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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDObjects {
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unsigned int id; //!< The LOT of the object
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std::string name; //!< The internal name of the object
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UNUSED(unsigned int placeable); //!< Whether or not the object is placable
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std::string type; //!< The object type
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UNUSED(std::string description); //!< An internal description of the object
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UNUSED(unsigned int localize); //!< Whether or not the object should localize
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UNUSED(unsigned int npcTemplateID); //!< Something related to NPCs...
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UNUSED(std::string displayName); //!< The display name of the object
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float interactionDistance; //!< The interaction distance of the object
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UNUSED(unsigned int nametag); //!< ???
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UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
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UNUSED(unsigned int locStatus); //!< ???
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UNUSED(std::string gate_version); //!< The gate version for the object
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UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
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};
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class CDObjectsTable : public CDTable<CDObjectsTable> {
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private:
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std::map<unsigned int, CDObjects> entries;
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CDObjects m_default;
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public:
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CDObjectsTable();
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// Gets an entry by ID
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const CDObjects& GetByID(unsigned int LOT);
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};
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