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https://github.com/DarkflameUniverse/DarkflameServer.git
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ce51438bc8
* Implement maelstrom fog for alpha FV add OnOffCollisionPhantom call to cppscripts Add physics shape for gas blocking volume * Add Ninja Sensie Script for alpha FV and migration * Fix private var casing * And ninja wild scripts they keep making me add more things * address feedback --------- Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
#include "ActNinjaSensei.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void ActNinjaSensei::OnStartup(Entity* self) {
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auto students = EntityManager::Instance()->GetEntitiesInGroup(this->m_StudentGroup);
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std::vector<Entity*> validStudents = {};
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for (auto* student : students) {
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if (student && student->GetLOT() == this->m_StudentLOT) validStudents.push_back(student);
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}
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self->SetVar(u"students", validStudents);
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self->AddTimer("crane", 5);
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}
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void ActNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
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auto students = self->GetVar<std::vector<Entity*>>(u"students");
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if (students.empty()) return;
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if (timerName == "crane") {
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"crane");
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}
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GameMessages::SendPlayAnimation(self, u"crane");
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self->AddTimer("bow", 15.33);
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}
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if (timerName == "bow") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("tiger", 5);
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}
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if (timerName == "tiger") {
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GameMessages::SendPlayAnimation(self, u"tiger");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"tiger");
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}
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GameMessages::SendPlayAnimation(self, u"tiger");
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self->AddTimer("bow2", 15.33);
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}
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if (timerName == "bow2") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("mantis", 5);
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}
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if (timerName == "mantis") {
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GameMessages::SendPlayAnimation(self, u"mantis");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"mantis");
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}
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GameMessages::SendPlayAnimation(self, u"mantis");
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self->AddTimer("bow3", 15.3);
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}
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if (timerName == "bow3") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("repeat", 5);
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}
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if (timerName == "repeat") {
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self->CancelAllTimers();
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self->AddTimer("crane", 5);
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}
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}
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