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d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
#include "AddStripMessage.h"
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#include "Action.h"
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AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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actionContext = ActionContext(arguments);
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position = StripUiPosition(arguments);
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auto* strip = arguments->FindValue<AMFArrayValue>("strip");
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if (!strip) return;
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auto* actions = strip->FindValue<AMFArrayValue>("actions");
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if (!actions) return;
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for (uint32_t actionNumber = 0; actionNumber < actions->GetDenseValueSize(); actionNumber++) {
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auto* actionValue = actions->GetValueAt<AMFArrayValue>(actionNumber);
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if (!actionValue) continue;
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actionsToAdd.push_back(Action(actionValue));
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Game::logger->LogDebug("AddStripMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId, actionsToAdd.back().GetType().c_str(), actionsToAdd.back().GetValueParameterName().c_str(), actionsToAdd.back().GetValueParameterString().c_str(), actionsToAdd.back().GetValueParameterDouble());
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}
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Game::logger->Log("AddStripMessage", "number of actions %i", actionsToAdd.size());
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}
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