Files
DarkflameServer/dCaptureTool/LiveImport.h
Aaron Kimbrell 3a8838d463 feat(capture): replay bundles against a sandbox stack with a headless client
CaptureTool (built next to the servers) replays packet bundles and compares the answers:

- replay: per bundle a fresh sandbox folder with copied server binaries, rewritten settings
  (replay_sandbox=1, a new SQLite file inside the folder, ports from --port on, no dashboard),
  read back before anything starts; sandbox-setup runs inside it to apply migrations and make
  the replay account and the bundle's characters (setup mode); master is started, the stack is
  stopped as one process group and the folder deleted unless kept
- with replay_sandbox=1 every server refuses a database that isn't SQLite, isn't inside its
  own folder, or is replay_live_sqlite_path (Database::Connect); replay-target against a
  running server needs --i-know-this-is-not-a-sandbox
- the fake client splits the recording into connections, logs in and picks the character
  itself when the recording doesn't, fills in the target's account, session key and IDs,
  learns server-made object IDs from replica constructions by LOT, follows the recorded
  timing and waits for the answers a client waits for; the diff pairs answers by name (and
  constructions by LOT) and ignores fields that differ between runs
- import-live converts the 2014 live captures (folders of *_traffic.zip; pcaps and encrypted
  captures are left alone) into bundles, with secrets removed and CREATE_CHARACTER as setup
- anonymise makes local fixtures; docs/CaptureReplay.md describes capture, the bundle format,
  portability rules, the sandbox and the replay

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:34:34 -05:00

31 lines
1.1 KiB
C++

#pragma once
#include <filesystem>
#include <string>
#include <vector>
#include "CaptureBundle.h"
/**
* Converts the 2014 live captures (folders of <name>_traffic.zip files, one packet per .bin entry named
* "<n>_<from port>-<to port>[_<part>]_[<header bytes>]...bin") into packet bundles, so they replay like the server's
* own captures (docs/CaptureReplay.md). Only those zips are read: raw or encrypted captures (.pcap, key files) are
* left alone. Secrets are removed as when capturing (PacketDecoder::Redact), and the characters' own data
* (CREATE_CHARACTER) becomes the setup section.
*/
namespace LiveImport {
struct Result {
CaptureBundle::Bundle bundle;
size_t zips{};
size_t packets{};
size_t skipped{}; // entries that weren't packets, or secrets that didn't read
std::string error;
};
// One scenario: a folder of *_traffic.zip (auth, char, world, world1, world2, ... in that order), or one zip
Result Import(const std::filesystem::path& scenario);
// Every folder under root that holds *_traffic.zip files
std::vector<std::filesystem::path> FindScenarios(const std::filesystem::path& root);
}