Files
DarkflameServer/dCommon/dEnums/eGuildInviteResponse.h
Aaron Kimbrell 130f3566cc wire: guild packets and DisplayGuildCreateBox as structs
The guild packets of the 1.10.64 client (docs/Guilds.md) as Serialize/Deserialize structs, laid out the way the client's
packet handlers read them: GUILD_CREATE_RESPONSE, GUILD_INVITE, GUILD_INVITE_INITIAL_RESPONSE, _FINAL_RESPONSE,
_CONFIRM, GUILD_ADD_PLAYER, GUILD_REMOVE_PLAYER, GUILD_LOGIN_LOGOUT and GUILD_DATA (ClientPackets), the world packet
TMP_GUILD_CREATE the create box sends, the chat packets the client sends through its world (GUILD_INVITE,
GUILD_INVITE_RESPONSE, GUILD_LEAVE, GUILD_GET_ALL), DLU's world <-> chat packets (GUILD_CREATE, GUILD_KICK,
GUILD_GET_STATUS as the chat server's guild update to a world, and GUILD_SET_RANK and GUILD_DISBAND appended to
MessageType::Chat after CREATE_TEAM) and the game message DisplayGuildCreateBox (626). Fixed-size names always keep a
NUL, since the client reads them as C strings. Enums eGuildCreateResponse, eGuildInviteResponse,
eGuildInviteFinalResponse, eGuildRank and eGuildLeaveReason. Nothing sends them yet.

Check: GuildPacketsTests compares every packet with the bytes at the client's offsets. Nothing to check in game.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 06:48:40 -05:00

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C++

#ifndef EGUILDINVITERESPONSE_H
#define EGUILDINVITERESPONSE_H
#include <cstdint>
// MSG_CLIENT_GUILD_INVITE_INITIAL_RESPONSE's code: what happened to the invite the player sent (docs/Guilds.md)
enum class eGuildInviteResponse : uint8_t {
SENT, // "MSG_GUILD_GUILD_INVITE_SENT_TO_NAME"
NOT_ONLINE, // "MSG_GENERIC_NAME_IS_NOT_ONLINE"
ALREADY_IN_GUILD, // "MSG_GUILD_NAME_IS_ALREADY_IN_A_GUILD"
INVITE_PENDING, // "MSG_GUILD_NAME_ALREADY_HAS_A_GUILD_INVITE_PENDING"
FAILED, // anything else: "MSG_GUILD_COULD_NOT_INVITE_NAME"
};
// MSG_CLIENT_GUILD_INVITE_FINAL_RESPONSE's code: the invited player's answer, told to the inviter
enum class eGuildInviteFinalResponse : uint8_t {
JOINED, // "MSG_GUILD_NAME_HAS_JOINED_THE_GUILD"
DECLINED, // "MSG_GUILD_NAME_DECLINED_YOUR_INVITATION"
NOT_ONLINE, // "MSG_GENERIC_NAME_IS_NOT_ONLINE"
FAILED, // anything else: "CLIENTMSG_COULD_NOT_INVITE_NAME"
};
#endif // EGUILDINVITERESPONSE_H