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Live's simple-physics constructions (40,786 in the captures): - Motion type Fixed (5) for objects without a motionType (38,970). DLU read the level's motionType and, when there was none, sent 0, a value the client's motion-type enum does not have. - Keyframed (4) for every moving platform (1,059 of 1,059) and for models without behaviors; Dynamic (1) for models with behaviors (655 of 666 model constructions follow this; DLU only switched it when a behavior was added or removed). - No velocity for fixed objects (all 38,970); keyframed and dynamic objects have one. DLU wrote a velocity in every construction. A level-set motionType still wins. Test: ReplicaConstructionTest.SimplePhysicsConstructionLikeLive (values of a captured smashable, LOT 12266); the existing SimplePhysicsTest bytes are unchanged. Check in game: moving platforms (AG, GF, NS, NT), spinners and other simple-physics objects move and collide as before; smashables and static objects stay put; on a property, placed models with and without behaviors sit and run as before, including after picking them up and placing again. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
125 lines
3.0 KiB
C++
125 lines
3.0 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#ifndef SIMPLEPHYSICSCOMPONENT_H
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#define SIMPLEPHYSICSCOMPONENT_H
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#include "dCommonVars.h"
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#include "RakNetTypes.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "PhysicsComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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enum class eClimbableType : int32_t {
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CLIMBABLE_TYPE_NOT = 0,
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CLIMBABLE_TYPE_LADDER,
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CLIMBABLE_TYPE_WALL,
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CLIMBABLE_TYPE_WALL_STICK
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};
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/**
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* Component that serializes locations of entities to the client
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*/
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class SimplePhysicsComponent : public PhysicsComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
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// Havok motion types the client reads as the physics motion state
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static constexpr uint32_t MOTION_TYPE_DYNAMIC = 1;
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static constexpr uint32_t MOTION_TYPE_KEYFRAMED = 4;
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static constexpr uint32_t MOTION_TYPE_FIXED = 5;
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SimplePhysicsComponent(Entity* parent, const int32_t componentID);
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~SimplePhysicsComponent() override;
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void Update(const float deltaTime) override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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/**
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* Returns the velocity of this entity
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* @return the velocity of this entity
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*/
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const NiPoint3& GetVelocity() { return m_Velocity; }
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/**
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* Sets the velocity of this entity
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* @param value the velocity to set
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*/
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void SetVelocity(const NiPoint3& value) { m_Velocity = value; m_DirtyVelocity = true; }
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/**
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* Returns the angular velocity of this entity
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* @return the angular velocity of this entity
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*/
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const NiPoint3& GetAngularVelocity() { return m_AngularVelocity; }
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/**
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* Sets the angular velocity of this entity
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* @param value the angular velocity to set
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*/
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void SetAngularVelocity(const NiPoint3& value) { m_AngularVelocity = value; m_DirtyVelocity = true; }
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/**
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* Returns the physics motion state
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* @return the physics motion state
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*/
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uint32_t GetPhysicsMotionState() const;
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/**
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* Sets the physics motion state
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* @param value the motion state to set
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*/
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void SetPhysicsMotionState(uint32_t value);
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/**
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* Returns the ClimbableType of this entity
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* @return the ClimbableType of this entity
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*/
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const eClimbableType& GetClimabbleType() { return m_ClimbableType; }
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/**
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* Sets the ClimbableType of this entity
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* @param value the ClimbableType to set
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*/
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void SetClimbableType(const eClimbableType& value) { m_ClimbableType = value; }
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private:
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bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
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/**
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* The current velocity of the entity
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*/
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NiPoint3 m_Velocity = NiPoint3Constant::ZERO;
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/**
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* The current angular velocity of the entity
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*/
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NiPoint3 m_AngularVelocity = NiPoint3Constant::ZERO;
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/**
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* Whether or not the velocity has changed
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*/
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bool m_DirtyVelocity = true;
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/**
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* The current physics motion state
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*/
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uint32_t m_PhysicsMotionState = MOTION_TYPE_FIXED;
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bool m_DirtyPhysicsMotionState = true;
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/**
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* Whether or not the entity is climbable
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*/
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eClimbableType m_ClimbableType = eClimbableType::CLIMBABLE_TYPE_NOT;
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};
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#endif // SIMPLEPHYSICSCOMPONENT_H
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