mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
26 lines
754 B
C++
26 lines
754 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDVendorComponent {
|
|
unsigned int id; //!< The Component ID
|
|
float buyScalar; //!< Buy Scalar (what does that mean?)
|
|
float sellScalar; //!< Sell Scalar (what does that mean?)
|
|
float refreshTimeSeconds; //!< The refresh time
|
|
unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
|
|
};
|
|
|
|
class CDVendorComponentTable : public CDTable<CDVendorComponentTable> {
|
|
private:
|
|
std::vector<CDVendorComponent> entries;
|
|
|
|
public:
|
|
CDVendorComponentTable();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);
|
|
|
|
std::vector<CDVendorComponent> GetEntries(void) const;
|
|
};
|
|
|