DoClientProjectileImpact", &ReadWith<GameMessages::DoClientProjectileImpact> },
{ MessageType::Game::USE_SKILL_SET, eDirection::TO_CLIENT, "UseSkillSet", &ReadWith<GameMessages::UseSkillSet> },
{ MessageType::Game::CLIENT_TRADE_REQUEST, eDirection::TO_SERVER, "ClientTradeRequest", &ReadWith<GameMessages::ClientTradeRequest> },
{ MessageType::Game::SERVER_TRADE_INVITE, eDirection::TO_CLIENT, "ServerTradeInvite", &ReadWith<GameMessages::ServerTradeInvite> },
{ MessageType::Game::SERVER_TRADE_INITIAL_REPLY, eDirection::TO_CLIENT, "ServerTradeInitialReply", &ReadWith<GameMessages::ServerTradeInitialReply> },
{ MessageType::Game::SERVER_TRADE_FINAL_REPLY, eDirection::TO_CLIENT, "ServerTradeFinalReply", &ReadWith<GameMessages::ServerTradeFinalReply> },
{ MessageType::Game::CLIENT_TRADE_UPDATE, eDirection::TO_SERVER, "ClientTradeUpdate", &ReadWith<GameMessages::ClientTradeUpdate> },
{ MessageType::Game::SERVER_TRADE_UPDATE, eDirection::TO_CLIENT, "ServerTradeUpdate", &ReadWith<GameMessages::ServerTradeUpdate> },
{ MessageType::Game::CLIENT_TRADE_CANCEL, eDirection::TO_SERVER, "ClientTradeCancel", &ReadWith<GameMessages::ClientTradeCancel> },
{ MessageType::Game::CLIENT_TRADE_ACCEPT, eDirection::TO_SERVER, "ClientTradeAccept", &ReadWith<GameMessages::ClientTradeAccept> },
{ MessageType::Game::SERVER_TRADE_CANCEL, eDirection::TO_CLIENT, "ServerTradeCancel", &ReadWith<GameMessages::ServerTradeCancel> },
{ MessageType::Game::SERVER_TRADE_ACCEPT, eDirection::TO_CLIENT, "ServerTradeAccept", &ReadWith<GameMessages::ServerTradeAccept> },
{ MessageType::Game::VENDOR_OPEN_WINDOW, eDirection::TO_CLIENT, "VendorOpenWindow", &ReadWith<GameMessages::VendorOpenWindow> },
{ MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE, eDirection::TO_SERVER, "RequestVendorStatusUpdate", &ReadWith<GameMessages::RequestVendorStatusUpdate> },
{ MessageType::Game::VENDOR_STATUS_UPDATE, eDirection::TO_CLIENT, "VendorStatusUpdate", &ReadWith<GameMessages::VendorStatusUpdate> },
{ MessageType::Game::VENDOR_TRANSACTION_RESULT, eDirection::TO_CLIENT, "VendorTransactionResult", &ReadWith<GameMessages::VendorTransactionResult> },
{ MessageType::Game::BUY_FROM_VENDOR, eDirection::TO_SERVER, "BuyFromVendor", &ReadWith<GameMessages::BuyFromVendor> },
{ MessageType::Game::SELL_TO_VENDOR, eDirection::TO_SERVER, "SellToVendor", &ReadWith<GameMessages::SellToVendor> },
{ MessageType::Game::BUYBACK_FROM_VENDOR, eDirection::TO_SERVER, "BuybackFromVendor", &ReadWith<GameMessages::BuybackFromVendor> },
{ MessageType::Game::ADD_DONATION_ITEM, eDirection::TO_SERVER, "AddDonationItem", &ReadWith<GameMessages::AddDonationItem> },
{ MessageType::Game::REMOVE_DONATION_ITEM, eDirection::TO_SERVER, "RemoveDonationItem", &ReadWith<GameMessages::RemoveDonationItem> },
{ MessageType::Game::CONFIRM_DONATION_ON_PLAYER, eDirection::TO_SERVER, "ConfirmDonationOnPlayer", &ReadWith<GameMessages::ConfirmDonationOnPlayer> },
{ MessageType::Game::CANCEL_DONATION_ON_PLAYER, eDirection::TO_SERVER, "CancelDonationOnPlayer", &ReadWith<GameMessages::CancelDonationOnPlayer> },
{ MessageType::Game::TRANSFER_TO_ZONE, eDirection::TO_CLIENT, "TransferToZone", &ReadWith<GameMessages::TransferToZone> },
{ MessageType::Game::TRANSFER_TO_ZONE_CHECKED_IM, eDirection::TO_CLIENT, "TransferToZoneCheckedIM", &ReadWith<GameMessages::TransferToZoneCheckedIM> },
{ MessageType::Game::PLAYER_LOADED, eDirection::TO_SERVER, "PlayerLoaded", &ReadWith<GameMessages::PlayerLoaded> },
{ MessageType::Game::READY_FOR_UPDATES, eDirection::TO_CLIENT, "ReadyForUpdates", &ReadWith<GameMessages::ReadyForUpdates> },
{ MessageType::Game::PLAYER_READY, eDirection::TO_CLIENT, "PlayerReady", &ReadWith<GameMessages::PlayerReady> },
{ MessageType::Game::RESTORE_TO_POST_LOAD_STATS, eDirection::TO_CLIENT, "RestoreToPostLoadStats", &ReadWith<GameMessages::RestoreToPostLoadStats> },
{ MessageType::Game::SERVER_DONE_LOADING_ALL_OBJECTS, eDirection::TO_CLIENT, "ServerDoneLoadingAllObjects", &ReadWith<GameMessages::ServerDoneLoadingAllObjects> },
{ MessageType::Game::INVALID_ZONE_TRANSFER_LIST, eDirection::TO_CLIENT, "InvalidZoneTransferList", &ReadWith<GameMessages::InvalidZoneTransferList> },
{ MessageType::Game::DISPLAY_ZONE_SUMMARY, eDirection::TO_CLIENT, "DisplayZoneSummary", &ReadWith<GameMessages::DisplayZoneSummary> },
{ MessageType::Game::ZONE_SUMMARY_DISMISSED, eDirection::TO_SERVER, "ZoneSummaryDismissed", &ReadWith<GameMessages::ZoneSummaryDismissed> },
{ MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, eDirection::TO_SERVER, "NotifyServerLevelProcessingComplete", &ReadWith<GameMessages::NotifyServerLevelProcessingComplete> },
{ MessageType::Game::CHANGE_OBJECT_WORLD_STATE, eDirection::TO_CLIENT, "ChangeObjectWorldState", &ReadWith<GameMessages::ChangeObjectWorldState> },
{ MessageType::Game::LOCALIZED_ANNOUNCEMENT_SERVER_TO_SINGLE_CLIENT, eDirection::TO_CLIENT, "LocalizedAnnouncementServerToSingleClient", &ReadWith<GameMessages::LocalizedAnnouncementServerToSingleClient> },
};
return entries;
}