Files
DarkflameServer/dDatabase/GameDatabase/ITables/ICommandLog.h
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

19 lines
545 B
C++

#ifndef __ICOMMANDLOG__H__
#define __ICOMMANDLOG__H__
#include <cstdint>
#include <string>
#include <string_view>
class ICommandLog {
public:
// Insert a new slash command log entry.
virtual void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) = 0;
// Get paginated command log data for DataTables display
virtual std::string GetCommandLogTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
};
#endif //!__ICOMMANDLOG__H__